ActionScript 3.0 :: Multiple Objects Animating / Need Just One

Oct 29, 2009

I call a function with some saved animation code where I just need the selected (mouse clicked) object to animate. On the first occasion when you click the object, that object animates just fine. The problem is, if you click another object, that new object and the prior one(s) you clicked on all animate as well.[code]

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May 14, 2010

I have not got to Action Script 3 yet, but I intend to. I am trying to animate two objects (they are single digits) on different layers. They are the only things on their respective layer. The first object animates just fine. When I add the second object (to its own layer), I can view it as long as the cursor remains in text mode, but just as soon as I try to convert to a symbol, it disappears from the screen(just like it is invisible). There is no way to motion tween it. But when test out the movie clip, I get the first object moving as it should, but the second one just sits there(as text) where I created it.

And ... I get the following error message.
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
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[code].......

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[code]....

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[Code]....

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I am building a scrolling image bar, so I've created code that works perfect on one object. However, I need this code to apply to multiple objects at once so that they will move left and right and resize independently from each other (to give this sort of 3d revolving look). Other boxes will be to left and right of the current black box. Code is below as well as link.

Code:
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[code]....

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I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
 
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

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ActionScript Code:
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[Code].....

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Jul 20, 2010

How to set hit test for multiple objects..?

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I just wanted to know if there is a way to startdrag() multiple objects at once. I don't want to use the mousemove/enterframe + x And y offset method of dragging, but just use the built-in startdrag method. Making startdrag function multiple times with different objects didn't work.

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lets say i have 3 MovieClips: Tank1, Tank2 and Tank3. And i want to set them hittest or other setting. Its not wery dificult to do that, but i dont want to write the code if i create Tank4... I want my code to get all the tanks with a number, ant set them a setting, because there may be hundreds of tanks... I know it's posible on AS2, but i don't know about AS3.

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ActionScript 3.0 :: Tweening Multiple Objects At Once

Nov 24, 2011

I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

[Code]...

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ActionScript 2.0 :: HitTests On Multiple Objects?

Apr 9, 2005

I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool.[URL]there's only one wasp present at a time and it works)Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work.So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?

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ActionScript 3.0 :: How To Animate Multiple Objects

Jun 28, 2005

I hv make a movieclip it's linkage name is thumbmc, I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.

code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )

[code].....

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I was wondering if someone could point me in the right direction or share how to create a preloader the preloads multiple objects in sequence.Example:Now Loading: Moviesafter that completesNow Loading: Imagesafter that completeNow Loading: Sound

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My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?

This is my code:

Code:
var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1);
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var newName:String = "object"+(count);

[code]....

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ActionScript 2.0 :: Refering To Multiple Objects?

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this problem has been solved. i only had to remove the "else{ return false;}" bit. I'm an animator who kinda wants to be able to do some actionscript but who isn't that good at it. atm I'm trying to make something which contains a hitTest() which should check if my movieclip (doll_mc) is touching any instance of "ground".

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setInterval( groundCheck(doll_mc), 25);function groundCheck(obj:MovieClip):Boolean{ /*returns boolean groundCheck(<objectName> [in this case, "doll_mc"]); */ for (var i:Number = 1; i <= nrOfGrounds; i++) { /* <- i've got a feeling like this bit ain't working properly*/

[Code]...

just to see what would happen, and yes, this time groundCheck(doll_mc) would only be true when doll_mc was touching ground2_mc, but not when touching ground1_mc. therefore there must be something wrong with that one bit of code, but I can't figure out what!

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ActionScript 2.0 :: Dragging Multiple Objects?

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I have an extremely simple fla, that I wanted to add one thing to, but can't get it to work right. There are 5 layers, each one has 1 key frame and that's it.

1. "Actions" Layer
Code:
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[code].....

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ActionScript 2.0 :: HitTests On Multiple Objects

Apr 9, 2005

For instance, I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool. ( see [URL] , there's only one wasp present at a time and it works) Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work. So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?

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ActionScript 2.0 :: [FCS3] Multiple Sound Objects

Oct 31, 2007

I have a main application that plays two different sounds, a background music and a SFX. I have added a button that, when pressed, loads another swf called options.swf onto a higher level. This swf contains two volume sliders for each of these sounds so that I can control their volumes. Each volume slider is an instance of a movie clip I have created which contains a sound object called 'activeSound.' On options.swf I have the following code:

[Code]...

My problem however is that when I slide either slider both music and SFX get affected. They are supposed to act independently but they don't. I've had this problem before with sound objects and I don't know a solution to it.

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