CS4 :: Getting Sporatic Double Headed Pointer In It
Jun 14, 2009
Sometimes my mouse pointer will turn into a double arrow "<-->" for no reason when using the program. Is it just me?? I do understand it is suppose to when dragging frames, etc.., but this is not the case when I see it. I'm still able to make selections with it and it doesn't prevent me from normal use. It's just a pita too see it.
I've read some previous post by others, and have got the concept of how to make it happen just need to ask a few specific questions, one is the action script for changing the movie to the cursor and telling it how to move as the mouse cursor, next question is how do i get to act as the mouse pointer for the whole page, for instance I'm using frames I've got my buttons in the left frame, with a banner it the nested top and then the pages of course load in the main frame, how when creating the mouse cursor do i get it to work all over the page? I wasn't sure if using the normal method if it acts through out the whole site or just over a flash movie.
I've got a bug in my code, where a button has to be double clicked to work.Just wondering what is the standard distinction for the difference between single and double click.
I was wondering if it was possible to call a pointer to the stage to replace the original pointer. I know the action script to replace the original pointer and to hide it but I need to know if it can be called so that I dont have to put one of the pointer on every frame I want the pointer to be replaced. Flash 8
On the site above, the designer has managed to replace the mouse pointer with a plus (+) or minus (-) depending on where the mouse pointer is (either the left hand side of the screen or the right).I'd like to know how I could achieve this via AS3, if this is a possibility.
I want to find a way to make possible to draw on the entire browser page or a part of it using the mouse pointer. It will be just a blue line that it will be created when the button is clicked.
I have a rotating ad and right now, the mouse is an arrow. the user will not know it's a link. so i need to change the pointer to a hand. where and what do i need to do to change from an arrow to a hand?[code]
I have three large movieclip buttons on stage which change color on mouseover. When the user clicks on one of these, the buttons are hidden for the user a few seconds (timer). When the buttons reappear, and if the mouse pointer is already over one of these buttons, I would like the button to have the mouseover color. As it is now, the user has to move the pointer away and back on the button to change it's color.
So I would like to get the instance name of a movieclip under the mouse pointer after a timer completes. I tried this[code]....
I've managed to find the tutorial for custom mouse pointers but I haven't managed to find quite what I need.What I want is a mouse pointer thats actually a car (an overhead view) that rotates as tho it was driving. So its orientation is dependent on the direction the mouse pointer is moving. Basically I want the car to face the direction its driving in.
I know this easing thing has been gone over time and time again but I can't find a solution to my problem. Basically I have a menu of 3 items (mc instances on the stage). When you roll over an item I would like a pointer to ease to that item. The problem in my code is that the pointer mc eases up to a menu item mc but only works in an onClipEvent(enterFrame) event. If I place the code in an on(rollover) event within a menu item instance, the easing won't occur. In addition, I'm having problems with the scope of the menu. I would like this all to sit within a seperate mc but can't get any of the as to work if I do so. I'm not asking for the complete answer but some assistance in finding a solution . I'll post the .fla to clear up any confusion. By the way, I've already looked at the easing tutorials on kirupa but they didn't help with this problem.
I'm writting an interactive map of the city of Swansea. I'm using start drag to allow navigation aroud the map, but my custom pointer dies when ever you start to drag the map.
I have a large background mc that is bigger than the the stage. On the first frame I have this [code]...
it scrolls left, right, up, down, and even diagonally. But lets say I want to have a certain area on the right side where if the mouse pointer is within that area the mc does not scroll at all, but if not in that area, mc will scroll right.
I'm not really replacing the mouse cursor exactly. Just placing a custom image of a pointer below it so it will follow the mouse cursor as it moves around the screen. I want this pointer image to move with the mouse and to rotate and point in the direction the mouse is traveling. Simple stuff. The problem is that the rotation of the pointer graphic is not smooth at all. It is jumpy and somewhat erratic particularly at slower mouse speeds. When the mouse is moving quickly the problem seems to go away.
PHP Code: package { import flash.display.Sprite; import flash.events.*; public class MouseFollower extends Sprite { private var pointer:Pointer = new Pointer(); // ...a simple triangle mc [Code] .....
Looking to emulate what flash and browsers do for buttons, switch from the cursor to the pointer hand. It seems to happen to everything seen as a button but I need it to do that on all links. This is for an exe. presentation.
How much does a reference/pointer to an object cost in terms of memory and performance in Actionscript 3? Are weak references( using Dictionary object) less, the same or more overhead?
The Code bellow is a simplified version of what I am trying to do. My actual code involves copying an item from one array to another (which I am able to do). Then displaying the contents of both arrays on the stage.
//blueCircle is a library object with proper linkage set up. var ball = new blueCircle(); ball.x=100;[code]....
When I run this code only 1 ball appears on the stage at (200,200).Is there another way to assign one value to another so that it will be duplicated rather then just adding a pointer to the original variable? if not is there a way to copy the instance of ball and add it to them memory location of another ball?I know that I could call:
var anotherBall= new blueCircle();
but this won't work for the application I am writing because the contents of the array I am trying to copy from are all different types of objects.
I have the gun all coded and setup, it's an automatic weapon that fires at the mouse as long as you hold down the trigger, seems simple enough. It updates the target point whenever the user clicks or moves the mouse.My problem though, is that it can't so easily update the target when the user moves their avatar via keyboard keys. As they do this, the target remains at a constant point in worldspace, getting farther and farther from the mouse pointer until they click again or move the mouse. While not a huge issue, this is annoying.A dirty solution I can think of would be updating the target point according to camera movement so that it should follow the mouse even when the mouse isn't moving. This solution seems like a lot of unnecessary work though and I'd like to explore the apparently simpler route first.
I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.
I've got a bunch of text in some of my pages, and there are parts of the text that I have linked. On the web, the text just looks normal, which is fine, but when I put the mouse over it, the finger pointer doesn't come up, so no one would guess it's actually a link if they didn't know. It still works if you click on it, but why doesn't the mouse turn into the finger pointer?
draw a line from the bottom left corner of a movieclip to the mouse pointer. I need the line to be "elastic" because both the movie clip and the mouse pointer will be moving. I've tried various things with lineto but have failed to get the line to redraw and follow the pointer.