ActionScript 3.0 :: Multiple Objects Animating / Need Just One
Oct 29, 2009
I call a function with some saved animation code where I just need the selected (mouse clicked) object to animate. On the first occasion when you click the object, that object animates just fine. The problem is, if you click another object, that new object and the prior one(s) you clicked on all animate as well.[code]
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May 14, 2010
I have not got to Action Script 3 yet, but I intend to. I am trying to animate two objects (they are single digits) on different layers. They are the only things on their respective layer. The first object animates just fine. When I add the second object (to its own layer), I can view it as long as the cursor remains in text mode, but just as soon as I try to convert to a symbol, it disappears from the screen(just like it is invisible). There is no way to motion tween it. But when test out the movie clip, I get the first object moving as it should, but the second one just sits there(as text) where I created it.
And ... I get the following error message.
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@30a8c101 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at Untitled_fla::MainTimeline()
What should I do? I need two objects to move simultaneously and independently. Both objects are dynamic digits.
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Jul 23, 2009
Basically I am followinga book to learn flash animation for the first time. I am o'animating objects that change size' chapter. Here are the isntructions and tutorials for me to do:
1 create a new Flash Document
2. On the stage, ceate a new object in Frame 1.
3. With Frame 1 selected, choose Insert > Create Motion tween. (Flash turns your object into a symbol) There are more steps, but the reason why I stopped here is because whenever I create a motion tween from the insert menu, the object that is on the stage ends up not able to move and I get the following message: The current selection in layer 'layer 1' is a tween span which does not support drawing I don't have a clue what this means,
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Oct 7, 2011
I am trying to put together a match activity where word in one column are linked by a line to definitions in another column. Once all words have been linked to their definitions, you end up with a series of crossing lines so, so I want the definitions and their line to move so that each is level with their connected word and the lines have unravelled. I've got as far as connecting the words to their definitions using a line (as a sprite) and the definitions can then be moved using tweenlite -but I have no idea how I move the lines with their definition. Here is a much simplified section of code to give you an idea of what I am trying to do
import com.greensock.*;
import com.greensock.easing.*;
var wordArray:Array = [word1, word2, word3, word4];
[code].......
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Oct 9, 2009
I currently have a working gallery I made with simple next/prev buttons, that calls external images dynamically from a folder. The images are in an array (obviously). I would LOVE to be able to tween the incoming image from the right, and the outgoing image out to the left, which I know how to do just fine (with either built in tween class or tweenmax)..... but not when the images are loaded dynamically. I've searched and searched and have only come across a mention of having two loaders, or possibly a loader for each image? or possibly using the custom BulkLoader class from google.code.
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Nov 20, 2009
I'm trying to animate the 4 Divs (Discovery, Activities, Beaches, Color Me Martinique) at the top of this page, each Div containing 4 pictures. [URL]. I'm currently trying jQuery but I don't know how to make it work for the 4 Divs (each Div containing 4 pictures). I'm still working at it. But, I was told using jQuery to animate the 4 Divs would start to eat into the browser performance.
So I'm thinking doing it in AS3.
Would that be a better choice?
Would that eat into the browser performance?
What are the downsides using AS3 to animate the 4 Divs, each Div containing 4 pictures.
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Feb 5, 2011
I am animating a number of items using the Move effect. I am adding each item to an array after it has been added to the display list and once all items are added calling the play method, passing an array of the items to it. Only the last item plays in my animation.
Here is my code:
MXML: s:Move id="coinFall" yFrom="-400" duration="2000" />
public function showCoins(n:Number):void{
holder.removeAllElements();
var targets:Array = [];
if (n>=2.5){
[Code] .....
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Sep 10, 2009
im creating a small drag and drop game in AS3-
I have 4 objects and 4 targets,
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
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Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Oct 11, 2009
What's the best way to say:
if(this.object in same array as that.object)
with multiple arrays containing multiple objects?
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Sep 28, 2010
I'm trying to write a very plain game client to get some practice with Actionscript 3 and the Flex Framework.[code]...
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Feb 15, 2010
I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.
The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")
Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:
[Code]....
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Apr 28, 2009
I am building a scrolling image bar, so I've created code that works perfect on one object. However, I need this code to apply to multiple objects at once so that they will move left and right and resize independently from each other (to give this sort of 3d revolving look). Other boxes will be to left and right of the current black box. Code is below as well as link.
Code:
function mousetracker(object){
boxstartx=object._x;
boxstartwidth=object._width;
[code]....
