ActionScript 2.0 :: HitTest On Multiple Objects?

Jul 1, 2009

I have many black boxes fallling down and i want the game to reset when the black boxes touch my red circle. I used this code for my boxes:

ActionScript Code:
this.createEmptyMovieClip("canvas_mc",10);
myInterval = setInterval(addbox1,500);
function addbox1() {

[Code].....

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ActionScript 1/2 :: HitTest On Multiple Objects?

Jun 29, 2009

Im trying to make a small game. Could someone take a look at the CS4 and CS3 fla files attached and tell me how to make the game reset when the red circle touches the block boxes.

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ActionScript 2.0 :: Flash8 - Use One HitTest For Multiple Objects?

Jul 28, 2010

I'll try to make my question pretty short and simple.

[Code]...

So what I'm trying to do is make the character stop when it runs into something. I can do that, but it will only work for one "block" movieclip I put on the stage. What can I do to make this work for multiple "blocks"?

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ActionScript 3.0 :: Fail Hittest Collision Using Multiple Arraylist Objects

Jan 4, 2011

I'm actually working on a multiple collision detection in actionscript 3.0, using pixel collision for a game for my assignment, where an enemy patrols around and searching for the hero. So, i draw a line between the enemy and the hero, to check whether there's some collision happened between those two. if the line colllides with an obstacle such as wall, door, etc. enemy will not be able to see the hero. When i tried a single line collision with a wall (one object only) it works perfectly.

But here's the problem. For the multiple objects collision (several walls and doors included), i added those objects in an arraylist, When i used for loop to check the collision between the line and those objects in the arraylist, none seems to react , except the first object in the arraylist or index 0.

Is there any simpler way to do the multiple collision detection?

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ActionScript 2.0 :: [CS3] HitTest On Moving Objects?

Jan 22, 2009

I'm making a game where a character moves around a level and stays in the centre of the screen as the background scrolls past. I have created a movie clip of an enemy that moves up and down, and used hitTest to stop my character flying through the enemy and also to deduct a point from the score. However, if my character hits the enemy and stays underneath him, the enemy's movement pushes my character out of the screen, and you can no longer see him.

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Flash - HitTest With Objects From Two Arrays?

Feb 2, 2012

Basically what I'm looking to do is hitTest bullets inside an array (spawn via addChild -> pushed into an array) with another array containing ships (spawn via addChild -> pushed into an array as well).At the moment I have:

function moveEnemyLarge():void{
var target2:EnemyLarge;
for(var i2:int=0;i2<enemyShipArray.length;i2++){

[code]....

.. and a near identical function for the bullets (using variables: i, target).What is the easiest way for me to hitTest the objects within my bullet array with the objects in my ship array. Putting "target" in the PLACEHOLDER slot doesn't work, and from what I've seen some people will shove the one for() inside of the other.

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ActionScript 2.0 :: Using HitTest Function With Several Objects?

Apr 16, 2007

I want to make a hitTest functions that detects if a object is hitting any of several objects. Is there a way to do this? I thought I could do this with a array and for loop. But I think that will use to much CPU when this is loaded every frame. Is there any other way?

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ActionScript 3.0 :: Using A For Loop With Hittest Objects

Apr 19, 2012

I'm trying to get something quite simple to work, but can't figure out what's happening here. I have five identical MCs (Bat characters), and the user can drag a bottle to feed them.

There is a hittest object (called WormEat) inside the bat's head. When the bottle, which is attached to the cursor touches the bat's head, it toggles to frame 2 of the bottle, which should play an animation of the liquid going down to empty.

This code is all working fine, except that when the code toggles to frame 2 of the bottle, it remains static. The animated Movie Clip doesn't play.

If not, perhaps a Switch statement could work, but I'm not sure how to use that method with Hittest..

Code:
var DragArray:Array = [Bat1, Bat2, Bat3, Bat4, Bat5];
for (var i:int = 0; i < DragArray.length; i++) {
DragArray[i].addEventListener(Event.ENTER_FRAME, CollisionWorm);

[Code]....

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ActionScript 2.0 :: Movie With Several Objects - HitTest Repeating

Oct 25, 2010

I have several objects in a separate movie and want to perform a hitTest with them and my other object 'knexman' which is noted below in the script. Basically what's happening is that when I trace the output of the hitTest, it increments about 5 or 6 at a time with each enemy collision running into the knexman object. All I want to do is when objects run into the 'knexman', to increment and trace it by one. Once I get it to increment by one I can accurately conditionalize how many lives are left etc.

onClipEvent (load) {
function reset(){
this._y=0;
this._x=random(600)+300;
enemySpeed=random(15)+5;
this.gotoAndStop(1);
[Code] .....

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ActionScript 3.0 :: HitTest -- RemoveChild Multipal Objects?

Dec 20, 2010

basically im trying  this code code:

var cur:curFlap = new curFlap  ;
var con:cont = new cont  ;
Mouse.show();

[code].....

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ActionScript 3.0 :: HitTest Fast Moving Objects?

Aug 26, 2009

I'm just curious how you'd hitTestObject a fast moving object? The problem I'm having is that my bullet seems to skip over large areas depending on the speed. Since the speed of my bullet is 40 pixels per millisecond (I think), it seems to only appear on the stage in instances that are 40 pixels apart, so I cannot hitTest in between those instances.

Here's an image of the bullet patturn as I hold down the shoot button. It just looks like this, unchanging. I won't be able to hit the yellow object ever.

