Image (Reducing The Size) Sequence Or Import Video?
Feb 11, 2010
I'm building a Flash site that features a three-dimensional interface and I'm facing a significant file size problem, which will mean serious bandwidth problems when the site is online. I don't particularly want to go the route of actually bringing a 3D object into Flash, mainly because my object features transparency (it's made from glass) and papervision3d confuses me to no end. So I have two options: import as video or import as image sequence.
So I went with the image sequence idea. It was easy for me to give the viewer the ability to scrub back and forth through the looped animation and click on certain things at certain times (using invisible buttons). This gives the appearance the viewer is in a three-dimensional word, albeit on a fixed path backwards and forwards, much like a roller coaster
There's also an array of buttons down the bottom of the website that you can click on, and it will play through the image sequence (either in forward or reverse). So that works great, but even with high compression of jpegs and a low 12 fps, the swf file will be somewhere between 10 and 30mb, which is quite ridiculous!
Possible solutions include reducing the amount of images I use in the sequence, squishing it down to half the amount of images. Reducing the size of the images down to something smaller, like 800 x 600. But do you think I would get better results if I can import this as a movie instead and try to control the movie? Can I have the same control if it's an actual video file and not an image sequence?
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
I have a background image at 720x576px. My flash document is also set to the same. When I import my graphic and drag it onto the stage it is a completely different size?
This means I have to re-size using the free transform tool, and as I have to re-size many images for different movies that have to be exact, what is the best way to re-size them? Should my imported image not fit the stage size exactly without re-sizing at all?
I building a website and i have animations from after effects I will be importing into flash. Any time a menu button is clicked it triggers the flash timeline and plays the corresponding anumation embedded in different flash graphics. Also before the webpage moves to the main page an Flv is streamed (90seconds log. It is not embedded it is streamed). I have about 260 frames of jpegs Already compressed to about 70k each for each image. how I can reduce my file size? also my time line is 2750 frames long. This is for a client and the client requested all the animation, so how can I make this work, currently my swf file is 14.6mb
I could really use some help here, I'm trying to reduce the size of my animation for obvious reasons, usually ends up about 4mbs, im exporting from swift 3d, about 200-250 frames depending on editing. When I import the animation into flash to work with my website the resulting file is too large I think :P I was told to export from swift in avi and then import to flash after converting. Thats definetly reduced the filesize, but when I import to flash cs5 I get an empty symbol even after export from flash, nothing shows in the symbol.Can anyone tell me if im doing this right, or another way to reduce the filesize.
I have a 3D animation that is rendered to bmp frames.I have inserted the animations into a Flash doc.After editing, my final Flash movie/file is 20MB.what are the best ways of reducing or compressing the file size down to a resonable "web-ready" level? Around 8MB or lower
some buttons which are cloud shaped. When I import them from photoshop as pngs they some with a square tranparent backgroud.This makes the "hand" appear outside the cloud shapes as well as inside them (like it should).
Is there any possible way to play a .jpeg sequence using .flv player on-the-fly ? I mean, by not needing to convert the entire sequence into one single .flv ? Since I'm not familiar with flash neither action script, I was surfing the web in hope to find any template or tips about similar things to that but I couldn't...
Here's the main list of features: 1- Browse button to load a sequence eg. < filename >####.jpeg 2- Play button with a slider time 3- Previous and next frame-by-frame buttons 4- FPS slider from 0 to 30
My main reference is this stand app called Cyber-D's Image Sequence Viewer.
At my job I frequently have to create Flash banners for major newspaper's websites. The specs that usually come in require a max file size of 30k or so. Usually my art department will hand me 3 or 4 screens that they want to simply move through in a loop. No biggie, until they start adding images to the files.
When I complain to them that the images are making the file sizes too big I am usually queried as to how other advertisers on these sites have full video in their ads. I understand that there are pre-loaders as well as allowed larger file sizes if you pay more for the ads.
getting image sizes down in Flash so that the images don't end up looking horrible?
I created a file which has several songs and these songs are 3 minutes in length each. Currently, these songs are looped forever. If I make it not loop, would that decrease the size of the file?
I've got an XML file which is sitting at about 300k and will only get bigger. The tag names are quite verbose so it's frustrating because it's obvious the file size would be a lot smaller if those tag names were only a couple of characters long.I'm not sure if I'm using the term "tokenizing" right, but does anyone know of a method to convert verbose text into a series of unique shorthand "tokens" or markers... and back again? I don't want to change the tag names as the logic within flash refers to them so it would mean an annoying rewrite.
I have a mov file that's 125 megabytes. I try running it on my page within a javascript scroller animation and the animation is very choppy and in fact I used css to simulate a mask but the thing doesn't get masked, probably do to the sluggishness of whole page, the page never fully loads, and the movie file makes it nearly impossible to scroll through the page. The file is just too huge.
My question is:
1) Should I convert the mov to swf - that is, is swf a more compatible and appropriate format for seamless integration in html web page?
2) Whichever I choose, how do I reduce the file size - like on youtube where the videos run seamlessly? I don't know how they are doing that.
