ActionScript 2.0 :: HitTests On Multiple Objects

Apr 9, 2005

For instance, I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool. ( see [URL] , there's only one wasp present at a time and it works) Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work. So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?

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ActionScript 2.0 :: HitTests On Multiple Objects?

Apr 9, 2005

I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool.[URL]there's only one wasp present at a time and it works)Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work.So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?

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ActionScript 2.0 :: Having Multiple HitTests With Same Movieclip?

Apr 29, 2010

I'm currently programming in AS 2.0, and I'm trying to get a piece of code to work. I have a movieclip that is deployed when the user clicks a mouse button, sort of like a bombshell being dropped on an area.

However, when I run it, it's quite obviously only registering one of the hitTests, because _parent.sprite_counter only decrements by one, regardless of how many enemies are destroyed. That's the other weird thing; no matter what, even if the counter never decrements, the movieclip still is removed.

Is it because you've got several movieclips simultaneously trying to decrement the same variable?

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ActionScript 2.0 :: Looping Through Multiple Hittests

Dec 5, 2009

I have many, potentially hundreds, of objects that are floating around the screen. These objects are named "Object1", "Object2", "Object3" and so on. Another object is moving around the screen and if it hits any of the other objects, it destroys them. The thing is, if I have a loop like:

Code:
for(var i = 0; i < ObjectCount; i++)

where ObjectCount is subtracted off each time an Object is destroyed. Now say Object1 is removed, then the loop will fall short and not check for a collision for the Object with the highest number. The way I am dealing with this at the moment is I am looping through the initial number of objects and not subtracting off ObjectCount, so when there is only say 10 of an inital 100 objects left, it is still looping through all 100.

Here is what the principle of it is:

Code:
for(var i = 0; i < ObjectCount; i++)
{
CurrentObject = GameArea["Object"+i];

[Code]......

And as you can see, if Object1 is removed, then the Object with the highest number on it will not be checked.

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ActionScript 2.0 :: Mx2004 Multiple HitTests

Sep 14, 2004

I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]

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ActionScript 3.0 :: How To Handle Multiple Hittests

May 24, 2009

I've been reading up and looking at examples of how to handle multiple hittests. So far in my example I have failed.

[Code].....

Basically I want to be able to check for a hitTest against all the bullets on stage against all atoms created. I attempted to do this with two for loops and it didn't work

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Professional :: Create Multiple Enemies And Be Able To Do HitTests Against Them?

Oct 12, 2010

i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
 
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
 
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC

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ActionScript 1/2 :: If Multiple Hittests Equal True, Go To And Play Next Frame?

Dec 7, 2009

I am trying to finish up a project and run into this problem, right now I am trying to create a drag and drop game and on the last game you can dropparts into the others, what I want to happen is that when all are in the correct spot gotoandplay next frame. This is my current code,

if(one_mc._droptarget=="/onedef_mc" && two_mc._droptarget=="/twodef_mc" && three_mc._droptarget=="/threedef_mc" && four_mc._droptarget=="/fourdef_mc" && five_mc._droptarget=="/fivedef_mc" && six_mc._droptarget=="/sixdef_mc" &&

[code]....

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Multiple Arrays Containing Multiple Objects?

Oct 11, 2009

What's the best way to say:

if(this.object in same array as that.object)

with multiple arrays containing multiple objects?

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ActionScript 1/2 :: Hittests For Mcs Inside Other Mcs?

Aug 5, 2010

I have a hittest code that's supposed to prevent an mc from moving into a space occupied by another mc. The thing is, the first mc is inside another mc and for some reason the hittest isn't registering. The code I'm using is below. Is it wrong somehow, or is there another code I should be using?
 
Key.addListener(keyListener);
this.onEnterFrame=loopF;
function loopF() {

[code]...

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ActionScript 1/2 :: HitTests Dont Work ?

Aug 7, 2011

Ive got this script. when u press a button u can create a movie clip called man. when u press another button u can create one called enemy. thay both create at different sides of the seane and thay walk past each other.but when thay touch each other thay should go to frames inside them. ect Attack,Die.

var mans = 0;
function addman() {
if (Gold>=10) { [code]....

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ActionScript 2.0 :: Curved HitTests For Flash 2004 MX?

Aug 16, 2006

how do you make a curved/slanted hitTest?

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ActionScript 2.0 :: Movie Clip Hittests Anything On The Screen?

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Is it possible to check if a movie clip hittests anything on the screen?