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ActionScript 2.0 :: Uses HitTest To Determine Whether The Two Objects Collide With Each Other

Mar 24, 2004

I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other. I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):

[Code]...

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Flash8 HitTest Works Wierd With Rotating Objects?

Dec 29, 2009

How would i make hitTest work better with a rotating object(AS2). Becase i have a circle and it if gets near the rotating object (actually pretty far away) it starts the script,(new x and y)

I think thats the rotation script, becuase i took a break for like 4 days becuase it was irritating.

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ActionScript 3.0 :: When Implement HitTest - All The Objects Stop Flying For 1 Second

Apr 11, 2010

When I implement the hitTest all the objects stop flying. Is it becaus too much is happening and the CPU has to think - I don't think so - my game is so basic. By the way, somewhere along the line I will use loops and arrays but at the moment I know what's going on in my code.

[Code]...

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HitTest On Multiple Mcs?

May 14, 2009

I have a movie clip called frog who moves along the screen, I want him to jump when he hits any other movie clips. I can make him do so with the code below, the problem is that if I write the same function for the other movie clips it doesnt work, it still works on the first one but none others. I have tried attaching an onCilpEvent on both the frog and on all the other movie cilps so no avail.
 
function hitBaby(){
if(_root.babyWord.hitTest(_root.frog)){
_root.frog.gotoAndPlay("frogB");}else{  _root.frog.gotoAndPlay("frogA");}

[code]....

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Actionscript :: Hittest On Multiple MCs?

Jul 7, 2011

I am running a hittest on an array of thousands of MCs a little a part, due to the nature of this sometimes two can be hit at once.How would I narrow it down so that the one which is hit the most is the one returned value?

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ActionScript 2.0 :: Activating The HitTest - Passing The Objects Name As A Parameter Through A Global Function

Jun 16, 2004

I'm having troubles activating the HitTest, passing the objects name as a parameter through a global function. Let's say there is the following function on the main timeline:

[Code]...

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ActionScript 2.0 :: HitTest On Multiple Instances Of Same MC?

Jul 18, 2010

How to apply the hitTest to multiple objects for a side scroller game. Right now, I have the MC:hero hitTest against the MC:ground and MC: platform. Problem is, if I want multiple platforms (IE: copying and pasting the orginal MC: platform) he will only hitTest on the 1st instance (platform1). I've since read up on it and learned that Flash will only hitTest on that first instance. But is there a way to make that MC: platform universally hitTest my MC:man? As it is right now, I have to code into the MC:man instance each and every platform instance. It's not a big deal, but after about 5 platforms, the codes seems unnecessarily long. I'm new to AS so I know there's got to be an easier way. Maybe arrays or something?

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ActionScript 2.0 :: HitTest With Multiple Clips?

Feb 2, 2004

say I have 3 movie clips I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three;
}
onClipEvent (enterFrame) {

[Code]...

It's just a quick example of what im trying to do. one, two, and three are movieclips. Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?

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ActionScript 2.0 :: [MX] HitTest With Multiple Clips?

Feb 2, 2004

I have 3 movie clips... I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work

[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three; [CODE]....

one, two, and three are movieclips.Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?

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ActionScript 2.0 :: Target Multiple Instances With One HitTest?

Jun 7, 2010

[Code]..

I want to use the above code (obviously with more meat inside of it) on multiple instances of the same symbol, but when I name the instances "wall" only one of them actually performs the hitTest. Is there a way to pull this off without having to perform a hitTest on every instance?

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ActionScript 2.0 :: MX: Switch Display Multiple MCs Using A Hittest?

Aug 17, 2005

prepare the area with instances of the 3-people-MC for the "maximum amount of people" case (covering the whole area).have a shape in their midst, filled with a transparent fill (or have it be invisible, if that would still work with a hittest).resize the shape mentioned in "2." according to how many people I really want displayed (change width and height).have a function nested in each 3-people-MC that checks whether or not that MC is hit by the shape from "2.".make the 3-people-MC visible or invisible according to "4.".Is that doable? how would you write that? Before, I was just working with a mask- but I am having trouble checking if the mask hits the people MCs or not

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ActionScript 3.0 :: HitTest For Multiple Movie Clip At The Same Time?

Dec 5, 2009

I have a movie it is a triangle.I duplicate it and I want to hitTest on the first triangle movie clip and I added 3 different line movie clips on the 3 side of triangle.I tried to write a code something like that.
 
if(firstTriangle_mc.hitTestObject(line1_mc,line2_mc,line_3mc){
trace("Ok");
}

but I've got error.I think it is not allowed hitTestObject for multiple Movie Clips.So is there anyone have an opinion about it?What should I do?

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ActionScript 1/2 :: Hittest Multiple SAME Movie Clip Entities?

Feb 15, 2010

By using the attachMovie function, I create multiple entities of the same movieClip. Is it possible to detect collisions from the same, but multiple movie clips (And, with different Linkage Identifiers with each entity of the same movieClip.

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Multiple Arrays Containing Multiple Objects?

Oct 11, 2009

What's the best way to say:

if(this.object in same array as that.object)

with multiple arrays containing multiple objects?

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ActionScript 2.0 :: Hittest With Multiple Array - Without The Rest Of The Array Numbers Being Reset

Mar 20, 2009

The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.

[Code]...

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ActionScript 2.0 :: Create An "hitTest" Script Inside A Movieclip That Is Actually Part Of That HitTest Code?

Jan 15, 2009

i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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I'm trying to write a very plain game client to get some practice with Actionscript 3 and the Flex Framework.[code]...

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