ActionScript 3.0 :: When 2 Objects Collide Scene Change?
Nov 6, 2010i was wondering if there was a way to change the scene when two objects collide in action script 3?
View 5 Repliesi was wondering if there was a way to change the scene when two objects collide in action script 3?
View 5 Replieswhen 2 objects collide scene change?i was wondering if there was a way to change the scene when two objects collide in action script 3?
View 5 RepliesIm building a shooter game where a bullet is call from a class and the enemy is also called from a class.
I cant make them collide. In order for stuff to start exploding.
I keep getting this error
Code:
1120:Access of undefined property nBullet
Code:
//This one creates a meteor by calling class Meteor every 2 seconds
var meteorTimer:Timer=new Timer(2000);
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I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other. I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):
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have been trying to create buttons on planes within a 3d scene using the papervision library. I know that materials are interactivy and that you can have object interactivity, but im still trying to figure out how i can use event listners on individual planes to trigger gotoScene method.I am a bit of a newbie so i am probably missing something simple.If you are familiar with the papervision3d tutorials, the project i am implementing is based on the space box idea or the universe with a free camera
View 1 RepliesNot only am I a newcomer to these forums but I'm also very much a newcomer to ActionScript, so I hope you will have some patience if you are able to provide me with a crystal clear answer to my problem and I'm still a little lost! Basically, I have made a flash game where the player moves around on screen and tries to collect a little ball. There a timer on the ball that counts down to 5. One of two things can happen from here: 1. If thetimer reaches 0 before the player collects the ball, the ball is moved to a new random location, the players "lives" count goes down by 1 and the timer goes back up to 5. 2. If the player collects the ball before the timer reaches 0, then the player's "score" count goes up by 1 and the ball moves to a new location with the timer going back up to 5.
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What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
know how to remove objects like Plane from Papervision 3D scene? I have tried container.scene.removeChild(plane); but it gives me an error like this:"1119: Access of possibly undefined property scene through a reference with static type flash.display:Sprite." So what I'm understanding is that I can only use removeChild() with Sprite objects (and maybe MovieClips) but I cant remove objects that are part of Papervision scene?
View 11 Repliesive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
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I was given a flash file for the header of a template site, but I am unable to change the movie/scene. No matter what changes I make when I test scene/movie I am not seeing any changes I have made. Even if I hide all layers and save when I test the scene nothing has changed. the only flash work I've done is making a banner that fades to different images.
View 2 RepliesCheck out this code:
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everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
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I'm using Flash 8, and I'm hoping to work on a platforming game. I'm pretty familiar with programming in general, but Flash is a little confusing for me.What I have at the moment kind of works for generic collisions, but my problem is that it works too well. My player symbol collides with absolutely everything, on every layer, even including text.
Right now my file only has two movie clips, Player, and Bounds, and there's an instance of Player named player_1, and an instance of Bounds named Wall.
For collision checking, I used the following if ( _root.Wall._parent.hitTest( ... ) ) { /*do stuff*/ } and this works well enough, I collide with anything, given that I check in the right place. I'm happy with the way that this works, but is there any way I can confine the collisions to the layer the symbol is currently on? I'd like to design the levels, and just draw the foreground graphics on the layer above, and the background graphics on the layer below.
Using trace, _root.Wall._parent returns level0, which I'm going to guess is maybe the scene? I'm assuming collisions aren't really meant to be handled this way, so if I have to totally redo them, I'll understand, but it would be most convenient for me if I can confine the collisions to only a single layer.
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
I got 12 scenes on my file and all of them are running on actionscript 2.0 engine. I import a new scene but it requires a actionscript 3.0 engine. is it possible to change the actionsript on a particular scene?
View 1 RepliesI just wanna change the scene when i press ENTER key, but it seems people have tons of ways and it doesn't work out well, this is what im doing:[code]And it doesnt work, this is the error report:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.1061: Call to a possibly undefined method keyDown through a reference with static type Class.
View 9 RepliesI have a video player in a multimedia presentation I am building in Flash, which is almost complete and just having one problem. When I change the page (scene change), I can still hear the audio form the video. The Video is still playing, how can I stop this?I was thinking if I added a stop function to all the buttons that link to different pages, but I don't know how to refer to the FLVPlayer. Somethink like
Bio_btn.addEventListener(MouseEvent.CLICK, StopVideo);
function StopVideo ????????????????{
???????????????();
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I am creating a Simple Flash Maze Game, and i have 2 'Movie Clips' that i want to react when the collide.IE. When 'CHAR_LVL1' (A Movie Clip, controlled with the Arrow Keys) comes into contact with 'WALL_LVL1'. I want it to 'gotoAndStop(27);'
I am using the code:
Code:
onClipEvent(enterFrame) {
if (_root.CHAR_LVL1, hitTest(_root.WALL_LVL1)) {
gotoAndPlay(27);
}
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In a certain part of my movie i want it to go from scene 1 to scene 3 but for the life of me i cant remember what the script for that would be, and i figure since it was AS 2.0, its changed by now, and in scene 3 i want an mc that has sound in it to be muted but not the whole movie.
View 1 RepliesI am editing code on a previously made site and was wondering if there was a quick way to load an external pdf once you hit a certain frame.They currently are loading an external swf. I just want to take that out and add in a pdf.[code]
View 2 RepliesI'm trying to find out if there is a way to get an animation to stream in the background and not reset or change when there is a frame jump or scene change. I just want it to become the permanent background.Kind of the way a sound can be set to loop and stream non-stop so long as you don't go back to the frame in which the sound started.
View 3 Repliesi made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
I have a plan of a park and want to make some different zone (red, green, blue, etc.) I know how to make them but dont know how to put them to 50% of opacity.
View 3 RepliesI want to change the scene when my timer is equal to zero how can i do that
import flash.events.TimerEvent;
var count:Number = 100;
var myTimer:Timer = new Timer(300,count);
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I've looked around and found various answers... tried a few, but am still getting an error perhaps i can get an indepth breakdown on why my code isnt working.
first off i have 2 scenes already created. "scene 1" and "scene 2" i want a button in scene 1 to goto and play scene 2 frame 1
here is my code:
ActionScript Code:
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
// to be used for touch on android
startButton.addEventListener(TouchEvent.TOUCH_TAP, ms_touchStart);
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I was wondering how i can change scene in AS2 in a specified hours of the current day..Until the date the scene 1 contain "Promo coming soon".when the time set is reached (example at 5pm) the swf go to scene2 and play the promo image.. it's possibile?
View 9 RepliesIf you put a button symbol into a movie clip. Then, place the movie clip onto the main time line. Add multiple scenes to the movie and multiple frames on the pain timeline. Go back to the button within the movie clip and program it
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I would like to make when I hit a button,It starts playing another scene and frame number. nIm useing gotoAndPlay(100); right now for my script. how do you change the scenes names?
View 3 RepliesI've got a function here that spawns an enemy for me and I'm calling it in a loop every few seconds or so that it creates a new enemy every second. This all works great.What I want to do though, is to make the enemies collide with each other. How would I go about doing this? I've tried using hitTestm but it detects that each enemy is hitting itself which is always.I've attached my code.
View 2 Repliesi am working on a project that needs some collision detection. i have 7 objects and it should check collide for each others. i looked collision detection kit by Corey O'Neil, but cant figure it out.
View 2 Repliesin CS3, and preferably Actionscript 2.0, to make a mouse over a button action that would go to a specific scene and frame, depending on the button? I have 5 buttons, and ould like, on rollover only...no click/down, to have the playhead go to a different scene and start playing from a specific frame #. Or do I have to do the click/down action?
View 7 Replies