I do have Adobe Flash CS4 Professional, if that matters.
I notice that Flash makes changes to a stage size to the right. Is there a way of making the change so it expands out from a central point, i suppose like photoshop and similar. This has caused me some problems in the past when a client has asked for the site to be increased or reduced in width for example, and it can take a considerable ammount of time to move everything accordinly
I have used printjob in my project for printing. I have a stage with images, shapes and text etc in printing group. While printing, it takes some two to three minutes to getting print a single page. The Print Spooler window shows that 60MB for each page.
reduce this file size or how can i print without taking this long time.
How do you force Flash to take in a series of pictures as a movie sequence, if the pictures are not in some obvious numbered sequence? I'd rather not rename them. Flash CS3 Mac
How i can import PNG sequence and apply blending mode to it? i import PNG sequence in timeline but it have 120 frames,if i want apply bleding mode to it, i have to apply 120 frames.it's not logical.
I'd like to import dozens of images and have them in sequence in a single layer. I did this once before, I made a .swf out of a video game cutscene and I recall importing the images to the stage then I asked somewhere else how to make them appear in the layers field. Then I did something that put each image in its own layer and I had to manually move them and make them appear in sequence.
So if anybody knows how to import and put in a single layer in sequence or simply import each image into its own layer
Recently i have visited so many video enriched flash site like this one [URL] Most of them shows video in full size. I downloaded the video using FF plugin. Video framesize is very small compared to the stage size. When i tried to add video and resize the video acoording to the page size , it slows the browser. I tried to embed the flv inside an swf and loaded the swf using normal loader and plyed it.. but the quallity and performance comapred to these site is very low..
I want to create a preloader that plays a video frame-by-frame in sequence according to the percentage of the total bytes loaded.in short, if the swf has loaded 25%, then it should show the video at frame 25 or at 25% the project; I want an image of my 3d model to start off as appearing to be hand drawn 2D, then transition into a full color 3D image as the swf loads.
Since my background is in 3D, not web design, I only have a basic grasp on Action scripting, so I tried to modify other code snippets with disastrous results, and most of the time, no results.It doesn't make a difference to me whether the video would be encapsulated in a movie-clip or if its just embedded in the time line, whatever is easier to do.
I have 3 flv and wanna to play them in sequence.This is the script I wrote for one flv
var my_nc:NetConnection =new NetConnection(); my_nc.connect(null); var my_ns=new NetStream(my_nc); my_video.attachNetStream(my_ns); my_ns.play("v1.flv");
How to write in order to play them sequence rather than edit them in AfterEffect?
I have a project that is going to require some drag and drop scripts. That part I can figure out, but thats not the hard part. I am going to have 6 movies that will be able to be put in a sequence in any order the user wants, again, this part is not hard.
Where it gets tricky is we need to be able to basically hit a play button that only works once all the clips are in the sequence area, then have the videos play in the order that they are currently in, no matter what the sequence is. The user has to be able to put the videos in any order, and have the sequence of video's play in that order, there is where i get lost. I haven't starting writing this yet as I want to see if it's something i can find enough info about first to even try.
I am somewhat versed in actionscript, but would still consider myself a beginner. Again, I can get the drag and drop movements, I will need help making the play button only active when all the clips are in the sequence, and making the movies (which will probably be movieClips) play in the given order that are in.
I am just curious to know if the amount of classes you import into your flash class, affect the size of the class, the size swf file, or the amount of memory allocated. If so, does this affect take place before or after you initiate the class.
I am trying to implement a 3D rotation using image sequence for a project, basically like this [URL]..I found a couple of flash components for this which uses xml to load the sequence of images, but I am not able to add those hot spots which move along with the object.
As part of a much, much larger project, a client has asked me to take an existing flash banner, change the graphic, text, and link to make 4 more that are almost identical. Though I haven't worked extensively with Flash, I am familiar with it and thought this should be fairly easy, right? (Unfortunately, easy isn't exactly the word I'd use.)
I'm trying to take an existing fla, and change just the graphic, text, and button link to make a nearly identical banner. However, when I import a new image to replace the old image, the button disappears. I've tried overwriting the current image as well, and while I have a new image to show on the banner, and the text still works just fine, AND I have the outline of the box that should house the button (it even shows in the library),
Additionally, I will need to change the link, and since I'm having this much problem with a button, maybe you could understand how that works as well, because I can't even change it on the original.
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
and I have this problem: i am currently trying to create a 720p movie consisting of 738 single JPG pictures; 6 frames/second. Each picture has 204 KB, all the pictures together add up to 226 MB.Yet still, Flash is crashing (due to memory overload?) once I have loaded like 100 pictures of my sequence... I loaded 90 pictures and tried exporting it as a small AVI-movie, but even that made Flash crash. I checked the Windows task manager, and I saw that even with only 90 pictures loaded, Flash already takes up 1,6 GB of my RAM.Is there a way making Flash save those pictures not on the memory, but on the disk, in a temporary folder or something? I wouldn't care if it takes way longer.
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem