Actionscript :: Flex - Sound Channel Is Only Playing In Firefox
Jan 13, 2011
I have made a little mashup mixing maps, translate api and flickr. I get the directions from my map and make mp3 files on the fly to play them at the same time but they only play in firefox and for the rest of the browsers I only get my first sound channel with background music. can't figure out why.
[Code]...
View 1 Replies
Similar Posts:
Sep 23, 2009
Does anybody know a way to detect what audio is currently being played through a sound channel. i.e. if I set a sound name to "_hitting", and attach this to "mySoundChannel", then mySoundChannel = _hitting.play(); is there any request that will tell me that "_hitting" is being played?
View 2 Replies
Dec 5, 2010
The code seems OK but I can't hear the sound. I have it in the fla/swf and exported etc... I suppose something in this code is wrong. Haven't coded for ages - bit rusty I'm afraid.
[Code].....
View 3 Replies
Apr 1, 2011
The only way i can describe this is showing the code I have already then trying to explain what i want to do.Basically, I am creating a soundboard game, where at the bottom of the screen I will have a bar which is a movieclip, and I will be dragging other movieclips onto it and then clicking pay, and using an array and .push they will play in order. I am trying to put the sounds onto the movieclips using code.[code]...
View 2 Replies
Jul 30, 2011
I have a Video object which plays a video with an alpha channel. There are objects behind the Video object which I'd like to allow the user to interact with, so if someone mouses over the playing video nothing happens but if they mouse over objects in the background, something happens. Is this possible?
View 3 Replies
Jan 8, 2010
The pause button in my MP3 player resets the track to the beginning, there is something wrong with my sound channel because when i trace the position it is always zero.[code]...
View 1 Replies
Apr 5, 2010
Is there a better way to use the sound channel is AS3?
var mySound:Sound = new Sound();
playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler);
var myChannel:SoundChannel = new SoundChannel();
function myPlayButtonHandler (e:MouseEvent):void {
[code]....
View 2 Replies
Sep 14, 2011
I know the SoundMixer.computeSpectrum and Sound.extract() methods , but those methods deal with the total sound output. Instead, is there a way to deal with every single SoundChannel, so as to provide a graphical visualization of each of them?
View 1 Replies
May 27, 2011
Cannot read property (or target) a Sound thats playing in a SoundChannel.... in this case I am refering to a class the extends the Sound class (SoundEffect class), that is currently playing in a SoundChannel. Each SoundEffect has a volumeLevel property that I would like to restore once I have unmuted the SoundEffect's in my application. I cannot figure out how to target that property once its playing in the Channel.I am extending the Sound class:
ActionScript Code:
public class SoundEffect extends Sound {
public var ID:String;
[code].....
View 9 Replies
Nov 25, 2009
I have a mp3 file and I would like to play it from one position and for a certain duration. I have first used the Sound class, the play method where I can specify the start but not the duration. I have looked then at SoundEffect class where you can specify a duration and a startTime. However I do not know how to play it from a AS3 class not from MXML : there is a play method ... but I get no sound!
View 2 Replies
Sep 1, 2009
I built an application on Windows XP and Vista. And it seems that the sound channel constructor decides not to run with no speakers attached. Runs fine when headphones are plugged in, but when no speaker device is present the Sound object is constructed, but the Sound Channel never seems to make it.
I did some testing and even the most basic Sound Constructor fails to create the default sound channel if there are no speakers connected.
In the following example channel turns up as null if no speakers are present on a Windows machine. I/O Error doesn't throw anything for me either.
This is a modified version of the example from the Adobe Docs:
Code:
private var channel:SoundChannel;
public function sound_test(){
var request:URLRequest = new URLRequest("audio.mp3");
[Code]...
View 3 Replies
Aug 26, 2009
I built an application on Windows XP and Vista. And it seems that the sound channel constructor decides not to run with no speakers attached. Runs fine when headphones are plugged in, but when no speaker device is present the Sound object is constructed, but the Sound Channel never seems to make it.
View 1 Replies
Dec 20, 2011
can I de-crpypt a streaming file, (assuming that i encrpyting this file on the server side during upload) , in flex before it being processed for playing.
