Actionscript 3.0 :: Change Text When Rolling Over Buttons?
Apr 10, 2009
I have a menu with buttons at the bottom of my page, and I want to have a textfield with info about each of the buttons.When you roll over on of the buttons, the info comes up, and when you roll over the next, that info replaces the other one. Standard thing. My buttons is inside a movieclip on the page where I want the info.
I'm trying to create a horizontal drop-down (well, sliding in actually) menu bar that expands to stage when rolling over it, and collapsing in when rolling-out. Problem is, when I roll-over one of the buttons in the menu, flash thinks I'm rolling out from the area that was supposed to trigger the menu in.I have attached the file I'm working on (hopefully the most accurate one, as I tried dozens of solutions and wasn't very careful with naming...
I want to make some buttons and use the buttons.fla library. The button is inserted and given an instance name. A second button is inserted (same kind) and given a new instance name. But when I am trying to change the label text in one of my buttons the text is changing on the other button as well. I believed they where separate instances?
I want to populate a series of buttons from and external text file but unsure of how to do so. Lets say I have 5 buttons. Each one with a Var (Target1, Target2, Target3, etc.). How do I change the text on those buttons from and external text file?
I have a created one complex button that I intend to use more than one. When I copy-paste the buttons in CS3 and try to change the text of just one, the text of every buttons is changed.I right-click on the button and select "duplication symbol" to change the features of the button independantly of the others. However the text never gets duplicated and all of my buttons show hte same text.
All my image buttons show a "home" tool tip when the cursor sits over them in the SWF file.How do I change the tool tip (or alt ) text on graphic buttons in Flash CS4?
I'm using a Loadvars to change a text field with buttons, and would like a transition between the text field changes. I have an MC for the transition that moves a block to cover the text at label "up" and one to come down, revealing the new text at label "down". so i did
but the problem is that all those actions happen at once, the text changes before it is covered and the transition MC spazzes out because it doesn't know which to goto first. Is there I can set this function up to be more ordered, so it plays "up" and THEN loads the text, and THEN goes down.
I am working on project as under:on first step ( screen) there are 2 text fieldsuser inserts text in a field and on the second text field same text appear as he typeshe clicks on a button to go to step 2On the second step he has the written text from previous screen and buttons to change font, colors and position of the text box.
on first step (screen) there are 2 text fields user inserts text in a field and on the second text field same text appear as he types. he clicks on a button to go to step 2 On the second step he has the written text from previous screen and buttons to change font, colors and position of the text box.
I have a scrolling image. Like the speed, like everything about it except that the image keeps panning out of sight on either side never to be seen again! What to Doooo??
My MC button is now working as expected with one problem... when I click the mouse button when over a MC button then roll the mouse off the button and release the mouse button, the button stays 'hilighted' (in frame 3 of the button MC) until you roll the mouse over it again.I'd like it to stay highlighted only as long as the cursor is over the button and the mouse button is held down...when you roll the mouse cursor off the button it should release it and send it back to frame one of the button MC. Does that make sense?Here is the code:
i need to do another one, exactly the same, but it will have a rolling picture (4) when 1 button is rolled over.
I can set it up to fade in when the mouse rolls over, but i am just wandering how to set it that i can make 4 images fade in after eachother after a space of about 3 seconds. If you need code i am more then happy to give what i have at the moment. i am assuming i will need a timer in there but i am not very good at AS3.0 so i do not know how to write it
I have several flash based lessons that I have created that are being distributed online to several companies. Each lesson has a video that is played within the lesson through the flvplayback control. The videos were supplied by a third party and some of the videos are encoded at 384K and some are at 568K.
One company that is attempting to view the lessons is seeing the following behavior. The video plays for approximately 20 seconds then suddenly the video drops out and the audio continues to play. With the audio still playing the video scrubber rolls back and attempts to start the video again but all that comes through is the audio track again. Now there are 2 instances of the audio playing with no video. This happens a third time and finally keeps going until all the audio is played out.
The IT staff at the company has showed me a fiddler log that shows the flash player making a connection out to Akamai to retrieve the video and then rolling from port 80 to port 1935 and finally to port 443. This would explain the three audio tracks playing
I have read that the flash player will attempt to gather the stream from the stated rtmp location and then if it encounters an issue with a proxy or firewall it will attempt the other ports.So I am not sure if there is anything I can do by design or programatically to alleviate this issue. It appears to me that the company attempting to view this video has some kind of bandwidth throttling program in place that is kicking off this behavior in the flash player.
Is it possible to prevent the flash player from making the three attempts? Would a sudden cut of bandwidth prompt the player to attempt to roll to another port if a network load balancing program suddenly kicked in? If it is bandwidth is that why the audio stream continues to play because there is enough bandwidth for the audio track to get through, but not the video?
I have attached a screen shot of the sniffer output so you can see the rolling ports thing.
I want to make an e-card for a marriage in flash. The card opens from the top. How do i give an effect of the card being opened on click? or even the card being opened automatically!
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
My goal is to simply have the cursor swap to be a hand (pointer) when I roll over a MovieClip. Obviously I could use SimpleButton, but the situation is that I have some enemies that are obviously MovieClips, and when I select an ability to use I want the mouse to show as a pointer when I roll over them.
I assumed this would work:
var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(0,0,50,50);
[Code].....
There are workarounds such as adding a button into the enemy MovieClip and then removing it. Just seems there's an inbuilt way I'm missing.
I'm trying to do this: When I roll over a button, an image appears. I have three buttons and 1 image per button that corresponds with it. When I roll out, the image disappears. I have most of it figured out, but the part that gets me is how to make each button correspond to one image. Right now when I roll over all three buttons, it only shows the image the first button should.
I use this smooth, nice (and simple) image gallery, and I am very happy with it. However sometimes some of the images stops when rolling in, and I have to press Fw again to jump to the next one. I can't figure out where the bug lies, as I mentioned it appears rarely but it blows up the whole thing.
I'm a flash newb and want to be able to create a rolling product feature as on Barnes and Noble's homepage. http:[url].....I'm sure there's probably already movies or tutorials on this but don't really even know where to look.
i have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
I was visiting this site mentioned in a book about flash we sites [URL]. and i really got curious about the effect of the picture in the background. when you roll over the area they practically have an alpha tween...but i think it's not just alpha tween...i noticed that the brightest parts of the image you have rolling over are also the darkest when the Tween begin. is kind of "selective alphaTween"?.
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
Im trying to make a cursor display when rolling over a movieclip only between a specific range of frames. with this code the cursor shows up in the range of frames but doesnt follow the mouse, and the mouse pointe ris visible
Code: thisFrame = _root._currentframe; if (thisFrame > 50) { if (thisFrame < 90) {