Flex :: MXML Views - Passing Dependencies Into Constructor Of Classes
Oct 6, 2009
I'm used to building applications using pure AS3. I always pass dependencies into the constructor of classes I make, but this method seems to not work out well for Flex MXML views. It seems like I should define setters on the MXML class, which map to attributes in the tag/class instantiation. But using this method I cannot specify which properties are required and in what order I expect them etc. What is the preferred method to give a Flex view it's dependencies?
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Jun 15, 2010
I have several Flex applications in a project, and I would like to know if there's a way to get a list of the classes (and ideally, other assets) that are being compiled into each one. I want an easy way of making sure I've kept things separate and there aren't unnecessary dependencies. Any ideas? I'm running Flash Builder 4.
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Dec 14, 2010
I'm looking to create a flashBuilder document which uses seperate MXML files as "views" which are controlled by states - I believe it's a design pattern of sorts but I'm relatively new to FlashBuilder. I was wondering if anyone knew what design pattern it was and if I can be pointed in the direction of some good references! FYI I'm looking into using FlashBuilder to design Android apps
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Mar 19, 2011
how I would pass a value to "SelectedChild" in ViewStack:
In the example below, I am trying to set a public property in a form called "register" after I have navigated there from another form called "login".
The result I get seems to be a compilation error:
Error: Access of possibly undefined property pagename through a reference
with static type mx.core:INavigatorContent.
vsMain.selectedChild.pagename = "register page";
[Code]....
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Apr 18, 2011
I have a project that has 4 views where I'm using the tabBar with viewStack/NavigatorContent. I have a couple HTTPServices set up gathering the XML and converting to Bindable ArrayCollections. When and how is the best way to pass that data to such things as charts, dataGrids, etc. that aren't seen until the user clicks a tab? Right now I have each item set up with creationComplete functions that pass it then. Although it seems to be working, is this the best way, or is there something better and maybe even quicker?
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Jul 14, 2009
I was wondering best practices for views of inherited classes in PureMVC in this situation: Multiple classes inherit a BaseClass (lets say InheritedClass1 and InheritedClass2) Each InheritedClass has a respective view (derived from a base view class, but each unique) With a given dataset (lets say ArrayCollection of InheritedClass1/2 Objects), the respective views need to be dynamically loaded. The dataset is relatively large, so a TileList would be nice (since it only instantiates objects which are currently displayed) I can think of a couple solutions, but I find them to be too "hackish" to be the best solution:
In View: Repeater over a BaseClassView which attributes a view to a State (set to the "InheritedClass1" state to add a InheritedClass1 object) Pros: No unneeded memory increase (States' objects are instantiated when needed) Cons: View is dependent on the data types, so adds coupling In Mediator: Loop over the ArrayCollection and addChild() the views based on data type Pros: Works. Cons: Mediator is adding things to the View, which defeats the point of the separation of Mediator and View. Slower than a Repeater.
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Mar 30, 2011
Ive read a ton of online tutorials about this and cant seem to get a definite answer...
View1.mxml
navigator.pushView(views.view2, {response:"BLAH"});
View2.mxml
[code].....
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Feb 22, 2012
I have a SplitViewNavigator with two split views. In one of the views I have a list and in another one I have questions. User must solve the question and when user click send button, he will see another question.
But when user click to send button in one view, how can i know this in the other view? I'm a newbie in Flash Builder and I'm searching for this for hours.
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Jan 11, 2010
I have application with a viewstack witch load 5 modules. each module is loaded via the moduleLoader tag and they all have an id.
Every loaded module has a context menu. the context menu has 5 menuItems. one menuItem for each view for the viewstack.
The context menu is loaded via xml.
this is my application file.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"
backgroundColor="#b1b1b1"
[Code].....
the xml of the context menu is in the module but, the context menu is in a as file that extensiate a button.
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May 12, 2010
I have extended an mxml component with an actionscript class. I'm trying to access a component in the mxml file using the id (in order to add an event listener) but I cant seem to do it.
