Flash8 :: SCROLL Keeps ROLLing On
Apr 21, 2009I have a scrolling image. Like the speed, like everything about it except that the image keeps panning out of sight on either side never to be seen again! What to Doooo??
View 3 RepliesI have a scrolling image. Like the speed, like everything about it except that the image keeps panning out of sight on either side never to be seen again! What to Doooo??
View 3 RepliesI am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
View 1 RepliesI've got a dynamic vertical scrolling gallery which works fine except for one small thing. There is lots of space underneath the last item in the gallery which shouldn't be there... [URL] I can't for the life of me figure out why the extra space is there at the bottom...
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I have a 700px heigh movie, which makes the browser scrollbar appear on most resolutions. If I focus on the html part the mouse wheel works fine; however if I bring the focus to the flash movie (simply clicking on it) it doesn't work anymore! This started to happen when I added the numericStepper component to the stage even if the focus is not on it.
else I'm going to get my hears pulled by the flash-accessibility-sucks people.
My MC button is now working as expected with one problem... when I click the mouse button when over a MC button then roll the mouse off the button and release the mouse button, the button stays 'hilighted' (in frame 3 of the button MC) until you roll the mouse over it again.I'd like it to stay highlighted only as long as the cursor is over the button and the mouse button is held down...when you roll the mouse cursor off the button it should release it and send it back to frame one of the button MC. Does that make sense?Here is the code:
btn1.onRollOver = function() {
this.gotoAndStop(2); //highlites the button
this.dt.text = menuArray[0][0];
[code].....
i need to do another one, exactly the same, but it will have a rolling picture (4) when 1 button is rolled over.
I can set it up to fade in when the mouse rolls over, but i am just wandering how to set it that i can make 4 images fade in after eachother after a space of about 3 seconds. If you need code i am more then happy to give what i have at the moment. i am assuming i will need a timer in there but i am not very good at AS3.0 so i do not know how to write it
I have two movieclips; mc1 & mc2. When rolling over mc1 I'd like to change the alpha level of mc2 to 50%.
View 2 RepliesI have several flash based lessons that I have created that are being distributed online to several companies. Each lesson has a video that is played within the lesson through the flvplayback control. The videos were supplied by a third party and some of the videos are encoded at 384K and some are at 568K.
One company that is attempting to view the lessons is seeing the following behavior. The video plays for approximately 20 seconds then suddenly the video drops out and the audio continues to play. With the audio still playing the video scrubber rolls back and attempts to start the video again but all that comes through is the audio track again. Now there are 2 instances of the audio playing with no video. This happens a third time and finally keeps going until all the audio is played out.
The IT staff at the company has showed me a fiddler log that shows the flash player making a connection out to Akamai to retrieve the video and then rolling from port 80 to port 1935 and finally to port 443. This would explain the three audio tracks playing
I have read that the flash player will attempt to gather the stream from the stated rtmp location and then if it encounters an issue with a proxy or firewall it will attempt the other ports.So I am not sure if there is anything I can do by design or programatically to alleviate this issue. It appears to me that the company attempting to view this video has some kind of bandwidth throttling program in place that is kicking off this behavior in the flash player.
Is it possible to prevent the flash player from making the three attempts? Would a sudden cut of bandwidth prompt the player to attempt to roll to another port if a network load balancing program suddenly kicked in? If it is bandwidth is that why the audio stream continues to play because there is enough bandwidth for the audio track to get through, but not the video?
I have attached a screen shot of the sniffer output so you can see the rolling ports thing.
Attachments:
networkSniffer.gif
(33.7 K)
I want to make an e-card for a marriage in flash. The card opens from the top. How do i give an effect of the card being opened on click? or even the card being opened automatically!
View 1 RepliesI am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
View 7 RepliesMy goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0);
mc.graphics.drawRect(0,0,50,50);
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There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
I'm trying to do this: When I roll over a button, an image appears. I have three buttons and 1 image per button that corresponds with it. When I roll out, the image disappears. I have most of it figured out, but the part that gets me is how to make each button correspond to one image. Right now when I roll over all three buttons, it only shows the image the first button should.
View 2 RepliesI have a menu with buttons at the bottom of my page, and I want to have a textfield with info about each of the buttons.When you roll over on of the buttons, the info comes up, and when you roll over the next, that info replaces the other one. Standard thing. My buttons is inside a movieclip on the page where I want the info.
View 3 RepliesWhat code would I apply to a movie clip to make it rotate on one end according to the angle (location) of the mouse.
View 6 RepliesI use this smooth, nice (and simple) image gallery, and I am very happy with it. However sometimes some of the images stops when rolling in, and I have to press Fw again to jump to the next one. I can't figure out where the bug lies, as I mentioned it appears rarely but it blows up the whole thing.
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i'm trying to learn some AS. Now i made some simple code which should bring the alpha down step by step, en bring it back up when rolling outside.
[Code]...
this is the part for alpha down as you can see, but i think this goes way to fast. how can i slow this progress down?
I'm trying to create a horizontal drop-down (well, sliding in actually) menu bar that expands to stage when rolling over it, and collapsing in when rolling-out. Problem is, when I roll-over one of the buttons in the menu, flash thinks I'm rolling out from the area that was supposed to trigger the menu in.I have attached the file I'm working on (hopefully the most accurate one, as I tried dozens of solutions and wasn't very careful with naming...
View 4 RepliesCan i hide or make a MC invisible when rolling out from a button or another MC?
View 8 RepliesI'm a flash newb and want to be able to create a rolling product feature as on Barnes and Noble's homepage. http:[url].....I'm sure there's probably already movies or tutorials on this but don't really even know where to look.
View 1 Replieshave the indicator arrow go to the button that was last clicked after rolling out of the menu.I have lost track of what all i have tried.URL...
View 1 Repliesi have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
View 1 RepliesI was visiting this site mentioned in a book about flash we sites [URL]. and i really got curious about the effect of the picture in the background. when you roll over the area they practically have an alpha tween...but i think it's not just alpha tween...i noticed that the brightest parts of the image you have rolling over are also the darkest when the Tween begin. is kind of "selective alphaTween"?.
View 2 RepliesIm trying to make a cursor display when rolling over a movieclip only between a specific range of frames. with this code the cursor shows up in the range of frames but doesnt follow the mouse, and the mouse pointe ris visible
Code:
thisFrame = _root._currentframe;
if (thisFrame > 50) {
if (thisFrame < 90) {
[Code].....
Is there a code that will make the scroll pane operate with input from the mouse's scroll wheel?
View 2 RepliesI have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
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I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false");
bar.useHandCursor = dragger.useHandCursor=false;
space = 5;[code].....
I have one more script in that only mouse drag works i want also scroll works on mouse over event.
onClipEvent(load)
{
buttonSize = 0;[code]..........
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat;
var tlc:TileList;[code]........
How do make a movieclip visible false when a scroll bar starts to scroll?
//I tried this and had no luck.
this.onEnterFrame = function(){
obj_mc._visible=false;
}
is there anyway when i use scroll bar component in flash... how do i make it so that i can be controlled by your mouse scroll button.. thing.... ( if its possible )
View 3 Replies