Actionscript 3 :: Flash Removing A Child - Bring It Back?
Mar 31, 2011
i just started learning flash. Anyways, I have a movieclip that is removed when i quit the game from the menu e.g. removeChild(character). When i press "start" on the menu, i would like the character to re-appear. How can i add him again ONLY if he's been deleted?
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Oct 11, 2009
How can I save information created by an array in flash to an XML file and then bring it back info another flash movie?
THe basic idea of what I want to do is have a bunch of checkboxes that when ticked add an item to an array the array can then be saved and I can pick up the information to be used in another part of the site.
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Mar 5, 2008
I've developed a website and on the home page there is a series of css/ javascript dropdown hyperlinks. Some of these hyperlinks display a popup menu of further links on mousemover. Immediately below the hyperlinks is a small flash movie.
The problem is, when you mouseover the links and it displays the popup links, the flash movie appears OVER the drop links.
Is there a way I can either send the flash movie to the back using some kind of 'send to back' option like there is in dreamweaver? Surely I don't have to restructure my page to allow for this?
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Mar 1, 2005
i'm trying to learn some AS. Now i made some simple code which should bring the alpha down step by step, en bring it back up when rolling outside.
[Code]...
this is the part for alpha down as you can see, but i think this goes way to fast. how can i slow this progress down?
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Jun 19, 2007
How to make a "back button", that would bring me to the frame that I last visited.
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Jan 15, 2009
Is there any way to make a clicked movie clip go to front, and then when released, go back to it's original position?
I've been reading about swapDepths and a few functions that allow to bring to front the MC, but nothing to return them to their original positions between the layers.
Can this be done? Or is it any way to make it look as it?
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Jun 24, 2010
I have a relatively simple drag and drop function. When the target is hit, the shape stays on it. Otherwise, it goes back to its original place.
ActionScript Code:
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
[Code] .....
The slide function is supposed to bring the shape back to its origin (passx and passy are the coordinates), through an Enterframe event. It works fine, but it only works once. And if I drop the shape, if I pick it up again, it's impossible to "cancel" this action (which means the shape keeps going back to the origin). I tried removeEventListener but no luck.
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May 12, 2010
I have created 2 sprites each containing a dynamic text field child. I then add this as a child of the stage. (I have done this in order to make the text clickable with a hand cursor on mouseover)It loads in fine, I just run into problems when trying to REMOVE it the sprite containing the text."ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller."Sections concerned in red:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]........
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Feb 12, 2012
I have two classes, one called car, one called game. When the user drives a car off the map, i wish to remove the car from the map, do some fiddling with vars (lifes etc) and then re-add the child.But i get the following error #1009: Cannot access a property or method of a null object reference.. I think it is because the car class is still trying to control the car even though it is being removed.
Car Class
Code:
package
{
// IMPORT ANY CLASSES OR LIBRARIES
import flash.display.MovieClip;
[code]....
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Feb 19, 2012
having trouble removing loaded child object b4 loading a new one i can load a child object with this script if button is pressed:
[Code]...
but having difficulty unloading child object when just that mc_char.btn_darkangel button is pressed. Cause otherwise it just adds another instance then another and another and the different instances kinda pile ontop of each other my question is how can i incorporate removeChild script so that mc_char.btn_darkangel doesn't just pile instances of image ontop of each other
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Mar 14, 2012
I can't get the maxDisplayedLines to truncate the text at the end of my RichText object. It comes up with Error #2007 Paramater child must be non-null but I don't have a clue what would be null. The text I'm displaying is coming from textflow
textFlow="{TextConverter.importToFlow(rdesc, TextConverter.TEXT_FIELD_HTML_FORMAT)}"
and everything displays fine, even the thumbnails until I try to set the max lines. This is for mobile by the way.
the error is
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at flashx.textLayout.factory::TextFlowTextLineFactory/callbackWithTextLines()[C:Vellumranchesv22.0devoutputopenSource extLayoutsrcflashx extLayoutfactoryTextFlowTextLineFactory.as:267]
[code]....
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Nov 17, 2004
i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
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Nov 17, 2004
i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
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Aug 4, 2009
However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.
Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{
[code]....
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Jan 25, 2010
bring my correct uiloader/swf to the front/into focus when the relevant list item is triggered? This is my code at the moment
Code: Select allimport fl.containers.UILoader;
import fl.controls.List;
var list1:List = new List();[code]........
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Feb 2, 2009
Im using the following code to create a mc from a template iv made stored in the library:
var galleryThumbs:MovieClip = new contentTemplate();
galleryThumbs.x = 710;
galleryThumbs.name = "galleryThumbs";[code].........
that all works fine but then im trying to remove it with this, with no success:
if (galleryBox){
removeChild(galleryThumbs);
}
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Aug 10, 2011
Here it is:
var ZombieInstanceTimerL:Timer = new Timer(8000,60);
ZombieInstanceTimerL.addEventListener(TimerEvent.TIMER, ZombieTimerLfunction);
ZombieInstanceTimerL.start();
[Code]....
Basicly im first setting a timer of 8 seconds for a zombie to sprawn then it sets the properties and then using the addChild method it adds the zombie every 8 seconds. then i made the zombie move but as if it hits the character i make it stop and go to the attacking scene which is frame 4 and then when it isnt hitting it, it goes back to frame 2 which is walking,, then i made a Zombie death code which works by in the zombie attack class it has hittests for all the weapons and it reduces a varible in a GlobalVaribles class the varible is called ZombieHP and here it says if ZombieHP is below 1 it should go to 3 which is the death scene and add a point to the score but the hp and gotoAndStop affects all of the zombies so when it hits one they all die how can i make it so only the one its hitting can be affected..
