Windows XP - Flash CS3: I have a family of fonts installed on my sytem, all Printer Font Metric (.PFM), Flash IDE only shows 2 of the 4 Do I need to use/convert to OpenType fonts for universal compatibility?
i want to use a .otf font in flash.this font has a feature that extend height for some words.when i use classic text in flash ,my words dosn't show completly and just show a part of it which is in text field box.when i use tfl text and embed it,my text doesn't have same result such as microsfoft word.for example i have an substitution action in my font and a positioning action when it touch with some chars.it work for 2 or 3 first characters but after that the text layout change.
I'm having a really hard time properly using device-fonts for multiple languages displayed in the same app (at the same time).I must use device-fonts (cannot use the .embedFonts = true property) and I won't be masking, scaling or rotating or animating the text anyways. I'm not worried about the disappearing issues side-effects. I'm noticing that English characters are showing up correctly, BUT other characters aren't.[code]What I'm trying to do is display single words (or short sentences) from various sources and various languages. In other words.... many TextFields will be scattered near eachother, but each TextField will use one language independant from the other Textfields. One may be in Mandarin, another in Spanish, another in French, in English.What do I need to do to get the Font "_sans" (or any supported device fonts) to show up correctly in various languages?
I know there is an issue with Pixel fonts that you have to set their sizes in whole numbers but here i am not using pixel fonts. I am using normal fonts like Tahoma or Arial and when I publish my flash file it looks blurry or kinda broken. It doesn't show as crispy as in photoshop. Do I need to do something like break apart the font or anything else.
i am using flash, .Net, and MySQL and have elements (text fields) posting in flash.Question is, if the table in the data base is not holding the var char how can I set the text field in flash to not show undefined and just be blank?
With this configuration, and once I have set the compiler properties in Eclipse for the compiler to use the Flash text engine for MX components, I can see the two labels of the Panel in the correct font and style ; but the Panel's title will not show up. Even if I add the "embedAsCff: false" line to my style .titleAssumed, the title refuses to show up.
my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
I'm using Flash CS5 , Actionscript 3.0 and export fo Flash Plaer 10.
I create a class, myHtmlText.as, that builds a basic TextField. I create an empty file myHtmlText.fla I embedded two fonts inside the myHtmlText.fla: "Ghotam Light" and "Ghotam Book"; I selected all characters for each font and exported for actionscript with the following linkage name: "GhotamBook" and "GhotamLight"
I wish to use the fonts embedded, in the TextField using htmlText, like this:
var tf:TextField = createTextField(10, 10, 400, 22); tf.htmlText = '<p><font face="GhotamBook">Lorem ipsum dolor sit amet.</font></p>'; //tf.embedFonts = true;
[Code]....
but it does not work; the text is not displayed; If I use .text instead fo .htmlText, the latin text is displayed with a system font.
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:
A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?
TL;DR Original Version: I have a flash application which loads external .swf files containing embedded fonts, so that these fonts can be used within the main application. We're accomplishing this by using the following ActionScript code on anything which uses custom fonts:
I've recently had to format my computer and now having a problem with the flash actionscript window: the actionscript text looks like bold, or in a different font. The problem is that when I search for something like "flash" and "fonts", no matter which other words I use, always comes a lot of things about fonts for flash files, or for flash embedding fonts, but never for the program itself. Wich font is missing in my system that flash CS3 needs?
when i export this file that have my script to swf flash (Action Script 2.0) Flash 8.0 CRASH but when i run the script under action Script 1.0 work fine. what can i do to fix this problem.. i want to use the script under AS 2.0
Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?
I am a PHP programmer who wants to combine PHP with Flash. I work with Flash 2004 MX.My question is:I have a PHP script who sends a variabel back to Flash named: validI have the folowing code but this does nothing.....it is like the value valid is lost. Flash code:
Code: oadVariables("../PHP/login.php", "/", "GET"); if (valid=="ok"){
Im very new to flash and a colleague provided me with perfectly functioning swf presentation. I opened it with flash to make some minor mods and now when i save the pause/play buttons he had put on the presentation no longer work no longer work.
Ive got this script. when u press a button u can create a movie clip called man. when u press another button u can create one called enemy. thay both create at different sides of the seane and thay walk past each other.but when thay touch each other thay should go to frames inside them. ect Attack,Die.
var mans = 0; function addman() { if (Gold>=10) { [code]....
i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.I tried a lot of stuff, and think, I discovered the source of the problem.on my hero class i wrote this:
_root._x -= (_root._x + (_x - 275)) / 5;
and when i changed it to this:
_root._x = -_x;
the last enemy appears!but i want it to be like first one.but it doesnt work.also, i found that if i placed the hero close to the last enemy, the last enemy appears.the _root._x refer to the stage and the _x refer to the hero.i found that if i remove this code(the gravity in the enemy class):
Im building a preloader queue thingy and i have one big problem.
firstly - the goal of this class is the possibility to add movie clips to the queue that arent yet loaded in by their parent movie clips (which are also in the queue). this is a very important function of this object, and one of the main reasons im coding it.
so - when i pass a reference to a MovieClip Object to my addToQueue function, if the movie clip exists, all is well and good. But if the movie clip happens to be a child of another movie clip that is in the queue, it doesnt exist yet - so the reference returns "undefined" as expected.but very soon into the queue processing function, the child movie clip will come into existance, but unfortunately that doesnt matter cause initially the movie clip wasnt there, so the pointer variable still is set to undefined....
how do i store a pointer to a movie clip that doesnt exist YET but i know will exist? i want to be able to pass a reference to any movie clip in any scope, possibly as a child of many parent movie clips that may or may not exist...is there a sure way to set up a variable to reference a movieclip so i can use it, for example, in loadClip() functions, when the movieclip does actually appear? even if it doesnt exist yet?
All trace functions below work except for the last, buttonSix. The code, unless I'm missing something blatent is exactly the same in each else statement, and the MC is labeled correctly.
Code: var onStates:Array = new Array(buttonOne, buttonTwo, buttonThree, buttonFour, buttonFive, buttonSix);[code]......
i am very new to xml flash and i have a problem in my code i m making a flash website for my frd and i cant make it work .....i am having problem regarding my coding i have few buttons which says click here but i cant link them. my code is here
I have a strange getURL Problem under some windows installations. I autostart a Flash-projector from a CDROM. This file contains some buttons with getURL. When clicking on the buttons, the browser starts and shows a HTML-file from the CDROM.But under some circumstances this won't work. We have found some Windows-installations where we are not able to start the browser by calling getURL.I know, this seems not to be a Flash problem. It looks like a problem in the interaction from a Flash projector and Windows.
I am loading an external swf file. This file contains buttons, text fields etc I am controlling it through a class file. The problem I am having is setting up event listeners for objects that are not yet loaded on the external swf's timeline yet..
Example at the end of the swf i have a next button which is used to load the next swf file.But this next btn only shows up on the file frame, so in the class file if I try to reference it, flash obviously thinks it doesnt exist..
Whats the best approach? I was thinking about using an on enter frame listener to detect when this button is loaded??
i got a dinamic text field wich loads text from 2 diferent file.txt with loadVariable, it works fine on my computer but when i upload to server the text wont show up.[code]
I am editing an existing application that has three sets of wheels that spin. inside each each wheel are buttons that lead to a second movie layer.this second movie layer is on rollover and on release to show information.after wheel has spun twice the button actions inside the wheel still work but they are the wrong actions for each button symbol.......... prior to the wheel spinning it makes a calculation in a form.would i use movieclips as button symbols? ..