Does there exist a library / program that can play mp3 files using flash as html5 fallback dynamically? By dynamically, I mean that the player can switch the current mp3 thats playing, even after dom has loaded. The problem I run into with most flash audio players is that they depend on the song being loaded when the dom loads, but my website loads songs through ajax.
I have read that you can stream protected audio/video to iOS based devices with the new FMS 4.5.Is it also possible to stream protected A/V to a HTML5/JS based Player.
I'm trying to brainstorm ideas on a site I'm managing. [URL]. (Once the page loads, click on "The Fixx" menu option). On this page, I have a list of radio shows that this DJ has produced. It's a compilation of songs that he posts up twice a week roughly. Currently the way it's setup... is you can click the button and it opens a pop up window with a player that plays the corresponding file. However... I want to be able to have a window open up that has a playlist of the songs contained in that mixshow in the bottom (Not something they will be able to click on to go to a particular song, just something that tells them what is on this show) and the player at the top. I also would like the capability of dragging through the song so they don't have to listen to the whole thing. Currently it's abit cumbersome, and I know it'll drive more viewers if I add playlist functionality.
I realize it is possible to play audio with Flash and HTML5 by passing a URL.
However, is it possible to get a reference to an audio file using a file browser (either with HTML5 or Flash), to then play this local file, again using either Flash or HTML5?
Of course, this should happen without the interference of a server. Since the file is already on the local system, it does not make sense to route it through a server only to receive the same file again.
I am trying to capture the microphone and send the recording to my server.. I tried this method here but it records only a big WAV and the upload can be slow sometimes. Is there a way to capture the voice and compress it on the client side? Best method would be to send the recording while recording, but I have no Idea if this is possible. (It works for YouTube Live Webcam recording, it must work for Audio only too..)
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
I'm working on implementing a fallback mechanism for the HTML5 video player. I've got a way to replace it with the swfobject Flash player, but how should I detect if any issues have developed?
In other words, if we use the following list of error events that can be thrown, which one should trigger the Flash player replacement? Or should we simply do a replacement if any error is thrown?
Also, where should the onError handler be called? I'm thinking on the video tag, but want to make sure.
In terms of HTTP request performance should I pick AJAX or Flash? To be more specific, I'm more into Flash than AJAX and I'm currently working on a wide scale web project. I wanted to try AJAX out for once and now it's getting too messy for me. Before it gets more complicated I thought may be I can run Flash on the background for HTTP Requests and use it with javascript. I couldn't find any benchmark on the Internet, but I think AJAX is faster than Flash. So what's your personal experience? Is there too much difference between Flash and AJAX?
I have just been asked to do a project that i can do it in flash cause of its interactivity and graphical comunication and so on... its like an interactive map, VERY interactive. BUT, came the question of how long more will Flash survive after the HTML5 and the discontinuing of flash player for mobiles.Does it worth it doing it on Flash or should i move to something else?
i have some simple html links wrapped in a div id called 'contentOpen', some javascript listens out for when links wrapped within the contentOpen div are clicked and then calls a function called 'click' (which is within jquery.js)
i want to be able to use a flash button to do the same thing - how would i modify my flash and/or javascript to be able to do this ?
here is my javascript:
$('#contentOpen a').livequery('click',function(){ // capture the url to load from the href var urlLoad = $(this).attr("href") +' #content'; window.location.hash = $(this).attr('href').substr(0,$(this).attr('href') .length-4);
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
I have problems with facebook application based on flash which communicate with PHP using FBJS-bridge.When someone use the application for the first time, he/she is asked for various permissions. After that, flash contact PHP with ajax but request is never sent. When you refresh page, everything is working without any problems.If you remove the application on privacy settings, refresh the page and try again -same bug happens.If you allow application, refresh page, in other tab remove application and start application in previous tab - user is asked for permissions but everything is working after allowing application.This is FBJS code
function openPermissions(){ Facebook.showPermissionDialog(/*permissions string*/, permissionOnDone);[code]......