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ActionScript 2.0 :: [flash Cs4] Arrays And Hittests Not Working?

Sep 2, 2010

My fish is swimming along and needs to catch the food and avoid the poison. I've attempted to create arrays for the food and the poison so they are randomly dropping down. I've also added a hittest but can't get it to work.

I'm not really happy with the randomisation of the array, there are too many instances appearing on screen and I'm not sure how to fix this. Is there an easier way to animate the food dropping down without using as2 and arrays? There is also something wrong with my score, each food should be +10 to score and poison should be -10, but that doesn't seem to be working either. I also don't know what script to type to end the game to either a congratualtions screen or game over screen. Basically I have no idea what I'm doing and haven't had much help from my teacher, he may as well be speaking another language.

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ActionScript 2.0 :: Duplicating Movie Clips, Loops And HitTests?

Mar 18, 2010

I'm creating a simple game called shape wars. The game is shooting game where a blue cube(the player) fires blue shapes at the enemy(the red cube). The red cube also fires red shapes at the blue cube.Here is my code for duplicating the red shapes (this code is contained within the enemy)

onClipEvent (enterFrame) {
//attack
att = random(6);
if (att == 1 && dead == false) {
_root.redBullets++;

[code]....

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Read Multiple AMF Objects?

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I'm trying to write a very plain game client to get some practice with Actionscript 3 and the Flex Framework.[code]...

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IDE :: Dragging Multiple Objects In As3

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I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.

The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")

Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:

[Code]....

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I am building a scrolling image bar, so I've created code that works perfect on one object. However, I need this code to apply to multiple objects at once so that they will move left and right and resize independently from each other (to give this sort of 3d revolving look). Other boxes will be to left and right of the current black box. Code is below as well as link.

Code:
function mousetracker(object){
boxstartx=object._x;
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[code]....

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Using Same Shared Objects Across Multiple FLAs?

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I am creating a small game for a project im doing it is only ten levels long but I wish to include feature such as saving etc. I have one some research on Shared Objects and it seems to be the best method. The idea I wish to execute is to have at the end of a level after reaching the levels goal have a piece of code that runs and saves that the next level has been unlocked. This seems relatively simple. However i have done things awkwardly i think, instead of creating the whole game within a single fla. each level is a seperate file, eg. level1.fla, level2.fla etc. Is it possible to use the same shared object across multiple .fla's?

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ActionScript 1/2 :: HitTest On Multiple Objects?

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Im trying to make a small game. Could someone take a look at the CS4 and CS3 fla files attached and tell me how to make the game reset when the red circle touches the block boxes.

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I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
 
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....

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Actionscript 3 :: Tweening Multiple Objects At Once?

Nov 24, 2011

I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

TweenLite.to(restartBtn, .5, {alpha:0});
TweenLite.to(mainMenuBtn, .5, {alpha:0, onComplete:quitFadeIn});

What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?

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ActionScript 2.0 :: HitTest On Multiple Objects?

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I have many black boxes fallling down and i want the game to reset when the black boxes touch my red circle. I used this code for my boxes:

ActionScript Code:
this.createEmptyMovieClip("canvas_mc",10);
myInterval = setInterval(addbox1,500);
function addbox1() {

[Code].....

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ActionScript 3.0 :: Multiple Objects Animating / Need Just One

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I call a function with some saved animation code where I just need the selected (mouse clicked) object to animate. On the first occasion when you click the object, that object animates just fine. The problem is, if you click another object, that new object and the prior one(s) you clicked on all animate as well.[code]

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ActionScript 3.0 :: Set Hit Test For Multiple Objects?

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How to set hit test for multiple objects..?

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ActionScript 3.0 :: Dragging Multiple Objects At Once?

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I just wanted to know if there is a way to startdrag() multiple objects at once. I don't want to use the mousemove/enterframe + x And y offset method of dragging, but just use the built-in startdrag method. Making startdrag function multiple times with different objects didn't work.

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ActionScript 3.0 :: A Setting For Multiple Objects

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lets say i have 3 MovieClips: Tank1, Tank2 and Tank3. And i want to set them hittest or other setting. Its not wery dificult to do that, but i dont want to write the code if i create Tank4... I want my code to get all the tanks with a number, ant set them a setting, because there may be hundreds of tanks... I know it's posible on AS2, but i don't know about AS3.

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ActionScript 3.0 :: Tweening Multiple Objects At Once

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

[Code]...

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