Flash 10 :: Size Limits In Flash Player 10?
Jul 2, 2011tell me the limits of Flash CS5. For example, the largest square bitmap allowed is 4,095 x 4,095 pixels. MovieClip's Height? Width?
View 1 Repliestell me the limits of Flash CS5. For example, the largest square bitmap allowed is 4,095 x 4,095 pixels. MovieClip's Height? Width?
View 1 RepliesI'm wondering how to configure the size of the flash player window directly in actionscript code. I've searched on google but i can't find a solution.
View 1 RepliesI am working in a player and when am trying to make it fullscreen the scrubber and volume bar everything become too big in size.
View 1 Replieswas trying to add <div> tag to flash TB. but it doesnt render it,i use htmlText ...
View 8 RepliesI'm been working on a large-scale Flash game for the past 13 months, and a few months ago I was encountering an error message when trying to export saying, "Error creating Flash movie. There was not enough memory available." Here is a screenshot <url...> This isn't due to large videos or photos in the file, it's because theres a huge amount of frame by frame animation, so I can't just reduce quality.
I was off of a crappy laptop so at first I just bought a new computer with tons of ram because I didn't realize the software was an issue. This did not change anything (though I can run flash with less lag).
Then, I decided to do as much optimizing as I could. After a few months, all opimization possible as been done, and I have reached the point where I get the error again.
Then, I decided to cut the main file up into smaller pieces and link them together. This worked, but now some individual pieces require too much memory and get the error.
What are current pixel limits on bitmaps in Flash?
View 2 RepliesAs I can read it from this article the maximum square bitmap Flash can handle is 4,095 x 4,095 (which results in 16,769,025 pixels and bla-bla-bla). So, they say if I try to go to 4,096 x 4,096, I'll fail. But I have tried to load and display a bitmap image sized 4,096 x 4,096, and it worked well. Then, I even tried an image sized 5000 x 5000, and that was alright too. What do I not understand? What are the actual limits and how to calculate them?
View 2 RepliesI have always seen something in internet that I would love to do but this is impossible for me to find anycode for it.There are swf that can get out of the limit in an html page. It has been used a lot for advertising of stuff like that.
View 2 RepliesMy loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
View 2 RepliesI am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
-11.x to 11.x isn't working.
-10.x with 11.x isn't working.
-only 10.x to 10.x is working.
The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.
I'm having a performance problem that seem to be related to Flash Player 11.I noticed this mainly because Chrome auto-updates the flash player. So, it's now up to 11 in Chrome. During a sliding section transition, the flash player chokes and skips about 10-20 frames. In essence the content jumps, not a smooth transitions. You can see this at the following url. Using a browser with 10, plays as intended, a separate browser with 11, chokes and jumps ahead.
firstworldproblems-[url].....I have security sensitive site, that is more elaborate that I can't share here. But, the same issue is happening above.I'm using LoaderMax to load assets. Adding it to the stage and then animating them in from the left or right of the stage, using Tweenmax. The one I can't show is a series of images, 1280x640 pixels, 10 in total.Removing items from the stage when they are not visible, so I can get the CPU usage back. On Flash Player 10, this is working as intended.On 11 it jumps. I don't think it's the removing assets from the stage that's choking the player, because the above link has the same issue.I feel like this is a Flash Player 11 performance issue.
I'm pretty new to Action script and I have a problem here that I can't seem to figure out.
I have this Action Script Code which is attached to a simple movieclip, and it all works IF the general settings are set for Flash Player 6.
It does not work for Flash Player 7 or above, which is probably because this is Actions Script 1 Code...
I attached the .fla file and also here's the code:
[Code]...
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesSo ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background
- flash occupies whole screen no matter what size it is
- gradient expands sideways infinately
- no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient.
- the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
[Code]...
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
View 6 RepliesI want to create a panel (or any other component) inside a component that has a 5 pixel border on all sides, but scales fully when the window is resized. I know I can set width to "100%" to make it resize, but that gives me no borders. If I put it to "95%",I have borders, but they scale annoyingly. Also, that only works for borders on the right or lower bounds, and not to the left or upper sides.Is there a convenient way to do this without having to write tons of resize-code (in which case I will not bother and just accept bad rescale behaviour, as it is for a private pet project).
EDIT: I know that I can just overwrite the display handling and set the positions manually every frame. I wondered if there is a cheap way to do it in the mxml-structure, along these lines:
<mx:Panel>
width="100%" height="100%"
</mx:Panel>
Coming from C++ and Java, I am intrigued by the option of setting something to "95%" and let the library work out the details, instead of having to write many lines of code, just so my text-area always keeps a 5 pixel distance from the border, but scales with window width.If there is no easier way to do it than figuring out pixel sizes by hand and setting the coordinates.
i try to low my flash project size,make it as low as possible.okise here it the my file size before, 50kb and export file size is 8kb
so i know i need to covert some of my pictures and mp3 size,i have covert 2 mp3 file size ,one is 6mb and droped 3.7 ,other one is 7mb and droped to 4.2. so i save my file again, and my flash project file size droped to 18kb and export file is 10kb ??i dont really understand how flash calculate the size.
Is it possible for Flash debug player to show Flash website online a bit different than what the normal Flash player shows?
By different i mean...the content of the liquid Flash website instead of playing right in the middle it shows a bit off center.,
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
View 3 RepliesI would like to know how the following ActionScript, that only works in Flash Player 6, can be updated to work in a Flash Player 10 file.[URL]As it says, "On Publish Settings set Flash Player version on Flash Player 6, or this movie will not work."It works fine published as FP6 but not as FP10 as I need it to be. This AS is added to a movie symbol that contains a button for a rotating menu effect.
onClipEvent (load) {
hx = 300/2;
hy = 400/2;
r = 100;
[code]....
I'm building a portfolio site. I have buttons to go to previous/next frames and I have all the buttons on the timeline. Each instance is properly labeled and referenced in the actionscript. I get no errors when I publish in 9, but when published in 10 I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why this is happening because there isn't a null reference in my mind. The button which I reference in the code is on that exact same frame. I think the error is that it's looking for the button from the previous frame, which puzzles me because I've moved on to the next frame and I don't know why it'd be trying to reference that. Anyone know of DisplayObject differences from 9 to 10 that would be causing me these troubles?
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
};
But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
View 1 RepliesI am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x
Main(root).badger.x
Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Code:
package
{
import flash.display.MovieClip
import flash.display.Stage
[code]....
on publishing some FLA files on FLASH-8, a warning pops up saying the target Flash Player "Flash Player 8"is not installed. The standard Flash Player will be used instead" Flash Player 8 has been installed together with FLASH-8 and it shows up in Currently installed programmes in Control Panel. It is marked as a rarely used programme though I run SWF every day. Another strange thing is that it used to be marked with that FLASH red icon, now it is marked with the folder icon.
Control Panel also shows Adobe Flash Player 10 ActiveX and Adobe Flash Player 10 Plugin which I do not recall to installed - probably they came as an upgrade - I wonder if they somehow screen off Flash Player 8?
Flash Player 11 project doesn't run in standalone player, is it posible to do this?
View 1 Replies