ActionScript 2.0 :: Uses HitTest To Determine Whether The Two Objects Collide With Each Other
Mar 24, 2004
I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other. I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):
[Code]...
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Feb 6, 2009
Im building a shooter game where a bullet is call from a class and the enemy is also called from a class.
I cant make them collide. In order for stuff to start exploding.
I keep getting this error
Code:
1120:Access of undefined property nBullet
Code:
//This one creates a meteor by calling class Meteor every 2 seconds
var meteorTimer:Timer=new Timer(2000);
[Code]....
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Nov 6, 2010
when 2 objects collide scene change?i was wondering if there was a way to change the scene when two objects collide in action script 3?
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Nov 6, 2010
i was wondering if there was a way to change the scene when two objects collide in action script 3?
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Apr 23, 2009
Not only am I a newcomer to these forums but I'm also very much a newcomer to ActionScript, so I hope you will have some patience if you are able to provide me with a crystal clear answer to my problem and I'm still a little lost! Basically, I have made a flash game where the player moves around on screen and tries to collect a little ball. There a timer on the ball that counts down to 5. One of two things can happen from here: 1. If thetimer reaches 0 before the player collects the ball, the ball is moved to a new random location, the players "lives" count goes down by 1 and the timer goes back up to 5. 2. If the player collects the ball before the timer reaches 0, then the player's "score" count goes up by 1 and the ball moves to a new location with the timer going back up to 5.
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Oct 27, 2005
how can I determine the distance between two objects?
I need to make an object (A) to follow one other (B) if this one is close to him.
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Sep 7, 2010
Is it possible to place object on stage with positions read from a CSS file?Basically what I want is to create themes for the application. As and when a different theme is selected, xy position, skins and colors of objects should get applied accordingly.How far its practical? If this is not practical could any one suggest a better way of applying theme
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Jan 22, 2009
I'm making a game where a character moves around a level and stays in the centre of the screen as the background scrolls past. I have created a movie clip of an enemy that moves up and down, and used hitTest to stop my character flying through the enemy and also to deduct a point from the score. However, if my character hits the enemy and stays underneath him, the enemy's movement pushes my character out of the screen, and you can no longer see him.
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Jun 29, 2009
Im trying to make a small game. Could someone take a look at the CS4 and CS3 fla files attached and tell me how to make the game reset when the red circle touches the block boxes.
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Feb 2, 2012
Basically what I'm looking to do is hitTest bullets inside an array (spawn via addChild -> pushed into an array) with another array containing ships (spawn via addChild -> pushed into an array as well).At the moment I have:
function moveEnemyLarge():void{
var target2:EnemyLarge;
for(var i2:int=0;i2<enemyShipArray.length;i2++){
[code]....
.. and a near identical function for the bullets (using variables: i, target).What is the easiest way for me to hitTest the objects within my bullet array with the objects in my ship array. Putting "target" in the PLACEHOLDER slot doesn't work, and from what I've seen some people will shove the one for() inside of the other.
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Jul 1, 2009
I have many black boxes fallling down and i want the game to reset when the black boxes touch my red circle. I used this code for my boxes:
ActionScript Code:
this.createEmptyMovieClip("canvas_mc",10);
myInterval = setInterval(addbox1,500);
function addbox1() {
[Code].....
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Apr 16, 2007
I want to make a hitTest functions that detects if a object is hitting any of several objects. Is there a way to do this? I thought I could do this with a array and for loop. But I think that will use to much CPU when this is loaded every frame. Is there any other way?
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Apr 19, 2012
I'm trying to get something quite simple to work, but can't figure out what's happening here. I have five identical MCs (Bat characters), and the user can drag a bottle to feed them.
There is a hittest object (called WormEat) inside the bat's head. When the bottle, which is attached to the cursor touches the bat's head, it toggles to frame 2 of the bottle, which should play an animation of the liquid going down to empty.
This code is all working fine, except that when the code toggles to frame 2 of the bottle, it remains static. The animated Movie Clip doesn't play.
If not, perhaps a Switch statement could work, but I'm not sure how to use that method with Hittest..
Code:
var DragArray:Array = [Bat1, Bat2, Bat3, Bat4, Bat5];
for (var i:int = 0; i < DragArray.length; i++) {
DragArray[i].addEventListener(Event.ENTER_FRAME, CollisionWorm);
[Code]....
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Jul 28, 2010
I'll try to make my question pretty short and simple.
[Code]...
So what I'm trying to do is make the character stop when it runs into something. I can do that, but it will only work for one "block" movieclip I put on the stage. What can I do to make this work for multiple "blocks"?
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Oct 25, 2010
I have several objects in a separate movie and want to perform a hitTest with them and my other object 'knexman' which is noted below in the script. Basically what's happening is that when I trace the output of the hitTest, it increments about 5 or 6 at a time with each enemy collision running into the knexman object. All I want to do is when objects run into the 'knexman', to increment and trace it by one. Once I get it to increment by one I can accurately conditionalize how many lives are left etc.
onClipEvent (load) {
function reset(){
this._y=0;
this._x=random(600)+300;
enemySpeed=random(15)+5;
this.gotoAndStop(1);
[Code] .....