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Feb 8, 2010
I'm trying to remove an instance by name, that was previously captured when it was created. (in a property)
ActionScript Code:
trace(this._blockInstance); //returns instance name, eg "instance203"
But when i try to combine that with the removeChild method, it don't work.
ActionScript Code:
this.removeChild(getChildByName(this._blockInstance));
error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Board/boardBlockClick()
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Jan 8, 2012
I've run into a problem when trying to move one of my sprites from the stage when it dies.So far what I'm having to do is call the Death method from the main class, which then goes to the Enemy Class in order to play the animation, once the animation has reached the last frame an event is triggered which is situated in the main frame which then removes the now dead enemy from the stage. However it doesn't appear to be able to target the child which I want removed =/Main Class:
Code:
private function hitCheck(e:Event = null):void{
var samuraiPos:Number = SamuraiChar.samuraiPos();
[code].....
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Oct 6, 2010
Have a rather bizarre issue with Flex throwing an error when teh application is running in the background. I use Selenium and SeleniumFlexApi to run various tests against my app. If the browser window is in the foreground or any part of it is visible to teh screen, the test pass as expected. However, if the window is in the background and not visible, I am getting the following error in 1 part of my app.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. I have a VBOX that creates a number of children and then upon creationComplete(or UpdateComplete, I've tried both) it then needs to remove any of the children that are not visible. Each child has a listener for CreationComplete which checks if the child is visible and if not, adds it to an array which is iterated over when the parent UpdateComplete is fired. I cant seem to find any reason for this behavior and am curious if its an issue with the Flex Component LifeCycle.
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Jan 26, 2009
In my document class I have assigned the root of fla to theRoot movieclip as theRoot = MovieClip(this.root); And as my program proceeds I have added several childs to theRoot. Now at the end of my program I need to delete all the childs of theRoot. So,how can I do this without individually deleting single childs.
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Oct 2, 2009
I have these lines of code on frame 55 on the Main Timeline that generates the contact Form :
ActionScript Code:
import com.warmforestflash.ContactForm;
var contactForm:ContactForm = new ContactForm();
contactForm.x = -200;
[Code].....
My problem is, that I want the contact Form to be deleted everytime I change the frame means --> everytime I go to another subpage of the homepage.
So I would need a script to check for instances of the contact Form class on every subpage-frame and to delete them if present.
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Nov 11, 2010
When I put in this code
ActionScript Code:
stage.removeChild(dementorBlack);
it doesnt work as it says it cannot find dementorBlack basically.Here's my .as file where all this is going on.
ActionScript Code:
//the directory structure to this file
package [code].....
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Nov 28, 2010
I'm trying to create s simple website by using flash. My idea was to have a series of buttons that when i click will add a child to my stage. Now my problem is that i can only figure how to remove that child again by clicking the same button, i would like that the child could be removed by clicking any given button.
Below you see the code for two of my buttons. It is basically made up of the snippets from Flash CS5. I've restricted the amount of children thath can be added, so that no two subpages (children) can be added at the same time. When i add the child by pressing a button the child will be the seventh child on the stage. Is it possible to then make a piece of code for the button so that given a child number seven is already at the stage this will be removed?
ActionScript Code:
infobtn.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_info);
var fl_Loader:InfoPage = new InfoPage();
var fl_ToLoad:Boolean = true;
[code]....
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Jan 2, 2012
I have a main_mc that loads and external xml slideshow on frame 1 via this code:
ActionScript Code:
stop();
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code].....
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Jul 24, 2009
I have written this little script, as i want to remove some of the text fields that are currently contained within the Display Objec, however it does not like to see the TextField as a varaible name. How would i convert the object from an array to become a textfield that can be removed, after being added through
addChild()
This is the script
var delayHeading:Number = 1500;var repeatHeading:int = 1;var setShow:Timer = new Timer(delayHeading, repeatHeading);setShow.start();setShow.addEventListener(TimerEvent.TIMER_COMPLETE, maybeLater);
[Code].....
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Aug 12, 2009
I'm having a problem removing a child from the stage that is added dynamically. Shouldn't this work...
[Code]....
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Feb 2, 2011
so here goes the description of what i'm (trying) to make : i want to make a slideshow with AS 3, it will load external image which the location will be written in xml after it has load all the image it will play by itself and change beetwen image with transition.. well i manage to : read the xml, load the picture one by one and convert it into a bitmap tipeafter convert it to a bitmap tipe data i save it into an arrayafter all the image has been laoded , converted into bitmap and saved into array to display the image itself i first add the the image which has been save into the array to the container that i specially made to hold this (well actually because transition manager can only have effect on MovieClip).
myMCContainer.addChild(myImageArray[imageIndex]); that's how i display it (of course i have added "myMCContainer to the stage").
well the real problem is when i tried to use remove child fo myMCContainer it give me error #2025, and when i tried to check number of child that myMCContainer has it returned 0 even after adding the image...
[Code]...
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Oct 5, 2009
I got a Homepage set up and I have a Contact Form on Frame 55 of my main movie clip.The form is created on runtime using AS with the following code:
ActionScript Code:
import com.warmforestflash.ContactForm;
var contactForm:ContactForm = new ContactForm();
[code].....
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Nov 9, 2009
I have 4 separate photogalleries, they are all swfs called by buttons with UI loaders attached. The problem is when one is called the loader remains on the stage I need to be able to remove any loader on stage BEFORE calling another page weather its a photogallery or not.Easiest explanation is how I used to do it in AS2 example 2 btns /2 load separate swfs into level1 on each btn I would have
unLoadMovie(1)
LoadMovie (xxx.swf) 1
I need to do the same thing in AS3 Also, do I need to use separate loaders or can I use one loader and instance names? Below is the code I have now (btns are in two areas)
main timeline btns (all btns except photogallaries)
stop();
home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
[code]....
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