openPermissions is called to display permission dialog, and on allow flash function allow() is called. In flash, allow() calls JS function ajaxCall(), which should make ajax request. But, ajax.post never sends request. I know that for sure, because flash function parseAjax was never called and also debugging tools in browsers are not showing any ajax requests. URL and parameters are same as when it is working. No flash or JS errors are detected...
when you are recording or mixing a band in multi track, you have the bass drum in its own track, the snare drum in its own track, the lead vocal in its own track... etc.So my idea is this. I want to make a Flash player that can reproduce 5.1 mp3 files through a regular stereo set and let the user be able to mute specific tracks on the go.
Why this? Becouse I won't use them as a regular 5.1 audio, which its function is to hear audio in surround sound. In this case, I will use each track to put a different instrument, so in one you have the drums, in other the bass, in other the guitar, in other vocals and in other keyboards.
He can for example mute the drums, or hear only the voice... etc.It would be even better if the flash interface can look as a mixer and that each track has its own mute and solo button, and a fader to controll the volume of that particular track.
I'm just trying to understand how once HTML5 enters the picture, the current concerns about browser incompatibility and other issues go away? Wouldn't HTML5 simply add another set of browsers to the large list of current browsers that the application must target?
That is, assuming the enterprise web app requires one of these new HTML5 features (e.g. playing audio and/or video, integrating SVG or vector graphics, etc.). If such a feature isn't critical then graceful degradation may be acceptable and then my question is moot.
But for those apps that require one of these new HTML5 features, are you planning to support older browsers, or expecting it's acceptable to restrict to HTML5 browsers because the enterprise in question has made one of them their new corporate standard (or other scenario, etc.)?
I would like to add text dynamically to HTML5 video. Currently, this is achieved with Flash and passing in variables that Flash is expecting at certain time intervals. What would be the equivalent (if any) in HTML5?
So far my code stops the sound but once it has stopped the sound no longer works. I don't see any errors reported. It is as if the event listener no longer listens... stop(); var soundClip:Sound = new Sound(); var sndChannel:SoundChannel = new SoundChannel(); var soundClipCompleted = false; var isPlaying = false; soundClip.load(new URLRequest("tune.mp3")); [Code] .....
What im trying to do: well basically I want to create an audio player in flash. I would like for it to have buttons for next and previous track, pause, stop, play, and display song info.Basically the one here at the bottom of the page:[URL]So what I got down at this point:
-Creating stop and play buttons that load/unload external swf files that contain the song.-Show track info.-Creating next/previous track buttons so I can rotate between more than one song.-Pause button.
I deployed a website a couple of days ago which is written entirely in Flash. On one of the pages there is a video which plays in the Flash Player. I have noticed that when I leave the video playing and select a button to take me to another page, the other page comes up but the audio keeps playing from the prior page. Worse yet, if I go back to the page with the Flash Player, it now relaods again and there are two audio tracks. Can someone tell me how this code is solved? There must be some Actionscript 3.0, which I'm using, which kills the player whenever you enter a different page?
How do you stop audio playing in a SWF file in a web page when the user navigates to another section?
In fact how can you manipulate audio in general. eg You have three player instances on screen and you want to allow the user to mute or enable the audio on each one without a set of on screen controls- and to control which one is ON as you enter the frame / scene
I am looking for a flash solution to insert easily into a dreamweaver html page. I need a small audio player with a start and stop button. It should have a white background (no text). To work like the example in [url]......I would like to have a flash plug in that allows me to insert into another webpage and use an FLV file or other audio format.Dreamweaver's player does not look good inserted into any webpage.
Audio flvs that previously would play fine no longer play. I get "NetStream.Play.Failed".This occurs when progressively playing over HTTP, i.e. starting NetConnection.connect(null) and then NetStream.play("http://url_of_my_flv");Regular RTMP playback still works.So, I've seen two posts with similar issues in the last day or so: