ActionScript 1/2 :: If Multiple Hittests Equal True, Go To And Play Next Frame?
Dec 7, 2009
I am trying to finish up a project and run into this problem, right now I am trying to create a drag and drop game and on the last game you can dropparts into the others, what I want to happen is that when all are in the correct spot gotoandplay next frame. This is my current code,
I'm currently programming in AS 2.0, and I'm trying to get a piece of code to work. I have a movieclip that is deployed when the user clicks a mouse button, sort of like a bombshell being dropped on an area.
However, when I run it, it's quite obviously only registering one of the hitTests, because _parent.sprite_counter only decrements by one, regardless of how many enemies are destroyed. That's the other weird thing; no matter what, even if the counter never decrements, the movieclip still is removed.
Is it because you've got several movieclips simultaneously trying to decrement the same variable?
I have many, potentially hundreds, of objects that are floating around the screen. These objects are named "Object1", "Object2", "Object3" and so on. Another object is moving around the screen and if it hits any of the other objects, it destroys them. The thing is, if I have a loop like:
Code: for(var i = 0; i < ObjectCount; i++)
where ObjectCount is subtracted off each time an Object is destroyed. Now say Object1 is removed, then the loop will fall short and not check for a collision for the Object with the highest number. The way I am dealing with this at the moment is I am looping through the initial number of objects and not subtracting off ObjectCount, so when there is only say 10 of an inital 100 objects left, it is still looping through all 100.
Here is what the principle of it is:
Code: for(var i = 0; i < ObjectCount; i++) { CurrentObject = GameArea["Object"+i];
[Code]......
And as you can see, if Object1 is removed, then the Object with the highest number on it will not be checked.
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool.[URL]there's only one wasp present at a time and it works)Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work.So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
I've been reading up and looking at examples of how to handle multiple hittests. So far in my example I have failed.
[Code].....
Basically I want to be able to check for a hitTest against all the bullets on stage against all atoms created. I attempted to do this with two for loops and it didn't work
For instance, I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool. ( see [URL] , there's only one wasp present at a time and it works) Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work. So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
I'm trying to make a login, I got my mysql database set up and everything. I'm trying to make the php file and XML file at the moment.I want it so that when you enter your username and password on flash, it checks it on the database. So I did:
Is it possible to have a context menu on a multiple frame movie with all the options except next, prev and play..?I want to have zoom in/out but not next/prev..
I've been making something using sockets, and I've run into a problem. The outstanding data from the socket is loaded into a string, like so:
[Code]....
To check if a sentence started with PING, I wouldn't be able to, because it will only acknowledge the first line (even though I can append all of it to a text box fine). I also tried testing scenarios with strings containing multiple lines, but found that by making a string equal to multiple lined text, it produces this error:"1094: Syntax error: A string literal must be terminated before the line break.", and I checked, I didn't miss out any speech marks.
I made this movie in actionscript 2 and it needs a trigger. I have a counter, an integer called totalcount, and when that totalcount reaches 9, the program should jump to another scene.So I tried to put following code into the main timeline:
if (totalcount == 9) { gotoAndPlay.... }
But even though I put a dynamic textbox on the stage with variable name totalcount, it works but it is never triggered.
I have 2 movieclips with instance names: bonus and platform. (and a movieclip inside platform with instance name: hit) I need a sound to play when hitTest is true. Here is non-working code:
[Code]...
I dont see why this doesnt work. The sound is in the library with linkage name: snd50Points The trace("hit"); doesnt give an output when they do collide. I have a seperate hitTest that does give an output however, could this mean I cant have a hitTest of the same thing at once? I cant delete the onEnterFrame loops of the other hitTest because it has code that needs repeating. So yeah, I need a sound to play once when they collide and play the sound once again when they collide and so on.
I have a button that imports an mp3 and is supposed to load completely before playing. Problem is, when I set the loadSound to false it doesn�t play at all, but when I set it to true it does play. Here is the code:
Code: carregarSons = function (som, numeroVolume) { _root.som1.stop(); _root.som1 = new Sound()[code]....
2 objects come onto the stage from the right. The user is directed to choose the bigger objects. If he selects the correct one it lights up green and then slides off. If he selects the wrong one it lights up red on and off and then the user selects the correct one, which lights up green and they slide off as the next objects slide on.I created all of the objects in 3Ds Max and I figured I would load them via XML and assign a true and false the the respective one. But should I go about it this way? And if so, I have the concept of what to do as I mentioned above but I am not sure where to begin to execute it... Also, for more info, I am doing this all with programming and not putting actual objects in flash because this is a part of a much bigger structure.So, my question is: Should I go about it as I mentioned above and if so do you know how - you could even tell me what to google to find the info I need in order to do it.
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
The dictionary use strict equals(===) for key comparison, how to change the comparison, so I can use my standard for comparison, for example, I have a class named Student:
class Student{ var id:int; var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
I have id(array) used in my application.i want to select number of rows mathching given array but if i used gatagrid selected Index then it will be selected only one row only . i set data grid allowMultipleSelection="true" also .. .how can be select mutipule rows in datagrid ?
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators); function clickEducators(evtObj:MouseEvent) { gotoAndStop("OE")
i have an if statement, an object will go to a new frame if multiple buttons are pressed
PHP Code:[code].....
now i want it so that if one condition is met the mc will goto frame 2, if 2 conditions are met, frame 3 and if 3 conditions are met, frame 4.i know i could do this with a lot of if statements but i have a lot of movie clips to use this code on, so is there any way to write an if statement that will trigger different options if multiple conditions are met?
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.