Flash 9 :: Make Preserving Bitmap Accuracy?
Oct 1, 2008
I'm trying to recreate old NES style games in flash. One major problem i'm running into is little "jumps" in the pixels.For example, when putting the sprites together in a movie clip, the 3rd running sprite, when running in the flash player, has a slightly thicker black border line on it than the other sprites. (The "black border" is just the black pixels outlining the actual sprite)
View 2 Replies
Similar Posts:
Sep 13, 2010
Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.
Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..
View 2 Replies
Jun 23, 2010
I have been trying to convert my swf files to flv.
I've tried a whole bunch of converters and I can't find one that will preserve the interactivity of my file.
View 2 Replies
Apr 6, 2007
I'm making a game, where i gun down a movieclip, i am counting the shots fired and the hits, now i want to show the accuracy in per cent. how do i do that this is what i have right now:
i have three variablesshots, hitCount and accu
function accuracy():Void
{
accu = Math.floor(Math.random() (shots % 100) * (hitCount));
[code]....
View 1 Replies
Dec 3, 2009
we have a bar stretching across the whole top of the screen with the following code:
Code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[code]....
Then, lets say we have text inside of this movieclip on the right and left sides... How do you anchor this text to each side without it scaling?
View 3 Replies
Feb 2, 2008
Why, when I have a very sharp photo that was saved/resized from Photoshop (a jpg) that I open in Preview (mac image viewing app) it looks perfect, as it should look, but once I import it to Flash with lossless and high quality settings, it looses some of its saturation and a little bit of darkness? I'm STILL working on my friend's photo site and this is a problem she first brought up. I don't know what to do, none of my flash books cover this for CS3. I'll have to totally restructure this site to have the photos dynamically loaded if I can't resolve this problem within Flash.. or between Photoshop and Flash. I just tested externally loading one of these images. Same damn problem. There must be some setting necessary that I'm missing. Maybe the color profile of the image when saved from Photoshop before Flash handles it?
View 5 Replies
Dec 3, 2009
Let's say we have a bar stretching across the whole top of the screen with the following code:
[Code]....
Then, lets say we have text inside of this movieclip on the right and left sides... How do you anchor this text to each side without it scaling?
View 1 Replies
Dec 3, 2009
we have a bar stretching across the whole top of the screen with the following code:
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[code]...
Then, lets say we have text inside of this movieclip on the right and left sides... How do you anchor this text to each side without it scaling?
View 2 Replies
Aug 29, 2008
I came accross another issue regarding the accuracy between the getTimer and date.getTime functions.I use this simple script (AS2)
[Code]...
What happens if you let this simple app running is that the trace will show that the difference between the getTimer and date.getTime results slowly increases.I would assume some inaccuracy, but not one that would slowly increase during the lifetime of the application. The reason I want to compare the two values is that I want to see if someone is tampering with the application speed with a program such as Cheat Engine. And I noticed the date.getTime function isn't affected by that program, but the getTimer function is.
View 5 Replies
Jun 17, 2011
The bitmap resource, It's usually make the bitmap generate the SWF file ,and use Loader class to load into the application. I search some answers from google, find two ways to generate SWF File, one. use mxmlc tool. and another, use jsfl. I know we can embed the bitmap or swf file into As code. and use mxmlc command like this: the as file is Vip.as , and the code :
package
{
public class Vip
{
[Code]....
I don't know how to use mxmlc generate swf file . And no error when debug the code.
Another way is that use JSFL to generate SWF in flash cs5, But I don't know how to use this. Ah, very pain.
View 3 Replies
Jul 12, 2009
I'm creating a simple banner for my site and have run into problems with easing.
What I want to happen is for the title of my site to bounce into place from frames 1 to 60 and then for an adjacent tag line to transition from blurry to clear during frames 61 to 90.
This is what my timeline looks like:
What I can't figure out for the life of me is how to get the title to remain on the stage after it stops bouncing on frame 60.
I tried extending the bounce tween to frame 90 then using the motion editor to shrink it to frame 60, but, for some reason it becomes distorted and no longer looks like a bounce:
What's the trick to getting the title to stay in place?
View 3 Replies
Oct 24, 2008
I have a website I'm making. The contents of it is set via xml documents.Now because in the xml for the sake of keeping it clean I make sure when setting all text to any TextField I set it with condenseWhite set to true:[code]Now this condense white creates a few weird bugs when using htmlText... things like img tags acting really weird and the sort.But that isn't my concern right this second. What I want to do though is allow the user to choose the ability to preserve whitespace in some manner for instance here is the main xml document loaded and used to load all subsequent docs:[code]
I've tried stick in there and that fails. I've tried the <pre> tag from html, failed, which I assumed it would. %20 doesn't either.I also thought of sticking a "preserve" attribute on it and checking that before setting text (as you can see in the xml code)but in some scenarios in my application it creates very convoluted code just to update dynamic textFields (I have textfields that swap out a lot, like in the photogallery as can be seen here: URL...Or maybe knows a site that has a well documented explanation of the html abilities of the TextField.I've been reading around on the internet and playing in flash for a while now testing different things and still no result.
View 3 Replies
Jun 20, 2009
I was wondering if there's a way to embed a swf in an AS3 project without the swf losing its instance names. For example, say I embed Main.swf and it has an instance of a button called close_btn. If I embed with:
Code:
[Embed (source="Main.swf")]
private static var $Main:Class;
public static var Main:MovieClip = new $Main();
then I do something like...
