I keep a copy of CS3 around just so I can be productive... CS4 takes 10 to 20 seconds between timeline edits for the screen to un-freeze.I had hoped CS5 would resolve this because I would like to and need to use the Flash Player 10 classes.But NO!, it is completely useless in a production environment because you can't even save your work without jumping through hoops!!!I work with aproximatly 20 designers and we have thousands of CS3 files that get updated in over 40 live sites. This product is not ready and it is very disappointing that Adobe would release it like this. The only way I can save any of these files is to save as a CS4. [url]...
how do i make flash save to my .txt files, i'd like this in asp, php annoys me. Okay just use the example: my variable i want send is a impute box (instance box1, var box2). So... if you could just attach it (fla, txt and asp files)
I'm working in AS3 using Flash CS3 in the Mac OSX Leopard environment and would like to save data, to be later retrieved, in text files (probably xml). The data will be the result of the user interaction with the swf and the ideal location will be the directory (local or website) in which the swf file is located.
I know I could achieve the same effect using a database backend but want to make the swf file more portable, and don't really want to dedicate a database to this function. I've read a bundle of website comments on this but none seem to tidily do what I want, and I am not a whole lot wiser on the subject. The data will be user details and variables (e.g. scores) to carryover to when the user next accesses the game. What are my options (FileReference.save, SharedObjects, URLLoader, other )
im doing a level editor for my game and i need to save the tilemap data (120x120 uint array) and character data (character type, position, rotation, stats, etc) to a .bin file. How can i do it? I know i can do it by using XMLs but it is not good for saving tilemaps...
Since Flash 5.5 by default saves files in 5.5 format that's incompatible in 5.0 editors we need a way to save .fla files in older format with a JSFL script. Can this be done? How?
Background: One of our developers installed the Flash IDE 5.5 and ran a modifying script on hundreds of fla files that we have. The changes were ok, but the file save format was not. It automatically saved the 5.0 files in 5.5 format that can not be opened on the 5.0 IDEs.
We could restore files from backups or he could go trough each file manually saving them with the save as dialog. I'd prefer to find a way to batch save .fla files in older formats like Flash IDE 5.0. JSFL would look close to optimal, but I could not find a way to save the files with specific flash version in mind with it.
For those of you that use Flash like I do, as a drawing tool, then you may be disappointed to find that Flash CS5 no longer exports your graphics as .ai files. Your only options are .swf, .fxg, .bmp, .jpg, .gif, .png.Often I use Flash and Illustrator together. I'll draw in Flash and export to Illustrator. I mainly use Illustrator when I need text on a curved line. Then I bring that text back in to Flash.
It's odd because one time I just typed in .ai into the filename and it did indeed create an .ai file. However, just now, I tried to do that again and it won't work for me. ALSO... I upgrade from Flash CS3 to CS5 ultimately skipping CS4. The problem is, CS5 only let's you save to legacy CS4. So my CS3 version can't open my CS4 or CS5 files.
I'm trying to make a flash game have save files using shared objects and I'd like to keep all the data in one file with several children.
The three things I'd like to do are:Check whether the file exists (create a new file if it doesn't), then check whether to child named with text in an imput box exists, and if it doesn't create a new file (using the text in an imput box), and then set the value of that node to 0.
Then later I'd like to change that node to another number (the easy part).I'd also like there to be a way to disable the shared objects (incase the user doesn't allow shared objects).I've tried to do this myself using a few tutorials, but I could get it to work.I couldn't use the text in the input box to name the child,and I couldn't check the size of the child node to see whether it existed or not.
