Flash :: Professional - Multitouch Class In CS4?

Jun 17, 2010

how to use the new multitouch class and its gesture/touch events in the ActionScript Editor of Flash CS4? The AIR 2.0 Runtime environment is installed on the machine, but what else do I need to use the multitouch class?

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Actionscript 3 :: Flash 10.1 Multitouch In OSX

Feb 22, 2010

I want to play with the new multitouch functionality of Flash 10.1 as is demonstrated here: [URL]

[Code]...

Now, I know that it is supported on the MacBooks, because this guy posted a video of it:[URL] Is there something I need to do different to make that first bit of code to work properly on OSX? A driver to install or something? Can anyone who has got this up and running let me know what I'm doing wrong? EDIT: Currently on Mac, Multitouch only works inside the AIR runtime, and in addition, the low level touch events are not available. GestureEvents are available, so now my problem is more complicated: I can do Multitouch.supportsGestureEvents which returns true... and I can list out which gesture events I can listen to, ROTATE, PAN, etc. but nothing happens. I can't get any of the events to trigger.

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Does flash support multitouch in Linux OS? How flash receives multitouch events from Linux OS?

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I'm doing some application on the multitouch, everything is working find, everything can be rotate, expand (pinch) but only one problem..all my text field disappear when I rotate it... but somehow the textfield will reappear when I rotate it back to its original angle (180 degree).can anyone tell me what to do so that my textfield will not disappear when I rotate it?

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Actionscript 3 :: Acer T231H Multitouch Functions Not Recognized In Flash

Jan 31, 2012

The title pretty much describes it all.. According to the information of the Acer T231H Monitor, it should be able to detect simple gestures. When tracing Multitouch.supportsGestureEvents it returns false. Same goes for supportsTouchEvents. Is this because Windows wants to use the monitor as a mouse? Google doesn't turn up any useful information about this problem. Note, I have installed the monitor driver from the Acer website.

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ActionScript 3.0 :: How To Have Buttons Have Multitouch

Feb 20, 2011

In IOS flash cs5 how do get it to do multitouchif adobe say that the mouse is like a finger how can you do two fingers when there are only one cursor?

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ActionScript 3.0 :: Multitouch API Not Efficient Enough?

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interested (or proficient) in multitouch technology with AS3I'm currently doing a multitouch project (ya!), in which touch point and gesture detection is required, using the beta multitouch API in flash, the program does compile but there're some deadly issues about it:

1. The program(in swf form or windows projector form) lag frequently (about 1-3 times in 10sec) when I'm doing gestures, but it runs withno lagging when I open it by dragging the swf file to IE(and other browsers too), wield. (I'm using win7)2. Swipe gesture is not supported, which makes me really isappointed,by the way, touchEvents and gestureEvents can not be used at the sametime, but I've ever seen some smooth flash programs which apparently allowtouch and gestures, how do they do that?Well, the program is very simple but laggy(except swf in IE, of course), so I don't think the main problem for lagging is my code, I wonder if it's just me or it's the problem of the beta API or Flash player, but it's still not comprehensible

[Code]...

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ActionScript 3.0 :: Multitouch With Movieclip On Stage?

Aug 12, 2011

I've got some problems with a preloader to my flash application. In frame one I've got this code:

stop();
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function loading(e:Event):void {

[code]....

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ActionScript 3.0 :: Multitouch With Movieclip On Stage

Dec 22, 2011

Is possible to rotate, zoom,etc with multitouch class using a movieclip on stage?
I have put this code, but not response at all,
 
import flash.display.StageDisplayState;import flash.display.StageScaleMode;import flash.display.StageAlign;import flash.events.Event;import flash.events.MouseEvent;
import flash.display.Sprite;import flash.events.TransformGestureEvent;import flash.ui.Multitouch;import flash.ui.MultitouchInputMode;

[Code]....

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ActionScript 3.0 :: Rotate In Multitouch Does Not Work Properly

Dec 16, 2011

When I use the code below to rotate a image with multitouch screen I rotate but on a corner. how to rotate in the center of the image? 

import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;

[Code]....

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Professional :: Flash Caches The Base Class Of A Linkaged Class?

Jun 22, 2010

I have this Fla which contains a symbol that is linkaged to a certain class that is in my project. That class inherites a base class named CMovieClip which resides in one of the libraries that is in the class path (and inherites from MovieClip).Of some reason, every change that I do in the base class doesn't seem to influence the resulting linkaged class, much as if this library is cached somewhere that I can't feagure out.I tried to create the same conditions in a separate Fla but it does not repeat the issue.I tried to duplicate the symbol but the issue isn't solved that way.

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Professional :: Shuffling Class - Error: "5000: The Class 'Shuffle' Must Subclass 'flash.display.MovieClip'

Jul 28, 2010

I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
 
[Code]....