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Dec 20, 2010
basically im trying this code code:
var cur:curFlap = new curFlap ;
var con:cont = new cont ;
Mouse.show();
[code].....
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Aug 26, 2009
I'm just curious how you'd hitTestObject a fast moving object? The problem I'm having is that my bullet seems to skip over large areas depending on the speed. Since the speed of my bullet is 40 pixels per millisecond (I think), it seems to only appear on the stage in instances that are 40 pixels apart, so I cannot hitTest in between those instances.
Here's an image of the bullet patturn as I hold down the shoot button. It just looks like this, unchanging. I won't be able to hit the yellow object ever.
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Dec 29, 2009
How would i make hitTest work better with a rotating object(AS2). Becase i have a circle and it if gets near the rotating object (actually pretty far away) it starts the script,(new x and y)
I think thats the rotation script, becuase i took a break for like 4 days becuase it was irritating.
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Apr 11, 2010
When I implement the hitTest all the objects stop flying. Is it becaus too much is happening and the CPU has to think - I don't think so - my game is so basic. By the way, somewhere along the line I will use loops and arrays but at the moment I know what's going on in my code.
[Code]...
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Jan 4, 2011
I'm actually working on a multiple collision detection in actionscript 3.0, using pixel collision for a game for my assignment, where an enemy patrols around and searching for the hero. So, i draw a line between the enemy and the hero, to check whether there's some collision happened between those two. if the line colllides with an obstacle such as wall, door, etc. enemy will not be able to see the hero. When i tried a single line collision with a wall (one object only) it works perfectly.
But here's the problem. For the multiple objects collision (several walls and doors included), i added those objects in an arraylist, When i used for loop to check the collision between the line and those objects in the arraylist, none seems to react , except the first object in the arraylist or index 0.
Is there any simpler way to do the multiple collision detection?
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Jun 16, 2004
I'm having troubles activating the HitTest, passing the objects name as a parameter through a global function. Let's say there is the following function on the main timeline:
[Code]...
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Dec 2, 2009
I'm using Flash 8, and I'm hoping to work on a platforming game. I'm pretty familiar with programming in general, but Flash is a little confusing for me.What I have at the moment kind of works for generic collisions, but my problem is that it works too well. My player symbol collides with absolutely everything, on every layer, even including text.
Right now my file only has two movie clips, Player, and Bounds, and there's an instance of Player named player_1, and an instance of Bounds named Wall.
For collision checking, I used the following if ( _root.Wall._parent.hitTest( ... ) ) { /*do stuff*/ } and this works well enough, I collide with anything, given that I check in the right place. I'm happy with the way that this works, but is there any way I can confine the collisions to the layer the symbol is currently on? I'd like to design the levels, and just draw the foreground graphics on the layer above, and the background graphics on the layer below.
Using trace, _root.Wall._parent returns level0, which I'm going to guess is maybe the scene? I'm assuming collisions aren't really meant to be handled this way, so if I have to totally redo them, I'll understand, but it would be most convenient for me if I can confine the collisions to only a single layer.
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Mar 10, 2011
I am creating a Simple Flash Maze Game, and i have 2 'Movie Clips' that i want to react when the collide.IE. When 'CHAR_LVL1' (A Movie Clip, controlled with the Arrow Keys) comes into contact with 'WALL_LVL1'. I want it to 'gotoAndStop(27);'
I am using the code:
Code:
onClipEvent(enterFrame) {
if (_root.CHAR_LVL1, hitTest(_root.WALL_LVL1)) {
gotoAndPlay(27);
}
[Code]...
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Jun 8, 2007
I've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.
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May 23, 2011
i am working on a project that needs some collision detection. i have 7 objects and it should check collide for each others. i looked collision detection kit by Corey O'Neil, but cant figure it out.
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Apr 22, 2010
I am trying to achieve something similar to the flash movie in the below link. [URL]. As we drag the points of the triangle, the coordinates labels, ( A(1,2)) are properly aligned and arrange themselves so that they never collide with each other and never falls inside the triangle.
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Feb 6, 2009
Im building a shooter game where a bullet is call from a class and the enemy is also called from a class.I cant make them collide. In order for stuff to start exploding.I have already tried two collision detectorsI keep getting this error
Code:
1120:Access of undefined property nBullet
Code:
[code]......
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Feb 24, 2012
I'm trying to implement a aabb to circle collision.
[Code]...
Somehow the collision does work as expected. Either they never move at all and "collided" was traced, or they'll continue moving and never collide when I tried swapping values around. Is there something i'm missing in my logic??? My box-box and circle-circle collision are working fine.
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Jan 15, 2009
i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).
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Apr 13, 2003
I followed the bit101 tutorial on gravity and now have a movie clip called "ball" (instance name) with an embedded invisible button (so you can throw it all over the place).I also have a movie clip called "block1" (instance name too! what a coincidence, isn't life lovely). I want to make them collide, and make the ball bounce away.
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