Flash8 StarDrag But Only Sideways?
May 6, 2010have a movieclip with this script
Code:
onClipEvent (load) {
startDrag("/cursor", true);
[code].....
have a movieclip with this script
Code:
onClipEvent (load) {
startDrag("/cursor", true);
[code].....
In the first class I add a textField tf to a movieClip mc using mc.addChild(tf)
In my second class: I create in an instance of mc and I see that it comes with its appropriate text
I register event listener mc.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
In onMouseDowm function i call event.target.startDrag(); and I get this error
ReferenceError: Error #1069: Property startDrag not found on flash.text.TextField and there is no default value. at SecondClass/onMouseDown()
I think there is something like conflict related to the textField of my movieClip mc.
When I remove mc.addchild(tf) in the first class, the method starDrag() works well (//mc.addchild(tf))
How to resolve this issue, I need the textField with its text on my mc
I made a photo gallery in Actionscript 2 which, if you click on a button, the photos roll in from the side. How can I change that actionscript so the photo(s) come in from the top of the frame down into the frame ie, from above downwards?[code]
View 1 Repliesgot a client that wants an app that will allow users to build something almost identical to an organization chart, dragging information blocks (tree nodes) and attaching them to higher tiered nodes (which are themselves info blocks) and rearranging branches as required. The client doesn have nearly enough budget for us to construct the chart component from scratch so hoping to find a readymade AS3 component that will work with some tweeks
View 1 RepliesI'm using Flash CS3, actionscript 2 to build a site in which I would like to have a line of text animation to slide off the screen, but I'm looking for something similar to almost a 'sideways explosion'.... it will be synched to the sound of a golf club swing, and I'm look for some way to get that instant explosion, with the letters plowing through each other and away as they fade off the page....
View 3 Replieswhy this isn't working?
Code:
changeWidth (quiz_holder, _width + 200, mx.transitions.easing.Strong.easeInOut);
function changeWidth(movName, moveTo, moveType){[code].....
What I want to happen is that the quiz_holder box expands sideways, then when this is finished, it expands lengthways. At the moment it's just getting to the point where it's expanded sideways and then stops?
I maintain two web sites and am reasonably competent in Dreamweaver and Fireworks. Now to get into Flash.I want to produce a banner which shows a flag + Welcome in that language and have about 20 nations to cover. Can anyone please point me to a guide as to how to get this started?
View 1 RepliesI have two frames in a movieclip with a stop in the first. I want a script that makes is so that when you hold down the UP or DOWN arrowkey it jumps to frame 2 but if you drop the UP or DOWN key you go back to frame 1.
View 1 Repliesjust getting the grip around the variables and im experimenting. This is what i have as a variable
money = 1000;
health = 100;
Then i have the dynamic textbox that shows them. works great, and i also have various effect that makes the two go up and down. Here's the problem, or more, how i would like to expand the concept but is stuck on. Right now both variables can go as high and low as possible (of course). Is there something i can add in that script that makes so the money variable can't go below 0. Also is there something i can add so that the Health can't go ABOVE say 500 and when health reaches zero (or a negative) this triggers _root.gotoAndPlay("gameover"); you get what im trying to achive here
I am trying to make an animation in which different layers (=images) come into the stage, then stay in place and other layers move in and stay as well. I have done 2 of the layers so far, converted them into movie clips, tweened them etc. When I run the cursor along the timeline, I see the desired result on the stage, ie everything comes in at the right time and stays in place. However, when I export it to view the film, only the first layer comes in, moves into place and stays there, and then nothing happens, ie the second layer never comes in.
I've tried everything I can think of, moving the layers around etc, and have deleted and redone the whole thing many times in an attempt to fix this, but I simply don't know what is wrong.
So I made an animation a while ago and exported it no problem as an .avi. Recently I've needed to make changes, but whenever I try to export it, it is a blank video.
There is no sound, so I'm not sure whether or not that is working, but the video turns out as just a black movie with the proper length.
When I test it in flash or export it as a .swf, it is fine, only the .avi is the problem.
it is possible for me to add cut-out shapes onto Flash? I have cut them out in photoshop and pasted on a transparent background, but when I open them in Flash the background has changed to white.
View 1 RepliesI have a scrolling image. Like the speed, like everything about it except that the image keeps panning out of sight on either side never to be seen again! What to Doooo??
View 3 RepliesBasicly its simply a world map with a character in the middle. You move around with the arrow keyes (in reality you move the map around and the character stays in the middle) and at certain impact you walk into houses etc etc. To accomplish this i have a movie clip in the middle named "man" and a map movie clip beneath it with the following code:
[Code]...
So far so good and no problems. This is what i need help with: I can't seem to get the "main" map to stop moving at certain points when it impacts the "man". In essence there are lakes and mountains that the character cannot cross when when he hits these i want the speed X to be 0 so to say. Im uploading my example here. It's when the movieclip in the root named "man" hits the purple line in the map movieclip its speed should go 0. Ive tried around with hittests (the code is still in the code) but i can't get it to work.
Is it possible to put variables in an array?
For example:
Code:
var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
i have a fla file in Flash 8 that i use for content center...and i'm trying to load a swf (some photo and text AS3) into it... but it just doesnt want to work... i have tried loadmovie, loadmovienum, none seems to work, the swf file is just not working the content file is working, its the preview.swf that is not,
View 2 RepliesI have a textfile called link with an url-address. I want to load that textfile and have that url instead of "goal" in this code.
knapp.onRelease = function(){
getURL(goal,"_blank");
}
I need the FLV to play only once when a MC is loaded.
When the FLV is still playing, I want it to stop playing when click on any button..
PHP Code:
stop();
// Flash 8, AS2
import mx.video.*;
var flv1:String = "flvs/DrJoy_corner_KevinIntro.flv";
[Code].....