Code:
var main:MovieClip = Main;
addChild(main);
trace(main.close_btn);
I get a run-time error saying that the symbol close_btn could not be found. how to embed a swf with visible instance names?
View 1 Replies
Oct 9, 2009
I like to know how to pursue this effect to have the active button highlighted. So visitors know which page are they on. Second part is how to have the fade out effect on the rest while have mouse over on certain text
View 9 Replies
Aug 9, 2005
At the moment I am using _root.image.loadMovie(photo.jpg);to load a jpeg into a movieclip which results in the picture being loaded at its full size. Whats the best way to get it to fit to the "container" movieclips size.Also is there a way to get it to preserve its proportions so it doesn't stretch?
View 9 Replies
Feb 1, 2010
I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed. I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared.
View 1 Replies
Jan 26, 2008
I am making app that works as stand alone, do some calculations and sting formating. Also it need to save data localy, and be able to reload it when needed.I have read that Shared Objects do that but also have limitation. For example the data can be deleted without user doing it. I need the data to somehow persistend and been able to delete only by the user of the app. As extra exporting data for other user will be usefull, but is not requared
View 2 Replies
Mar 1, 2011
Is there a way in CS3 to preserve radio button state (selected or not) from frame to frame?I have a multi-frame app where users select either yes or no (radio buttons) to an array of questions; as they complete these questions they click a forward button to move on to the next frame (set of questions). But I am wanting to add a back button that allows them to go back and change their answers...how I can preserve the state of radio buttons clicked on previous frames, so that when they go back to a previous frame (or frames) those radio buttons they selected are still selected?
View 3 Replies
Apr 29, 2010
I need to jump the movie clip position back and forth between two positions on the stage--without tweening--via a mouse click on a button. I have no problem doing this by creating a 2-keyframe timeline, and re-positioning the movie clip for each frame. To move back and forth from frame 1 to 2 and back to 1 on the main timeline, I wrote a gotoAndStop action for the button, (labeled flipflop.) In frame 1 of the main timeline:
flipflop.onMouseDown = function() {
gotoAndStop(2);
};
In frame 2 of the main timeline:
flipflop.onMouseDown = function() {
gotoAndStop(1);
};
The problem is, when the movie clip jumps from position A to position B on the stage, the movie clip resets to frame 1. I need the movie clip to hold its current frame as it changes position from frame 1 to 2 and back to 1. How do I do this, and would the method be the same if the single button controlled the movement of multiple movie clips?
View 1 Replies
Jun 14, 2008
My task is to show a video player in a full screen mode. Ihave no problem doing that but I need it to perform in a such a waythat only video scales to the full screen while other objects(player controls) remain unscaled. If I just go to the fullscreenmode - everything on the stage is scaled up naturally.Playing with the full screen features I could come up withthe only solution which is to calculate a scaling factor (based on,say, stage.width and stageWidth) and adjust player controlsdimensions and position accordingly.Is it the best way to preserve objects sizes or there is abetter technique?I hoped that because each display object has it's own stageand I could show full screen only video by doing something like:
_video.stage.fullScreenSourceRect = screenRectangle;
_video.stage.displayState = StageDisplayState.FULL_SCREEN;
but it still expands all the objects.
View 15 Replies
Aug 7, 2009
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 Replies
Jul 29, 2008
i want to make all white pixels in my Bitmap transparent. i found the treshold-method and try to use it:
Code:
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, 2000, 2000);
var threshold:uint = 0x00FFFFFF; // all white Pixels
[Code]....
View 3 Replies
Mar 30, 2004
I have a few buttons and when I make them a symbol, they look like crap.
Anyone know a trick to make symbols look as good as the imported bitmap?
View 12 Replies
Feb 23, 2011
I make use of a bitmap picture, size 1920 x 1080, as my stage background. That image never moves ... well I may add mask to it later on, I'm not sure yet.
Nonetheless, since it is static, is it a good idea to cache it as bitmap? is it only for vector artworks?
View 1 Replies
Feb 8, 2010
I need a Bitmap to make a color map inside certain symbols. What I do is import the png file and export it to as3. After that I drag and drop it inside the Symbols that need it in the correct position. What I need to know is how to get a Bitmap child inside a symbol that belongs to a class if I can't set the instance name of that Bitmap. for ex: a Symbol of the class MyClass has an img exported as Class MyBitmapClass and Base Class flash.display.BitmapData. I want, through as3, to get this MyBitmapClass object.
View 1 Replies
Jun 9, 2009
I found a tutorial on how to make a cool water effect in as3 using bitmap data and a displacement filter. It works great but it is very heavy on the computer.
here is my code
Code:
var bmd:BitmapData = new BitmapData(700, 398);
var dmf:DisplacementMapFilter = new DisplacementMapFilter(bmd, new Point(0,0), 1, 2, 10, 30);
var p1:Point = new Point(0, 0);
var p2:Point = new Point(0, 0);
[code]....
View 2 Replies
Feb 3, 2009
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
View 1 Replies
Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
View 4 Replies
Feb 22, 2011
If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
View 1 Replies
Dec 29, 2010
I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:
Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
View 1 Replies