IDE :: Constraining 'startDrag' To A Non Vert Or Horiz Line

Jun 29, 2009

I need to know if there is any way to constrain the mouse movements on a startDrag to a line that is not going vertically or horizontally. I'm sure I'll need to use some trig functions, and that's fine, I just haven't been able to find this done anywhere else.

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[code].....

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ActionScript 2.0 :: Constraining StartDrag() To Diagonal Line?

Apr 23, 2008

I'm working on a volume slider for a type of jukebox and what I'm using is an actual drawing that is on an angle, therefore the volume slider and handle aren't in a straight horizontal line.I've done the basic code to keep the handle within the distance of my slider "line" (left to right), but what I have obviously just constrains it to a rectangle.

on(press){
this.startDrag(false,0,0,32,9);
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The slider and handle are both at actual size, that's why it's only 32 pixels wide that I need it to go across and 9 pixels down. I do realize that for what I want, it's much more involved than this simple startDrag code with 4 sets of numbers in it.I'm including the source file in Flash 8/Actionscript 2.0.

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how can i constrain the dragging of my movieClip inside the shape of a trapezoid? here's the code..

Code:
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I am trying to line up two MCS with a button using startDrag, but when I click to drag, the two MCS are not lined up, and the two MCS do not stop in the final position of the button that uses startDrag. Look the example: [URL]

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[Code]...

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i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?

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as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

The container MC can be moved without any trouble.

If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.

//panning ability
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[Code]....

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[code]...

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I've got a problem with containing properly the .swf on my (main menu) site. Because the external .SWF's got a parralax effect it overlaps the swf above also the .swf is not nicely stretched out. This is the effect on my site that I want www.seniorict.com but as you look at the zip/fla(menu test) you see the complete file and how the effects are not working well.

code is

PHP Code:

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I am using the following code on the main timeline

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And on the movie clip (target) that i am using for the custom pointer, i've put

onClipEvent (load) {
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[code].....

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I'm making a fluid full browser flash site, and things are coming together nicely, but at some point, if the stage size gets too small (such as if someone is using a 800x600 resolution), things just don't look right. Things get all smooshed together and cause for a cluttered mess. To solve this, I put constraints on my stageResize function so the stage would only shrink down to a desired size. This worked great for the flash file, but I can't get the browser to add scroll bars are this point. I figured I would need a JavaScript file that would size the browser (or the div that contains the swf) and then constrain it as needed, but after digging around a few sites that perform the way I would like mine to, I am not seeing any such JavaScript files.
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I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

package
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It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.

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Class File (DrawingArea):

package
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[code]....

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I need to replace multiple contiguous new line/line feed characters in flex with a single new line character.

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My name is blah
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Hope the example makes it easier to understand.

I am using a component to render it.

I guess using regex would be the easiest way to do this, but still it would be great if people can point me out to references/examples to get this done with ease.

I am using flex 4.5.

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is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?

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I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

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