I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jul 28, 2009
I am getting a value in a MXML... now i need to pass it to another MXML to invoke an event... how can i do it.
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Jan 7, 2010
I'm trying to build a simple FLEX application. Unfortunately, I get '1131: Classes must not be nested.' errors even with the simples MXML .... the error pops out at the mx:Application openning tag: (I'm using PureMVC if it's important)
<?xml version="1.0" encoding="utf-8"?>
<mx:Application
xmlns:mx="http://www.adobe.com/2006/mxml"
[Code]....
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Jun 2, 2009
Is there a possibility to generate the source out of the swf-file? I mean for example if I have my Actionscript and MXML files and compile them to a swf, can I get the source back out of the swf file?
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Jul 29, 2011
I've got an object declared and instantiated in my Flex application's singular MXML file: public var CDN:CDNClass = new CDNClass; I would like to access this same CDN object (and its public methods and properties) in another class declared in a separate .as file as such:
[Code]...
But when I try to access the public method parsePlayList in the CDN object in a method in the class defined in the .as file, I get the following error: Access of undefined property CDN The reason I want to do this is to break up the logic of my application into multiple AS files and have minimal MXML files, probably only one.
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May 8, 2009
I have three classes (shown below, after the problem description).The first class (InteractiveStrategy) is the main class definition. In there I declare and instantiate two variables, download and upload, both of DataTxRx class.
On instantiation the folowing error pops up>> 1203: No default constructor found in base class strategy:DataTxRx public function Question(){ The second class, DataTxRx does two things only, either to download data or to upload data. As shown in its constructor, if the required parameter 'direction' is equal to DOWNLOAD, it calls the DownloadData() function. Similary, it calls the UploadData() if the required parameter is equal to UPLOAD.
The third class, Question extends the DataTxRx class, but itself has no constructor. However it has other methods(not shown) for adding, modifying and deleting questions anomg others.
package strategy{
import flash.display.Sprite; import flash.events.*;
import strategy.*;
[code]....
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May 9, 2011
Is it OK to use the constructor to set properties for a value object class or must I use dot notation and set each one, one-by-one? I recently read an article that was saying I should do it one-by-one as value objects should only contain properties and went on to say using the constructor is not OK (best-practice wise).
Code:
("not OK")
var employee=new[code].............
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Apr 3, 2010
Is it possible to define 'public properties' of an object in the constructor method when you create the object ? similar to..
var leftmain_scrollertext = new TextField({length:10});
I have a TextField and I want to set its maxChars, x, y, width etc.
when I specify one or more of these I get... 1137: Incorrect number of arguments. Expected no more than 0.
am I forced to specify each property I want individually after I have constructed it ?
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May 16, 2009
I have a rather general question regarding OOP. How do constructor functions execute with multiple class extensions? I'm making an orbital physics simulation, and every spatial body is of the class SpaceObject, which extends Sprite. Then, I have all earth-type planets be of the class Earth, which extends SpaceObject. There are certain parameters that I'd like to set for every single SpaceObject (like position and size) in the constructor function, and certain parameters (like density and mass) that I'd like to set in the constructor of class Earth.But from the main timeline, when I create an instance of class Earth, I can only enter the parameters of the Earth constructor, ie
Code:
var planet1:Earth = new Earth(density, mass)
Or I can create an instance of SpaceObject:
[code]......
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Aug 11, 2009
I am going through the book gameprogramming university and checked to make sure my code matched.
I am using 2 classes the main class attached to the timeline, and an airplane class that contains a symbol in the library with different frames.
the main class is
Code:
package {
import flash.display.*;
public class airraid extends MovieClip {
[Code].....
when i execute it i am getting the error:
1136: Incorrect number of arguments. Expected 0.
This is at line 7 where it is creating the airplane object.
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Aug 20, 2010
I'd like to add a derived property to flex:[code]However, derived won't update when I change a or b.Is there a better (faster) way to make derived update than giving a and b setter methods which invalidate it?added keyword "get".This makes more sense now, I hope.
