IDE :: Constraining 'startDrag' To A Non Vert Or Horiz Line
Jun 29, 2009
I need to know if there is any way to constrain the mouse movements on a startDrag to a line that is not going vertically or horizontally. I'm sure I'll need to use some trig functions, and that's fine, I just haven't been able to find this done anywhere else.
I'm working on a volume slider for a type of jukebox and what I'm using is an actual drawing that is on an angle, therefore the volume slider and handle aren't in a straight horizontal line.I've done the basic code to keep the handle within the distance of my slider "line" (left to right), but what I have obviously just constrains it to a rectangle.
The slider and handle are both at actual size, that's why it's only 32 pixels wide that I need it to go across and 9 pixels down. I do realize that for what I want, it's much more involved than this simple startDrag code with 4 sets of numbers in it.I'm including the source file in Flash 8/Actionscript 2.0.
I am trying to line up two MCS with a button using startDrag, but when I click to drag, the two MCS are not lined up, and the two MCS do not stop in the final position of the button that uses startDrag. Look the example: [URL]
Code: var rolamento_mc:MovieClip; rolamento_mc.onPress = function () { this.startDrag (false, this._x, 70, this._x, 290);
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
Trying to create (and learn) an effect I see often where a series of photos (side-by-side) will scroll across and when your mouse draws nearer to the centerpoint it slows down enough to be able to click on it.
I've got a problem with containing properly the .swf on my (main menu) site. Because the external .SWF's got a parralax effect it overlaps the swf above also the .swf is not nicely stretched out. This is the effect on my site that I want www.seniorict.com but as you look at the zip/fla(menu test) you see the complete file and how the effects are not working well.
I've got a problem with containing properly the .swf on my (main menu) site. Because the external .SWF's got a parralax effect it overlaps the swf above also the .swf is not nicely stretched out. This is the effect on my site that I want www.seniorict.com but as you look at the zip/fla(menu test) you see the complete file and how the effects are not working well.
code is
PHP Code:
stop(); var swfs:Array = new Array("home", "kandidaten", "opdrachtgevers", "contact"); var loaders:Array = new Array();
I want it to resize and totally centre itself in the middle of the screen. HOWEVER. I also want to nudge it down 100px, and THEN resize it. I'm having no luck with this though I can move it down 100 px, but then it resizes and positions itself as though it was still in the centre.
I am interested in rotating an object around a central pivot point, on command from two buttons (a + button, and a - button).
This file would essencially be a clock hand, or dot representing the hand, being rotated either clockwise or counter clockwise manually by a plus and minus button.
Things I am unclear about:
1) what forms of syntax, variables, etc, would I need to accomplish this task? I am unclear about the proper protocol for setting up this movement.
2) I have a specific background graphic that all this will be happing on top of, how do I find the desired pivot point coordinates (i am assuming the pivot point is defined by an x and y) in relation to my background graphic?
I have a split screen view with a large image above and a smaller image underneath.There is a zoom window over the smaller image that when dragged around shows the larger image above it being moved at the same time (just that it's bigger uptop)
anyways I can't seem to constrain the movement of the smaller movie clip ... right now you can just click and drag it all over the place ... and I'll like for it to stay dragable only over top of the smaller image...and here is the code in the root.
// The base_mag_factor is the correlation of the small picture to the big picture... _root.base_mag_factor = 5; // The mag_factor will change as scaling occurs _root.mag_factor = _root.base_mag_factor;
I want to create a MovieClip symbol of a certain width and height, but with content that extends outside its boundaries, with the option to have the external content be clipped/hidden or visible.
In Flex, the solution would be to create a group with .clipAndEnableScrolling = true.
Is there a way to do this in Flash CS5, or will the symbol always resolve to the size of its contents?
I want to constrain the number of children the ViewStack to avvoid the tabs going out of the screen when the user opens many tabs without closing any. I attempt to do this by removing the oldest element in the ViewStack when the user opens a new tab and the size of the ViewStack is above 9.
private function openTab(object:Object): void { //Create a new NavigatorContent(form) and add it to the ViewStack[code].........
The image below illustrates my problem, where the dark grey color illustrates the selected Tab. There should only be one selected tab, which works perfectly fine with both the child selection approaches above, when i don't remove a child before selecting a new. When i remove a child and then open a new Tab, the new Tab does not get selected properly, it only gets "painted" in the selected color. In This case Tab 40 is still shown when i open Tab 41 (exceeding 9 tabs). The result of this issue is that Tab 41 is not rendered completely.
UPDATE: The problem was my AS3 code inside the childrens NavigatorContent's that caused the application to behave this way. The solution was using the callLater method:Doric's
code example:
protected function openTab():void { var form:Container = new Container();[code]............
Basically, I have a custom "scrub bar" graphic in which the user can drag a slider forward or backward in time to scrub/seek to a certain point in an external F4V.I have my slider constrained by a rectangle of 1 pixel in height. But when I click with mouse to scrub, my mouse cursor tends to move off of the slider graphic, causing problems with my MOUSE_UP event. (It can't trigger when my mouse is not over the target object).Is there a way like "new Rectangle(32,713,944.1)" to keep the mouse from moving in the Y-axis as the user drags the slider left and right to scrub video?
I'm making a fluid full browser flash site, and things are coming together nicely, but at some point, if the stage size gets too small (such as if someone is using a 800x600 resolution), things just don't look right. Things get all smooshed together and cause for a cluttered mess. To solve this, I put constraints on my stageResize function so the stage would only shrink down to a desired size. This worked great for the flash file, but I can't get the browser to add scroll bars are this point. I figured I would need a JavaScript file that would size the browser (or the div that contains the swf) and then constrain it as needed, but after digging around a few sites that perform the way I would like mine to, I am not seeing any such JavaScript files. Example: [URL]
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
Is it possible to load a text file using line breaks as a delimeter rather than having a &var= at the beginning of each line? Like by a for instance? I have a text file with about 1000 lines that I need to load/display.
I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.
Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// -------------------------------------------------------------------- public function submitForm() {
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
When a Dynamic Multiple line text field is used in Flash CS3, it has a very annoying feature that auto inserts a line break at the end of inserted text. It also auto inserts a line break if no text is entered too.
I'm having a problem with this because the text is being saved from flash to a text file on the desktop. With every multi-line text field there's a nasty looking line break.
Any way of "turning off" this auto-line-break-at-the-end feature?
I need to replace multiple contiguous new line/line feed characters in flex with a single new line character.
Example:
The string
"My name is blah blah
My name is blah "
Should be converted to
"My name is blah blah My name is blah "
Hope the example makes it easier to understand.
I am using a component to render it.
I guess using regex would be the easiest way to do this, but still it would be great if people can point me out to references/examples to get this done with ease.
is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...