View 1 Replies
May 26, 2011
I Am wondering if is possible to use one sound channel to play through an array of sounds? Perhaps by using a complete event or other means?
View 1 Replies
Jan 22, 2011
I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.
When I write the below code, all the audop files start together at same time. How can I had time delay inbetween, so that the second clip plays only after the first one is over, and the third one starts playing, only when the second option is over.
[Code]...
View 3 Replies
Jan 19, 2012
I'm doing a by-the-book sound playback in Flex and I can't hear it.
I tried this:
var snd : Sound = new Sound();
snd.addEventListener(Event.COMPLETE, function(e : Event) : void
{
snd.play();
[Code].....
But I hear nothing. Launching the same mp3 file in vlc plays it fine. So yes, my speakers are turned on. :)
It's not the loading. I can see it's actually loading those 40k bytes fine, and if I give the wrong URL I do get an IOError. It's as if it's playing but nothing can be heard.
View 1 Replies
Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
View 14 Replies
Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
View 3 Replies
Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
View 2 Replies
Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
View 1 Replies
Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
View 3 Replies
Nov 4, 2009
I am using swfin to embed a swf object (video player) and it loads fine in all browsers, but in firefox it won't "start".I have to right click on the movie area and "start" is unchecked so I click on "start" and it will start just fine. Yet, in chrome and IE (haven't moved to a mac for testing yet) it fires up and starts just as I expected. I have tried swfobject instead of swfin and I have IE issues that I couldn't seem to correct. Hence moving to swfin.Here is the swfin code:
`
var s = new swfIN("/Flash/video_player_playhead_overlays.swf", "flashMovie", "427", "280");
// s.hideSEO("div_seo");
s.addVar("video_file", "/DownloadableWork/Boardwalk.flv");[code]....
View 1 Replies
Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
View 2 Replies
May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
View 2 Replies
Aug 19, 2010
On this site, the rotating flash banner at the top works fine in IE and Chrome, but when opened in Firefox, it doesn't load the picture or advance automatically. If you click on one of the other buttons to advance to another item, it works fine, but on page load, it will not work.
<script type="text/javascript">
AC_FL_RunContent(
'type', 'application/x-shockwave-flash',
'FlashVars', 'xmlUrl=/Images/SpecEx/banner.xml',
[code]....
I tried to put the 'play', 'true' option, but that doesn't help.
View 1 Replies
Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
View 4 Replies
Jul 7, 2011
I'm using a Amf channel , How to add security to My channel..
View 2 Replies
Apr 9, 2012
I have audio placed into a controller on a page, however when i load different browsers the sound files are either no even seen by the browser or they dont work. Ive converted the files to wav. which apparently works universally for IE,Opera, Firefox and Chrome, however changing the file format does not change this situation. I know it has something to do with HTML audio tag or something but I am still unsure
<embed src="../Sounds/home_page_readout.wma" width="405" hidden="false" height="39" pluginspage="../Plugin/niftyplayer.fla" autoplay="false" controller="true"></embed>
View 2 Replies
Jun 20, 2010
If you subcribe a Consumer in Flex, you need to assign a ChannelSet to the Consumer. In my case, I create a ChannelSet and then add a Channel to that ChannelSet.Apparently, the added channel is the current channel of the ChannelSet. But what if I would add two Channels to the ChannelSet? Do I need to set the currentChannel before subcribing?If there are two channels in the ChannelCet, and I trigger the login method on the ChannelSet, will both Channels be authenticated and connected?
View 1 Replies
Jul 1, 2009
I have a swf which, for some reason, has four RemoteObjects pointing to the same ChannelId, but they are listing that channel as being at two different spots. In four of the five RemoteObjects, everything behaves as expected, but in the fourth (WidgetService), the version on dev is switching from dev.context.root toloc.context.root. To make matters more confusing, it only does this on the dev server (QA and production are fine, as are local builds).The relevant information from the config files follows:
#This is from build.properties, which is used by Ant
#to build the swf on the server
flex.sdk.dir = /path/to/sdk/flex_sdk_3.2.0.3958
[code].....
View 1 Replies