ActionScript 2.0 :: Looping Through Multiple Hittests

Dec 5, 2009

I have many, potentially hundreds, of objects that are floating around the screen. These objects are named "Object1", "Object2", "Object3" and so on. Another object is moving around the screen and if it hits any of the other objects, it destroys them. The thing is, if I have a loop like:

Code:
for(var i = 0; i < ObjectCount; i++)

where ObjectCount is subtracted off each time an Object is destroyed. Now say Object1 is removed, then the loop will fall short and not check for a collision for the Object with the highest number. The way I am dealing with this at the moment is I am looping through the initial number of objects and not subtracting off ObjectCount, so when there is only say 10 of an inital 100 objects left, it is still looping through all 100.

Here is what the principle of it is:

Code:
for(var i = 0; i < ObjectCount; i++)
{
CurrentObject = GameArea["Object"+i];

[Code]......

And as you can see, if Object1 is removed, then the Object with the highest number on it will not be checked.

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