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ActionScript 3.0 :: MultiTouch - EnterFrame Not Updating Coordinates Of Mouse

Mar 15, 2011

PHP Code:
private function thumb_dragStart(e:TouchEvent):void {
StartstageX = mouseX;
prevX = mouseX;
addEventListener(Event.ENTER_FRAME,checkMouseDir);
addEventListener(TouchEvent.MOUSE_UP, dragStop);
function checkMouseDir(e:Event):void {

I am trying to use the ENTER_FRAME to update the coordinate of my mouse when the mouse click is down but when I extend to touch, the enter frame doesn't seems to work, because my mouse is no more on that stage, the enter frame cannot locate the movement of my mouse on the SimTouch neither on CCV. What other method I should use so that I can check the coordinate of my mouse or finger movement on the flash platform?

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Flex :: Develop An Online Multitouch Scrum-board / Flex Or Silverlight?

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My company want to develop an online multitouch scrumboard for our scrumteams. We are still in doubt between flex and silverlight as platform for the application. (don't want to fire a hole new flex vs. silverlight discussion again) Installation rate & platform independence are not critical to us, because it's just for teammembers and only windows 7 enables multitouch events in flash or silverlight.We would like some pros/cons specifically for this project (multitouch, rich user interface, integration with backends).[code]

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Professional :: Import A Custom Class Using CS4 Flash

Jun 17, 2010

I created two custom class called fooClass.as and HelloClass.as Then I want to import both of these Custom Classes in my WorkSpace.fla file
 
so I do the following I open up my WorkSpace.fla file Press F9 to open up the actionScript panel in FrameOne LayerOne and I type in

import fooClass
import HelloClass
 
then I want to start using these two classes so I do the following
 
var work:fooClass = new fooClass();
var space:HelloClass = new HelloClass();
 
Technically speaking when I type in var work: I should see list of classes inside the library including my custom Class fooClass and HelloClass However after the colon I see other build in classes but not fooClass.
 
It works in CS5 but not CS4. How do I get to work it in CS4 so that I can use the custom class I created to show up in the library.

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Professional :: Scope Of Class Created In Flash?

Sep 14, 2010

What is the scope of a class created in Flash? If you create a class on the main timeline, can you use it anywhere in your project? If you use your class in a a movieclip, can you use that class outside of the movie clip?

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Actionscript 3 :: Use Some Class In Mx ,spark Libary In Flash Professional CS5?

Feb 9, 2012

I used some class belong to mx and spark libary, but when I try to import them compiler throws an error Library not found.Definition mx.controls:VideoDisplay could not be found.Definition mx.core:UIComponent could not be found.How can I import it to my project?

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Professional :: Copying A Class - Frame 4's Class Doesn't Work?

Oct 3, 2011

I copied my actions from frame 3 to frame 4 and frame 4's class doesn't work when frame 3's class works fine and normal, here is the source code:

Frame 3: 
stop();
var rowNum:int = 10;
for (var i:int=0; i<rowNum; i++)[code]....

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Professional :: Accessing A Variable Defined In One Class From Another Class

Mar 14, 2011

I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]

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Professional :: Accessing A Variable Defined In One Class From Another Class?

Mar 14, 2011

I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem  to be working for me

package  jab.enemy
{
import flash.display.MovieClip;

[code].....

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Professional :: Accessing Timeline From Class Loaded Into Doc Class?

Jun 12, 2011

I can't find a way to directly access a MC (or textfield, etc) on the timeline from a Class loaded into my Document Class. No problem from the Doc Class, but can't do it directly from the loaded Class. Is there a trick to essentiall extend the Doc Class AS from another external class?

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Professional :: Create An Instance Of The Class In Flash No Textfield Is Appearing?

Oct 20, 2010

I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........

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Professional :: Modify An Instance's Class Propriety Directly In Flash?

Jan 27, 2012

If i create a movieclip named player and in this class there is the proprety map(a string) and level(an int); I would like to know if there is a way of modifying these propreties without actionscript when i create an instance of that symbol.For exemple, like you would modify the height and the width of the object in flash, but modify this instance's proprieties instead.

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Flash :: Create A Separate Class Then Create An Object Of That Class Within The Main Class?

May 17, 2011

I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?

When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.

[Code]...

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Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

Jan 29, 2012

If I have three classes:

public class Example {
public function Example () {
}[code]............

You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like

function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()

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ActionScript 3.0 :: Class Linkage - Generic Class Accessible To All MovieClips From Within Flash?

Feb 23, 2011

Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();

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Actionscript 3 :: Flash CS5 Reference A Display Object From A Class Other Than The Document Class

Jul 28, 2011

Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:

stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)

[Code]...

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ActionScript 3.0 :: 5000: The Class 'fla.class' Must Subclass 'flash.display.MovieClip'?

Jun 24, 2009

And i cant figure it out.the "my.fla.class"content looks like this

Code:
package my_fla
{

[code].....

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ActionScript 3.0 :: Flash Image Won't Load From Class Referenced By The Main Class

Jul 25, 2011

why my image won't load when I have it's class referenced from the document class rather that being in the document class?

This produces no errors and the second class traces the note, but it doesn't load the image.

// ----- Main Class
package {
import flash.display.Sprite;

[Code]....

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