I'm compiling a swf using Flex 4.1 SDK that loads another swf that is created by a designer using Flash CS5. The 4.1 swf throws an error, "VerifyError: Error #1053: Illegal override of removeChildBridge in mx.managers.SystemManagerProxy." A few people around the web have said that they had this same error when their 4.1 swfs were loading swfs compiled by earlier versions of Flex. The solution is to recompile the loaded swfs using the latest version of Flex. So, I'm guessing that I simply need to get Flash CS5 to publish for Flash Player 10.1. I've updated CS5, but still don't have the option to publish for the latest player. How can I configure Flash to publish for Flash Player 10.1?
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
I want to create a flash ad for google AdWords using Flash CS5.
according to the guidelines (http://adwords.google.com/support/aw/bin/static.py?hl=en&page=guide.cs &guide=1308145&topic=1310862&answer=176108&rd=2) I am required to publish for flash player 4:
Flash versions: All Flash ads must be published for Flash Player version 4-10.
Flash CS5 doesn't offer me to target flash player 4 in the publish settings
I published my Flash AS3 game as a Mac app and now any swf opened runs my game concurrently behind the intended swf or how to fix? I have been selling these games, but haven't had any support issues relating to this, so I think it's a local problem...?
Yes correct I'm talking about Flash Player 11, thats what it says in Flash CS5 software. Whatever I do in Publish Setting, Flash software always returns option to be Flash Player 11, I don't get this. I choose Flash Player 8 and AS 2.0 and re-open Publish Settings it is again back on Flash Player 11 and AS 3.0. First screenshot Second screenshot
I am on mac and haven't upgraded my OS from 10.5 to 10.6 so when I upload a file creted in Flash CS5 it won't play because it needs the Latest flash player which uses 10.6 OS.So what I'm getting to is that can I go into "publish" settings and change the Flash player from 10.2 to an older version and then will this work.Also, which version should I change it to? For example sould I select Flash Player 5, 6, 7, 8, 9, 10 or 10.1?
I want to publish this link [URL] into wall via Graph Api. If you see the code of the link you can see that the required metas are wrote. In fact, if you paste the link in Fb, you can see that it recognise and even publish the player.For test purpose i have used the Graph API Explorer [URL]) with this parameters:
Method: "POST" Api : https://graph.facebook.com/user/feed oauth_token : ... message: "Test from API Explorer"
[code]....
I do not understand why, whith the API Explorer works fine, but whit my PHP call does not.
The following script works fine in a file that I created:
Code: import flash.external.ExternalInterface; refresh_btn.addEventListener("click", pageRefresh); function pageRefresh(eventObj:Object):Void {
[Code]....
However, the same script in another file that I have doesn't work! There's no alert and no refresh. I tried setting allowscriptaccess to always and that didn't work. I tried changing the publish settings to Flash Player 10, that didn't work.
I'm working on code in FlashDevelop and compiling into Flash CS5.5. I want to use the debugger and I've downloaded the stand alone Flash Player Debug Version from the Adobe site. So how do I launch to and test using the Debug Player?
Compilation failed while executing: as. I am publishing a swf with one frame, no scripts, no graphics, nothing. This is a result of removing asset after asset from my original swf, which produced the same publishing error, in an effort to determine what the issue is. What conclusion can I draw from this? I just want it to do what it says on the tin: Publish flash to iOS apps. Why is this not possible?
I'm just getitng started learning Flash CS4(fully updated). I was going through the Flash Downunder tutorials, and creating an interactive player with slider bars to change the 3D X and Y rotation.[code]I get no compile errors (using ActionScript 3.0, BTW) But when testing out the video with Flash PLayer 10 In the publishing settings, the video shows up blank. I thought it may be an issue with windows, but when trying the SWF on a WinXP machine, the same issue occurs.I tried using Flash player 9 in publish settings, and the video plays, but I need to use player 10 to use 3d rotation settings.I'm not sure if this is just a bug with Player 10, or if I'm doing something wrong.
I made a 'whiteboard' app. Originally it was for Flash Player 7 then I changed the Publish Settings to point to Flash Player 8. Worked fine for me, but caused problems with my customer, so I changed Publish Settings back to Player 7. When the customer opened up the .swf which I'd emailed him, it opened in Flash Player 6, even though he had the latest player installed. When he deleted the old V6 player the problem was fixed. So my question is, why did my .swf open Flash Player 6 - and therefore lose some of it's functionality - when the customer had a later player installed?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
I am trying to publish the video of a webcam to a Flash Media Server 2.My code is working in the Flash standalone player (tested with 10.0 and 10.2), but not in the browser plugin (tested with 10.2, both in IE and Opera.The connection to my FMS is working successfully, but after the publish, nothing happens, I never get the NetStream.Publish.Start Event. On the server I can see the connection in the management console, even the stream in the streams tab. But I cannot connect to that strea.[code]
Ive made a movie that add strings from several input text fields to an array. This array is sent from the flash video to php. This is working fine when I preview the movie as Flash. The php script prints the variables as intended.
But when I preview it as html the arrays are all empty...
[AS] on (release) { number_of_attr1 = main._currentframe + 1; suggestions1 = new Array();
My swf file is rather large, so I tried changing the quality settings and the publish settings, but nothing I do seems to change the size of the final swf.
I've used flash (CS3) before and have designed some pretty decent flash designs and animations. However I have never really used ActionScript as much in that time. I am trying to make a flash player and if anyone can be as kind as to offer some assistance, I will be very thankful and will even offer to give credit for "Additional Programming" and a special thanks. For my flash player, I have a Previous button, Stop Button, Play Button, Pause Button and Next Button. I have the Previous Button and Next button working fine but I'm having trouble with stop, play, and pause.[code]And I don't know how to fix it or what to do unless I actually remove buttons 2-4. (Then the flash animation will work fine, otherwise it will start over after every frame) I've tried to change and replace the code but I still get the same issue.
I would like to make a Flash video player that takes a URL as an attribute when you embed it and loads the video based upon that attribute. All I need for the moment is a play/pause button. How can I do this is AS3? It needs to be able to play F4V filesIf it's simple to make other features, like full screen, showing how much of the video has been loaded on the timeline, or being able to click at any point in the timeline yo jump to that point in the video
I followed a tutorial on youtube on how to make a custom flash player but the guy never uploaded continuing videos. Here's the link to the video: www(dot)youtube(dot)com/watch?v=_8q3NuboKQI So all I have now is a 3.0 Action Script file with a layer that has this code in it:
While publishing my movies in CS4, I noticed that the javascript required to embed the movie in a web page was published as inline javascript in the published page. This means that code would be downloaded for each page my movie is on. Is it possible to configure Flash CS4 to publish that javascript to a separate .js file, instead of having to manually copy-paste that each time??
If no, I believe that js is independent of the Flash movie (please correct me, if I am wrong). So, can I copy-paste that javascript to an external file just once, and use the js file for all my movies being published??
I am trying to make a flash player 10.1 projector file (both .app and .exe) and I am having some issues when I go fullscreen.This was originally a web project, and everything works okay online (or even locally when I click on my .html file). However when I make an .app projector file, and play it, some (not all) of my buttons stop working on fullscreen mode).I seem to be having problems with any buttons that have an alpha Tween (I am using TweenLite/TweenMax) applied to them on the MOUSE_OVER event.Buttons with Blur tweens work in both fullscreen and normal screen mode.
Is there any way we can make the JW Player auto resizable when it loads?
Like, for instance, if the movie file is smaller in dimensions than the player,then there is black background it. I want the movie to spread all over the black color.