I have designed a website in flash. I tried all the file resolution size like 1024x768 or 800x600 or even 1000x600. Whatever size it is, the webpage doesnt fit on my monitor. Either it is too small or very big.Also I dont want to see any blank white space. How will I fit it exactly on all monitors?
View 2 Repliesi'm trying to use an array to attach up to 4 movie clips, using the same script. My code I'm using to attach looks like:
Code:
if(en<=4){
EA[t] = attachMovie("enemy", "enemy"+t, depth++);
EA[t]._x = random(300);
[Code]....
This part works fine, but what doesn't work is the script I try to add to the movieclips. If i add EA[t]._x += 10, then only the lastly created enemy moves. How do i make it so that all of the enemies move?
I'm using Flash 8, and I'm hoping to work on a platforming game. I'm pretty familiar with programming in general, but Flash is a little confusing for me.What I have at the moment kind of works for generic collisions, but my problem is that it works too well. My player symbol collides with absolutely everything, on every layer, even including text.
Right now my file only has two movie clips, Player, and Bounds, and there's an instance of Player named player_1, and an instance of Bounds named Wall.
For collision checking, I used the following if ( _root.Wall._parent.hitTest( ... ) ) { /*do stuff*/ } and this works well enough, I collide with anything, given that I check in the right place. I'm happy with the way that this works, but is there any way I can confine the collisions to the layer the symbol is currently on? I'd like to design the levels, and just draw the foreground graphics on the layer above, and the background graphics on the layer below.
Using trace, _root.Wall._parent returns level0, which I'm going to guess is maybe the scene? I'm assuming collisions aren't really meant to be handled this way, so if I have to totally redo them, I'll understand, but it would be most convenient for me if I can confine the collisions to only a single layer.
Here is myattempt at using swfobject and alternate content:
Code:
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>[code]........
I seem to be getting closer to this, but I can't get it to NOT resize the swf!
I'm making an game which i want to intergrate acheivements, I've got everything working to an extent but I've isolated code and put it in a test to show my problem. I have a MC called "ach" (without ") and inside that i have another MC called a1 , a2 , a3. They are animated to disappear after say 45 frames. I've put my acheivements on buttons just to test them, but in my game you get them for say playing for 1 hour or collecting all items and some for clicking hidden buttons etc. but when I click the buttons again the acheive MC keeps appearing. I only want it to appear once.This is the code I have got that doesnt work.
Button Code :
Code:
on (release) {
_root.ach.gotoAndStop(3)
}
[code]....
I have created a program that pulls large amounts of data from an XML file. The program works absolutely perfect if I test it in Flash or open it in IE. The problem I have run into is that when I put the program into a webpage using the following code (neither one works), it no longer connects to the XML file. Am I missing something in the code?
PHP Code:
<object width="880" height="800">
<param name="complete_bikes" value="flash/complete_bikes.swf" />
<embed src="flash/complete_bikes.swf" width="880" height="800">
</embed>
[Code]....
i am trying to make a banking system, i have a text box which is called totaltxt, the number is currently set to 0, i press a "50" button, and the total should be 50 right?....but im getting 050 instead,heres my code, i am using AS2 btw
PHP Code:
var bank:Number;
bank.valueOf(totaltxt.text)
[code].....
OK In a previous game on the same AS (2), I made a preloader, the code worked fine, all of the code was isolated on one frame so on another game I copied the frame and pasted into my other game. but the only difference is that one of my games is using flash player 8 (working preloader) and the other is using flash player 6 (not working.) Im using the same code.here is the frame code (all of it on frame):
Code:
var loadingCall:Number = setInterval(preloadSite, 50);
function preloadSite():Void {
[code].....
My variable from the root timeline is not being sent to say a timeline inside a moveclip. This is basically my code:
On root timeline:
Code:
stop();
showred = false;
Inside movieclip instance 'infobox' on timeline:
Code:
stop();
if (showred == false){
play();
}
the showred variable inside the 'infobox' movieclip is not detecting that I set 'showred' to false on the main timeline.
How would I set it up so that I can share a single piece of art across multiple files? My goal is to arrange it so that I can edit the art in the original file and automatically update the art in all files linked to it when published?
For example, I'm working on a character animation where the character appears in many episodes and the episodes are split into many .fla files. If I needed to change the appearance of the character in all of the episodes which are spread across many .fla files, I would I have to do it manually?
I am creating a new site using Flash 8 AS2, I have a question but im not even sure if its possible. I have created (for arguments sake) Main.swf which is made up of a logo, music player and a main window, this main window is a MC called content (content_mc). This loads external SWF files into it.
At the moment when the main.swf file is accesed it automatically fades content_mc window to black then fades back out to display a swf file called 'door.swf' that all loads fine and heres my question --- within door.swf there is a button (door_btn) what i want to happen is when door_btn is clicked I want it to look at the action script listed under the main.swf file and fade out content_mc (currently displying door.swf) then fade back in with the a new swf file i.e room.swf.
So the main.swf file has no buttons on it, all the buttons will be displyed within the swf files loaded into the content MC, when any of these buttons are clicked I want the Main.swf to perfom the transition and disply the new swf file, is this possible ?
The code im using at the moment is as follows: In Main.swf i have a content_MC and transition_MC
Content_mc
Code:
onClipEvent (enterFrame) {
if (!loaded && this._url != _root._url) {
if (this.getBytesLoaded() == this.getBytesTotal()) {
[Code]......
I know ive got to put some code into the external swf files but i dont know what ?
Got a WordPress site and embedded Flash navigation which is showing fine on the home page in IE, but not translated across to the other pages. All pages show fine in Google Chrome and Firefox, what the issue could be with IE? [URL]
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