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Nov 15, 2010
is it possible to obtain the instance name of a class from the class without having to manually pass the instance name as a string parameter to the class constructor?
//Create New SizeClass
var big:SizeClass = new SizeClass();
//-------------
[Code]....
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Sep 30, 2011
I am working on a side-scrolling platformer game. Because of this, I have a class that acts as a floor. I also have a class representing enemies. I am having problems with passing a parameter to a custom class' constructor. The class (SkullDemon.as) extends MovieClip. I am trying to pass an instance (called "floorL1") of a customer class called "FloorLevel1." "FloorLevel1" also extends MovieClip (I do not have a written .as file for "FloorLevel1"; I just exported the floor MovieClip to that class).
I am trying to pass an instance of "FloorLevel1" so that the "SkullDemon" object can land on the floor just like in a platformer. My main class is called "TME2_Main." This is the class from which I try to pass the "floorL1" instance to the "SkullDemon" class. This is how I try to create a Skull Demon instance and pass "floorL1" to its constructor:
[Code]...
What am I doing wrong here? I have spent a while looking for solutions (including moving code outside of TME2_Main's constructor),
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Feb 11, 2009
I have a series values I'm passing (from an FLA) into the constructor of a class. I just want to make clear in my mind that, the only way to pass the variable params, to the function nowDoThis, you'll need a dispatchEvent or a custom event to send it along ?
As an example:
Code:
// constructor
public function MyFunction(_param1:uint, _param2:uint, _param3:uint) {
param1 = _param1;
param2 = _param2;
[Code].....
I have only a vague understanding of using objects and dispatch events. Isn't this something that people need to do all the time?
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Jul 15, 2010
I've drawn a pretty button in Flash and given it the Class name PausePlayButton. It extends PlayerController, which allows it to toggle on and off and control whether a MovieClip is playing or not.When I instantiate it, I want to pass a reference to the MovieClip it controls into the contructor so that PlayerController has access to the MovieClip's public methods. However, I can't pass a reference into the constructor of PlayerController, unless I can pass it into the constructor of the symbol itself and call super. But where is that constructor? How do I give the button a reference to another object?
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Sep 21, 2009
I have two Flex libraries that reference each other. Both use link type "External", and I manually load then with the Loader class.I'm getting the error "A cycle was detected in the build path of project: foo".
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Feb 22, 2007
Can I define a custom class to be an AsBroadcaster in the classes constructor?
Code:
class myClass{
function myClass(){
AsBroadcaster.initialize(this);
}
}
And if so will that give me the ability to addListeners to an instance of that class?
The reason I want this approach is because I want to broadcast events from inside one of the custom classes methods and I want a textField on the stage to be listening for that broadcast message.
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Nov 30, 2009
how to pass one class that holds all my math for a betting game though all my other classes that hold the pages.
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Oct 30, 2011
I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
Say I have a MovieClip in my library named Circle, which is tied to the class com.shapes.Circle . I want the Circle class contstructor to take 2 arguments, xScale and yScale:
public function Circle(xScale:Number, yScale:Number) { }
However, if I try to call that from in code, for example Circle ball = new Circle(3.14,2.0); , I always get an "Incorrect number of arguments. Expected 0" error.
Is it possible to have a custom class tied to a MovieClip that can take arguments, or does Flash not allow this? I'd asked about this before and thought I figured it out, but from looking at it now I apparently hadn't figured it out and had resorted to a sloppy workaround; I'm hoping to fix it now.
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May 14, 2010
I'm looking for a way to collect the file dependencies from Flex ActionScript and MXML files. I was hoping that mxmlc could spit them out (like gcc's -M option), but its option list doesn't seem to have anything relevant. I could write a parser, but would prefer not to reinvent the wheel if it has already been done, particularly given the two very different languages involved. In particular, star imports and in-package implicit imports could be troublesome.
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Jun 15, 2010
I have a large Flex project with two Applications in it. A lot of code is shared between these Applications. However, the smaller of the Applications does not require much of the code that the larger one does. I'm trying to ensure that code that isn't required by the smaller application isn't getting compiled into it.
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