IDE :: Animating A Wire Being Plugged Into Socket?
Aug 31, 2009
I'm trying to animate this scene where the plug at the end of a blue wire would snap-in to the white colored socket. Its a simple process, but the tricky part is that I have to make it interactive. In other words, the user has to mouse-click on the plug and drag it close to the white box where the plug automatically snaps in place.
I also need to make the blue-colored wire flexible/bendable to follow the mouse's movement. i'm thinking bones, but don't know how to mate it with the mouses' movement. And I'm rather clueless about ActionScript 3.
I have to produce a generic API that provides game tracking functions (track what was clicked, track if a certain event occurred, etc). This generic API needs to wire into one of two (or more) bespoke tracking solutions provided by third parties (e.g. itracku.com and itrackutoo.com) in the background.The bespoke tracking solutions sport similar functions (trackClick, trackEvent), but vary dramatically in the number of arguments they require (e.g. one requires 1 argument to be passed, the other 6).In order for the generic API to easily switch between hitting either bespoke solution, am I right in assuming that ALL arguments need to be scoped out beforehand in order to facilitate switching tracking solutions? The desire is to NOT have to recomplie .swfs in order to switch tracking solution (i.e. it's switched via an XML config). I was thinking of achieving this by having my generic API functions accept a single object as an argument, e.g.[code]
I'm working on developing a casual FB game in AS2 where one of the features is that the user can put on a cropped version of their FB profile pic on the sprite's head. I don't know how to send bitmap data over the wire in AS2, and since I'm sadly not using AS3 (which supports ByteArray), am looking for an alternative way out.
I need to detect gps devices when plugged. Currently, it is a bad heuristic-based detection that is used (it tries to find specific files/directories). It uses the StorageVolumeInfo to discover plugged devices.
'd like to know if there's a way to get the USB id with Flex.
I have a web conference application that allows people to communicate via webcam. However, I would like it to be smart enough to detect if one is plugged in and if it is not, to disable the video feature. Just looks really bad when they try to use video but it gives them a black screen.
My problem is that using the following code, I get camera names that were previously plugged in but not CURRENTLY plugged in:
Code:
Does anyone know of a way to get cameras that are working and plugged in?
When I send number (int)52 s.Send(BitConverter.GetBytes((int)872415232));, flash show me trace(socket.readInt()); 872415232 If i send 872415232, flash show 52.Why? And how it fix?
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
I'm creating a client-server game. My client is a flex based game, and my server is erlang server. At the beginning, when I test directly my flex client in flash player, I can establish a connection easily to my erlang server through socket connection. And both can exchange data with no problem. The problem rise when I deploy my flex app at Apache http server, and running it using a browser by calling [URL] my flex socket sends message requesting for a crossdomain policy to my erlang server. So I create an xml message that represent a crossdomain policy, and send it back to my flex app as a response for that request.
Yet still I can't establish any permanent socket connection between my flex client and my erlang server. I know this because I add listener on my flex socket that will modify its internal state to CONNECTED, if a connection between client-server has established.
Steve Jobs just posted this article on why Apple rejects Flash... [URL] I agree that javascript and css can be used to replicate some of Flash's animation, though Flash does all sorts of scaling and tweening that is incredibly powerful, and I'm not sure that there's anything comparable in javascript, if there is, I certainly haven't seen it.
However, my question is about the socket. Flash has an incredibly powerful openSocket class that allows you to connect to a server and have the server and the client talk back and forth to one another. As far as I know there is no equivalent class in Javascript. Am I mistaken? Is there some secret mystery Ajax class that replicates the openSocket? If not, then that feature alone makes Flash an invaluable tool.
I have imported the gif which has now split into different snapshot screens of each frame.Down the right hand side I can see "draw" tools which I want to use to edit the clip. When I click on a tool like a paintbrush then I click on a frame to paint on the frame...... it doesn't let me do it. It lets me draw, but when I release my finger off the mouse it dissapears.
There are 3 menu buttons that are functioning: Home (no content), webdesign, prints.In the web design and print menus you can browse with the arrows left and right.If you click just on the menu buttons the animate on and of works perfect, but as soon as you use the browse buttons, and later on you are trying to go for example from the prints to the webdesign, the animate off function stop working.