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May 4, 2010
I am creating a small game for a project im doing it is only ten levels long but I wish to include feature such as saving etc. I have one some research on Shared Objects and it seems to be the best method. The idea I wish to execute is to have at the end of a level after reaching the levels goal have a piece of code that runs and saves that the next level has been unlocked. This seems relatively simple. However i have done things awkwardly i think, instead of creating the whole game within a single fla. each level is a seperate file, eg. level1.fla, level2.fla etc. Is it possible to use the same shared object across multiple .fla's?
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Jun 29, 2009
Im trying to make a small game. Could someone take a look at the CS4 and CS3 fla files attached and tell me how to make the game reset when the red circle touches the block boxes.
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Oct 25, 2010
I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
TweenLite.to(restartBtn, .5, {alpha:0});
TweenLite.to(mainMenuBtn, .5, {alpha:0, onComplete:quitFadeIn});
What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Jul 1, 2009
I have many black boxes fallling down and i want the game to reset when the black boxes touch my red circle. I used this code for my boxes:
ActionScript Code:
this.createEmptyMovieClip("canvas_mc",10);
myInterval = setInterval(addbox1,500);
function addbox1() {
[Code].....
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Jul 20, 2010
How to set hit test for multiple objects..?
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Oct 16, 2010
I just wanted to know if there is a way to startdrag() multiple objects at once. I don't want to use the mousemove/enterframe + x And y offset method of dragging, but just use the built-in startdrag method. Making startdrag function multiple times with different objects didn't work.
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Aug 7, 2011
lets say i have 3 MovieClips: Tank1, Tank2 and Tank3. And i want to set them hittest or other setting. Its not wery dificult to do that, but i dont want to write the code if i create Tank4... I want my code to get all the tanks with a number, ant set them a setting, because there may be hundreds of tanks... I know it's posible on AS2, but i don't know about AS3.
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
[Code]...
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Apr 9, 2005
I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool.[URL]there's only one wasp present at a time and it works)Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work.So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
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Jun 28, 2005
I hv make a movieclip it's linkage name is thumbmc, I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )
[code].....
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Jul 12, 2006
I was wondering if someone could point me in the right direction or share how to create a preloader the preloads multiple objects in sequence.Example:Now Loading: Moviesafter that completesNow Loading: Imagesafter that completeNow Loading: Sound
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Apr 11, 2009
My goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?
This is my code:
Code:
var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1);
for (i=0; i<=count; i++) {
var newName:String = "object"+(count);
[code]....
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Feb 22, 2010
this problem has been solved. i only had to remove the "else{ return false;}" bit. I'm an animator who kinda wants to be able to do some actionscript but who isn't that good at it. atm I'm trying to make something which contains a hitTest() which should check if my movieclip (doll_mc) is touching any instance of "ground".
My attempt to make a code for this has dramatically failed and this is all I managed to make which does make a bit of sense: var nrOfgrounds:Number = 2; /*this is the number of instances, which should be kept up-to date with the project, of course.*/
setInterval( groundCheck(doll_mc), 25);function groundCheck(obj:MovieClip):Boolean{ /*returns boolean groundCheck(<objectName> [in this case, "doll_mc"]); */ for (var i:Number = 1; i <= nrOfGrounds; i++) { /* <- i've got a feeling like this bit ain't working properly*/
[Code]...
just to see what would happen, and yes, this time groundCheck(doll_mc) would only be true when doll_mc was touching ground2_mc, but not when touching ground1_mc. therefore there must be something wrong with that one bit of code, but I can't figure out what!
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Jul 20, 2011
I have an extremely simple fla, that I wanted to add one thing to, but can't get it to work right. There are 5 layers, each one has 1 key frame and that's it.
1. "Actions" Layer
Code:
startDrag("mask", true);
[code].....
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Apr 9, 2005
For instance, I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool. ( see [URL] , there's only one wasp present at a time and it works) Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work. So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
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Oct 31, 2007
I have a main application that plays two different sounds, a background music and a SFX. I have added a button that, when pressed, loads another swf called options.swf onto a higher level. This swf contains two volume sliders for each of these sounds so that I can control their volumes. Each volume slider is an instance of a movie clip I have created which contains a sound object called 'activeSound.' On options.swf I have the following code:
[Code]...
My problem however is that when I slide either slider both music and SFX get affected. They are supposed to act independently but they don't. I've had this problem before with sound objects and I don't know a solution to it.
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