I've been fooling with this problem since AS2.0 (and shared Objects) and I'm not much closer to solving it, partly because every article I read on it is focused on php and server-side stuff that doesn't apply. How to load a String Array from a txt file in local user space (the folder from which the .swf is run). What I need to know: The easiest way for the user to save/load a file. The file has to contain Objects and Arrays reflecting his current status in the game. The goal is to avoid non-Flash apps and languages, and external Classes if possible (I do everything right in the main fla). I don't mind that the user has to initiate and approve the upload/download.
i'd like to know if its possible to save information obtained from users to files if the user is accessing the flash file from a cd. I would also like to know how it works if possible. And can the flash file be in .exe instead of .swf?
I am working on a project that has a gallery of images. The client wants users to be able to save the images to their hard drive. Thing is, this is going out on a CD, so it needs to be able to save files from a folder on the CD. There are also a couple of EXE files that they want to be able to "download". I'm pretty clueless with programming. setting up buttons and stuff to do this in AS 2.0?
I have a list of zip and rar files in a local folder. All I need to do is to extract the contents of the zip as well as rar files and to save them in a folder with the same name of the respective archive file.
I am loading an xml file into flash then modifying it. Now how can I save it to an xml file on a server. I how found many examples but most of them are in flash AS2 and I would rather use AS3.
I'm trying to figure out if it's possible to save a specific set of open files in Flash so that when you close the app and then reopen it, you would either see the files that were open when you closed Flash or at least have the option to select it and it woud then open those files in the order that you left them.
With all my class files open at one time, I hate having to reload them into the order that makes sense to me every time I launch Flash.I was looking into the Projects panel which seems like it's in the direction of what I would like but I can't seem to find anwhere that saves open files.
I was wondering if it would be possible to write a file, not to the local system, but to a connected server or other network path. Would i have to use an external php interface for this or can i entrust this to the AIR framework?
How can I save some text information in local hard-disk with out the server support. I know shared object, but i dont use this. I need to save all these function in anther external file as text.
Is there any way to do that in AS3.0.
I don't prefer Flex, am working in Action Script 3.0 & Flash IDE
EDIT:
My swf is saved in a local machine. So no server interaction or browser interaction. the swf is running a local folder and read txt files from local folder, and save once press the save button.
I've been developing a Flash cd-rom for a client, and a particular page in the movie has an "press room" that will contain links to images and pdf's located on the cd-rom itself. I'm familiar with creating buttons, and set up a link like this on the button.
Obviously, it's a pretty simple link that brings the image up in the browser. That's great and all, but I'd really like it to bring up the option to save the image somewhere. I know that a reasonably smart person could just click on it in the browser and either pull it to the desktop or "save as", but I'd like to eliminate that step for them. I'd also like to be able to create buttons that link to pdf files in the same way.
This is santhosh, I have qury to all is it possible to avoid caching (save) swf files to temporary folder in client system? is there any solution for the same?
I want to download a file in flex. Here is my desired flow User clicks "view" Code goes to backend and get the file as an array of bytes bytes sent from java to flex via a callback flex then opens dialog and user decides where to save the file Unfortunately the last part is not on a user event but on the callback from the server. When I call new FileReference().save(...) it tells me this. An alternative could be
User clicks "view" Flex shows user the dialog and user chooses where to save file Flex goes to backend requesting bytes of file bytes sent to flex and data is saved. For this approach I am unsure how I can make the save asynchronous from the dialog. I want the user to save a file but the data but come from an array of bytes from the backend
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I'm in the process of making a web page that'll successfully checked as XHTML 1.0 Transitional ([URL]), but as soon as I place in the fixit.js script under the flash object and view the page in IE, all the flash elements turn white. Quote:
[Code]...
Anyone knows how to place in flash files in xhtml files on IE without manually controls by clicking on the flash file.
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
1) i have palced 2 flash file on my web page.if i stop the sound on this file then the sound on another flash movie placed on my web page also stops.i want both the files to be independent to each other and controlled separately
2)if i click on play it shows loading.even after it loads the file it doesnt change itz status. if i click again on play then itz status changes to play.my codes for flash.....
soundUrl = "test.mp3";
// create sound object, assign properties and events function createSoundObject(){[code].....
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.