I've developed a website and on the home page there is a series of css/ javascript dropdown hyperlinks. Some of these hyperlinks display a popup menu of further links on mousemover. Immediately below the hyperlinks is a small flash movie.
The problem is, when you mouseover the links and it displays the popup links, the flash movie appears OVER the drop links.
Is there a way I can either send the flash movie to the back using some kind of 'send to back' option like there is in dreamweaver? Surely I don't have to restructure my page to allow for this?
i just started learning flash. Anyways, I have a movieclip that is removed when i quit the game from the menu e.g. removeChild(character). When i press "start" on the menu, i would like the character to re-appear. How can i add him again ONLY if he's been deleted?
How can I save information created by an array in flash to an XML file and then bring it back info another flash movie?
THe basic idea of what I want to do is have a bunch of checkboxes that when ticked add an item to an array the array can then be saved and I can pick up the information to be used in another part of the site.
Is there any way to make a clicked movie clip go to front, and then when released, go back to it's original position?
I've been reading about swapDepths and a few functions that allow to bring to front the MC, but nothing to return them to their original positions between the layers.
Can this be done? Or is it any way to make it look as it?
The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
I have a made function to control the alpha of a few squares. The function looks like this:
[Code]....
I know that I can call that function for one mc with: [AS]fadeSq (square1, 0, 4);[/AS] But is it also posibe to call the function for let's say seven mc's at once. I mean without writing seven lines of scrip?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I have a scrolling image. Like the speed, like everything about it except that the image keeps panning out of sight on either side never to be seen again! What to Doooo??
My MC button is now working as expected with one problem... when I click the mouse button when over a MC button then roll the mouse off the button and release the mouse button, the button stays 'hilighted' (in frame 3 of the button MC) until you roll the mouse over it again.I'd like it to stay highlighted only as long as the cursor is over the button and the mouse button is held down...when you roll the mouse cursor off the button it should release it and send it back to frame one of the button MC. Does that make sense?Here is the code:
i need to do another one, exactly the same, but it will have a rolling picture (4) when 1 button is rolled over.
I can set it up to fade in when the mouse rolls over, but i am just wandering how to set it that i can make 4 images fade in after eachother after a space of about 3 seconds. If you need code i am more then happy to give what i have at the moment. i am assuming i will need a timer in there but i am not very good at AS3.0 so i do not know how to write it
I have several flash based lessons that I have created that are being distributed online to several companies. Each lesson has a video that is played within the lesson through the flvplayback control. The videos were supplied by a third party and some of the videos are encoded at 384K and some are at 568K.
One company that is attempting to view the lessons is seeing the following behavior. The video plays for approximately 20 seconds then suddenly the video drops out and the audio continues to play. With the audio still playing the video scrubber rolls back and attempts to start the video again but all that comes through is the audio track again. Now there are 2 instances of the audio playing with no video. This happens a third time and finally keeps going until all the audio is played out.
The IT staff at the company has showed me a fiddler log that shows the flash player making a connection out to Akamai to retrieve the video and then rolling from port 80 to port 1935 and finally to port 443. This would explain the three audio tracks playing
I have read that the flash player will attempt to gather the stream from the stated rtmp location and then if it encounters an issue with a proxy or firewall it will attempt the other ports.So I am not sure if there is anything I can do by design or programatically to alleviate this issue. It appears to me that the company attempting to view this video has some kind of bandwidth throttling program in place that is kicking off this behavior in the flash player.
Is it possible to prevent the flash player from making the three attempts? Would a sudden cut of bandwidth prompt the player to attempt to roll to another port if a network load balancing program suddenly kicked in? If it is bandwidth is that why the audio stream continues to play because there is enough bandwidth for the audio track to get through, but not the video?
I have attached a screen shot of the sniffer output so you can see the rolling ports thing.
I want to make an e-card for a marriage in flash. The card opens from the top. How do i give an effect of the card being opened on click? or even the card being opened automatically!
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
I'm trying to do this: When I roll over a button, an image appears. I have three buttons and 1 image per button that corresponds with it. When I roll out, the image disappears. I have most of it figured out, but the part that gets me is how to make each button correspond to one image. Right now when I roll over all three buttons, it only shows the image the first button should.
I have a menu with buttons at the bottom of my page, and I want to have a textfield with info about each of the buttons.When you roll over on of the buttons, the info comes up, and when you roll over the next, that info replaces the other one. Standard thing. My buttons is inside a movieclip on the page where I want the info.
I use this smooth, nice (and simple) image gallery, and I am very happy with it. However sometimes some of the images stops when rolling in, and I have to press Fw again to jump to the next one. I can't figure out where the bug lies, as I mentioned it appears rarely but it blows up the whole thing.
I'm trying to create a horizontal drop-down (well, sliding in actually) menu bar that expands to stage when rolling over it, and collapsing in when rolling-out. Problem is, when I roll-over one of the buttons in the menu, flash thinks I'm rolling out from the area that was supposed to trigger the menu in.I have attached the file I'm working on (hopefully the most accurate one, as I tried dozens of solutions and wasn't very careful with naming...
I'm a flash newb and want to be able to create a rolling product feature as on Barnes and Noble's homepage. http:[url].....I'm sure there's probably already movies or tutorials on this but don't really even know where to look.
i have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
I was visiting this site mentioned in a book about flash we sites [URL]. and i really got curious about the effect of the picture in the background. when you roll over the area they practically have an alpha tween...but i think it's not just alpha tween...i noticed that the brightest parts of the image you have rolling over are also the darkest when the Tween begin. is kind of "selective alphaTween"?.