This is the code on the the main time line:
var currentPage = "contentHome_mc"; _root.onEnterFrame = function() { animateOn("contentHome_mc");
I've been given a complete soundtrack, about 15 minutes long, complete with background music and dialog.I'm animating the whole thing as once scene so that I can keep all the dialog synced up. My question is, what's the best way to organize my animation?The way I've been doing it, I try to keep my objects on their own layers organized into folders, but even so I end up with a very large and confusing amount of stuff in the layers.But should I just be cutting the soundtrack into scenes and animating the movie using scenes instead?I've never actually used scenes.If I cut the soundtrack how would I avoid audio glitches when the whole animation plays back?
I have the attached image of a bioreactor. I want to animate the area marked with the red outline (and a cross) to be filled with a bluish transparent liquid. I am trying to create an animation for students to show how the residue in the bioreactor behaves and I have to show the animation in a real picture (cant draw).
hey i ahev these 4 buttons that i am moving up the page when i mouse over them and i want them to start going back down imediately as i moue out but as you see there is something missing from my code
var bt_arr:Array = new Array (BZ_MC,PL_MC,NS_MC,CR_MC); var ld_arr:Array = new Array (BZ_MC.b_loader,PL_MC.p_loader,CR_MC.c_loader,NS_MC.n_loader); var img_arr:Array = new Array ("bus_img.jpg","per_img.jpg","car_img.jpg","new_img.jpg"); /*var img_arr:Array = new Array ("currency_exchange_images/bus_img.jpg","currency_exchange_images/per _img.jpg",
I was wondering if it was possible to motion tween an flv while it's playing? So far I can mask the flv with an animated object, animate objects behind the video, and in front. I tried animating the video itself and as soon as the movie plays in preview the animation stops.
I have a html file that is referencing a swf.This swf, in turn, is referencing a php file to get prices etc, and display them inside the swf animation.This works fine in Firefox and Chrome, but for some reason won't work in IE.[URL]
I have multiple animated mc's in a mc. When I click on one mc it pulsates in color, a simple animation. When I click on another mc in the main mc how do i get the first mc to stop animating?
I have a mc in the library, with an ID = dada.I use this code to attach it to a mc, and I want to run an animation inside the attached MC. It does not work, and I don't understand what I am doing wrong.
I am trying to create a sliding photo gallery, this involves two buttons left and right. I have converted the photos to one movie clip so in effect i just want to animate a single object. At the moment the when you click the right arrow the clip jumps, i would like it to animate to a certain point, so far i have this code
I have 4 mcs which are my buttons. eg. [1] , [2] , [3] and [4] what i am trying to do here is to shift mc [1] and mc [2] to the left side and mc [3] mc [4] to the left side when click on mc [2]. how do i do that with just purely AS instead of motion tween?
I am working on animations for my game. I am having trouble understanding how to control what animations to play using AS3 (such as running, idle, etc.)I have an MC called player and inside player I have a lot of motion tweens that make up all the animations... for example frames 1-20 is an idle animation, frames 21-40 is running, etc.How do I play these sequences in AS3...
I would like to animate an object (a circle for example) in motion tween, but with the effect of leaving trace/trail as it progresses throughout the stage. I'd like it to look exactly as in the last frame when the option "onion skin" is pressed/marked (with "onion all" checked/marked, for all the frames). So, once again, I'd like to get this effect but in motion, because it occurs/is viewable only in last frame.
How do i animate a drawing line? I mean like from point A to point B, the flash will show it is "drawn" itself.Can I do it simply without actionscript? Is it possible? Because I have many lines to draw, to make it into a diamond.
Code below is fine and shows a nice eased button when you rollover it brightens and rollout and if fades back. If you change the alpha property on the glowfilter to '1', I have a nice glow around the thumbnail button that fades in and out.... so... how do I get the alpha of the glow to start at 0 and fade to full strength while the main thumbnail image works as it is at the moment???
I have copied a new image in to the flash, and i tried to rotate it.Rotation is working, but the image is not looking good in flash (i can see some distractions while rotating).