IDE :: (Trace MC Name) ButtonSix Dont Wok Correctly?
Jan 13, 2009
All trace functions below work except for the last, buttonSix. The code, unless I'm missing something blatent is exactly the same in each else statement, and the MC is labeled correctly.
Code:
var onStates:Array = new Array(buttonOne, buttonTwo, buttonThree, buttonFour, buttonFive, buttonSix);[code]......
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
I am a PHP programmer who wants to combine PHP with Flash. I work with Flash 2004 MX.My question is:I have a PHP script who sends a variabel back to Flash named: validI have the folowing code but this does nothing.....it is like the value valid is lost. Flash code:
Code: oadVariables("../PHP/login.php", "/", "GET"); if (valid=="ok"){
Im very new to flash and a colleague provided me with perfectly functioning swf presentation. I opened it with flash to make some minor mods and now when i save the pause/play buttons he had put on the presentation no longer work no longer work.
Windows XP - Flash CS3: I have a family of fonts installed on my sytem, all Printer Font Metric (.PFM), Flash IDE only shows 2 of the 4 Do I need to use/convert to OpenType fonts for universal compatibility?
Ive got this script. when u press a button u can create a movie clip called man. when u press another button u can create one called enemy. thay both create at different sides of the seane and thay walk past each other.but when thay touch each other thay should go to frames inside them. ect Attack,Die.
var mans = 0; function addman() { if (Gold>=10) { [code]....
i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.I tried a lot of stuff, and think, I discovered the source of the problem.on my hero class i wrote this:
_root._x -= (_root._x + (_x - 275)) / 5;
and when i changed it to this:
_root._x = -_x;
the last enemy appears!but i want it to be like first one.but it doesnt work.also, i found that if i placed the hero close to the last enemy, the last enemy appears.the _root._x refer to the stage and the _x refer to the hero.i found that if i remove this code(the gravity in the enemy class):
Im building a preloader queue thingy and i have one big problem.
firstly - the goal of this class is the possibility to add movie clips to the queue that arent yet loaded in by their parent movie clips (which are also in the queue). this is a very important function of this object, and one of the main reasons im coding it.
so - when i pass a reference to a MovieClip Object to my addToQueue function, if the movie clip exists, all is well and good. But if the movie clip happens to be a child of another movie clip that is in the queue, it doesnt exist yet - so the reference returns "undefined" as expected.but very soon into the queue processing function, the child movie clip will come into existance, but unfortunately that doesnt matter cause initially the movie clip wasnt there, so the pointer variable still is set to undefined....
how do i store a pointer to a movie clip that doesnt exist YET but i know will exist? i want to be able to pass a reference to any movie clip in any scope, possibly as a child of many parent movie clips that may or may not exist...is there a sure way to set up a variable to reference a movieclip so i can use it, for example, in loadClip() functions, when the movieclip does actually appear? even if it doesnt exist yet?
i am very new to xml flash and i have a problem in my code i m making a flash website for my frd and i cant make it work .....i am having problem regarding my coding i have few buttons which says click here but i cant link them. my code is here
I have a strange getURL Problem under some windows installations. I autostart a Flash-projector from a CDROM. This file contains some buttons with getURL. When clicking on the buttons, the browser starts and shows a HTML-file from the CDROM.But under some circumstances this won't work. We have found some Windows-installations where we are not able to start the browser by calling getURL.I know, this seems not to be a Flash problem. It looks like a problem in the interaction from a Flash projector and Windows.
I am loading an external swf file. This file contains buttons, text fields etc I am controlling it through a class file. The problem I am having is setting up event listeners for objects that are not yet loaded on the external swf's timeline yet..
Example at the end of the swf i have a next button which is used to load the next swf file.But this next btn only shows up on the file frame, so in the class file if I try to reference it, flash obviously thinks it doesnt exist..
Whats the best approach? I was thinking about using an on enter frame listener to detect when this button is loaded??
i got a dinamic text field wich loads text from 2 diferent file.txt with loadVariable, it works fine on my computer but when i upload to server the text wont show up.[code]
I am editing an existing application that has three sets of wheels that spin. inside each each wheel are buttons that lead to a second movie layer.this second movie layer is on rollover and on release to show information.after wheel has spun twice the button actions inside the wheel still work but they are the wrong actions for each button symbol.......... prior to the wheel spinning it makes a calculation in a form.would i use movieclips as button symbols? ..
I can find in the Adobe's help that masks dont function when dealing with 3d (properties). In this case I stuck on big obstacle in my project,where I wanted to deal with masks, and .z property. I wanted to tween mainMovieClip via TweenLite to make it going away from view.mainMovieClip has mask inside it ( added by the code), and certainly after tween is done mask is unaplied anymore, what is more disgusting functionality for eventListeners (clicks) attached to movieClips behind the mask gone far away. So in the end mask does not work, and everything behind it doesnt too..I need some specialist if my approach to the problem could be somehow a solution. I tried by it doesnt seem to work:I thought that if before tween I would disable the mask, by just setting
mainMovieClip.someMaskHolderMc.mask = null; and then after tween is done, I could re-set it: mainMovieClip.someMaskHolderMc.mask = someMasker;
but I end with nothing though, apart of that after tweening I can click once of the areas I had eventListeners before the tween, and then all functionality disappear. Masks do not work too .
I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id's and it works like a champ.Now i take that movie and load it into another movie like so actNav_mc.loadMovie("test.swf");Now the sounds dont play or work.So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.I spent all day on this and as i was typing this thread i found a fix..
when i export this file that have my script to swf flash (Action Script 2.0) Flash 8.0 CRASH but when i run the script under action Script 1.0 work fine. what can i do to fix this problem.. i want to use the script under AS 2.0
I made a movie that has sound in it being activated and deactivated by using the soundobject and linkage id's and it works like a champ.Now i take that movie and load it into another movieike so.....actNav_mc.loadMovie("test.swf");Now the sounds dont play or work.So just for fun i brought the sound files into the library of my _parent movie and the sounds worked.Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);[code]....
what i dont understand is that everytime i click the refresh page the loader shows up again(this time loading the image faster) but if the image is already in cache the loader should not show at all (?),i would like to achieve a loader that loads the image and after dont come up again everytime.
I'm fairly new to actionscript and could use some help. I'm using Flash CS3, AS 1/2.I have made a musicplayer that is inside a movieclip, but when i pull the movieclip onto the stage the buttons inside the movieclip stop working.Inside the Movieclip:I have the music start on frame 1 and then gotoAndPlay at frame 3.Frame 3 has a stop();, a button that stops the music and gotoAndPlay "play".Frame 2 has a stop();, a button that plays the music and gotoAndPlay "stop".it all works fine on its own, but as soon as i stick it on the stage it stops working.Labels have been set up fine, it works when i use 'Test Scene'. I've hardcoded all the buttons to work on the timeline frames and not on the buttons.[code]
I have made some buttons that call in external swf files and these work perfectly on my own machine when tested in various browsers. My problem is when i upload to the server and then test in the browser, the buttons don't work anymore