Make Android OS Apps?
Nov 29, 2010In CS5, can someone give me a brief overview of the steps/process I need to go through to make my .FLA into an Android OS app?
View 1 RepliesIn CS5, can someone give me a brief overview of the steps/process I need to go through to make my .FLA into an Android OS app?
View 1 RepliesAs I know Android Froyo will support Flash 10.1. I just wonder how Flash apps could be distributed on Froyo based device.
Will Google allows distribute Flash apps by Android Market?
Is it possible to have an AIR application built in Flex run as process or receive intents? For example if I wanted to make a calendar and each time there was an event at a certain time, have the AIR up which isn't running in the foreground, pop-up and inform the user that "it's time". Can it be done with the current stable versions of both AIR and Flex SDK?
View 1 Repliesi need to know how can we integrate or code a flash program into my android app.I would like to see a source code for reference if anyone has done coding in android containing flash into it,
View 1 Repliesmaking apps for android with flash. I saw all the movies and read almost everything that exists but I am still having a problem that avoid me to continue. I can't test the app on my phone.
I am using:
- Mac OSX Snow Leopard
- Flash CS5
- my phone is LG LP500 (MAXIMUS ONE) with Froyo (Android 2.2)
I just can't take what I built in flash automatically inside my phone after publish in Android Publishing settings.
Is there any way to compile Adobe Air apps to native Android / iOS applications? I have no idea about iOS but in Android they need a huge(9MB~) download and i think it is a very big drawback for anything that can be sold?I heard from an Adobe person at a conference that Angry Birds was made with Flash, if he wasn't lying, there must be a way.
View 1 RepliesI successfully did an application that uses Flex as a client as GAE as a backend.I would now like to public my application to a mobile device (galaxy tab) and still use my GAE application.
View 1 RepliesI'm considering using Adobe Air to write an application for the android marketplace.I was wondering if anyone could tell me what (if any) the limitations are with regard to getting / handling system events.For instance can you pause the app if the user receives a text message?Or detect if they have their music playing and mute your app's sounds?It would seem a real pity if Air cannot do this.
View 1 RepliesIs there any way to "round trip" Android projects between Flash Catalyst and Flash Builder? I'm using the latest beta versions (Burrito and Panini). If not, will this be available with CS5.5 when it's released next month?
View 1 RepliesActually i have created one dashboard in flex. But now i want to integrate this dashboard or make same dashboard for Android.
How i can achieve this? I want to make dashboard for Android.
It's very difficult to find a concrete answer for that question some people says yes and other no; i need to know before i pay the developer license fee.
View 14 RepliesI have been looking for a beta/demo of Adobe CS5, because I saw the tutorial how to make iPhone apps.
View 2 RepliesDoes anyone have any experience making Flash-based Facebook apps? I'm trying to make one but the event listeners don't seem to do anything. It works fine on its own but once I upload it to Facebook, it stops working.
View 4 RepliesAnd if they do does the uninstall remove them? Sorry I am such a noob!
View 2 RepliesI wanna make a mobile app with voice recorder , give me a reference example like e-book, website, program.. etc , i wanna use flash lite 3 with as 2.0
View 1 RepliesI wanna make a mobile app with voice recorder eference example like e-book, website,program.. etc , i wanna use flash lite 3 with as 3.0
View 1 RepliesI'm playing a flash game on facebook. I know I can decompile it to find out all the commands and would like to make scripts to automate the game by calling procedures in the actionscript of the game. So I guess I would like to make a plugin also that would insert this console into any flash app and this would be handy for a lot of things. Then if anyone wants to hack a new game, u just decompile it and make a handbook of methods for people to make scripts with. So how would I go about making this console? I don't know if I could make a swf interact with the game or if it has to be compiled into the game's swf. Or if it is easier with javascript, that is cool too. maybe we can make a javascript library just for this. anyone can tell me more?
View 2 RepliesWith the Flash IDE, I must create an AIR project for Android mobile devices (NOT tablets): my problem is that I would like to make it resolution-independent. Android-equipped mobile devices are many and they may have different screen dimensions.
So, first of all, I would like to know if I must choose a particular stage dimension in my Flash project. Secondly, I would like to know how to adapt the content to the screen resolution and if it has any drawbacks (stretching, etc.) that can damage the appearance of the app.
how do I create a component in Flex 4.5 (using it for android..) that has a textInput and to its right a button, such that the button has fixed size and the textInput expands to fill the remaining space of the parent of the component?
this is the component..
<s:HGroup>
<s:TextInput width="????"/>
<s:Button width="37" height="37" />
</s:HGroup>
of course I don't know what to put in the width.. should I also specify a width for the HGroup?
I have tried searching internet for a sample which could guide me to use a flash file as a live wallpaper in my app.
View 2 RepliesI have tried searching internet for a sample which could guide me to use a flash file as a live wallpaper in my app.
May anyone explain what steps do i need to take to use it. If possible then please explain with some code snippets.
The window for Flash Builder's mobile device emulator (in AIR) seems to be a bit too tall for a resolution running 1280x800. Is there a way to make it run smaller? 1280x800 is the highest resolution set-able on the laptop being used to develop for it.
View 2 Replieshow can i change my list component in Flex 4.6 mobile project with that when an item is pressed it would dynamicly resize and show an article description and a button [URL]
View 1 RepliesProblem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
View 2 RepliesI created a game in Flash and outputted it into an APK file for use in my Android phone. I would like to make a quit function so that it quits the game application when you leave.
Right now, I have to quit using task manager in my mobile. Also how do you enable it to maintain a high score in the game so that next time the user plays the game again, the high score is still there? Right now, the highscore is lost when you quit the game application.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
View 1 RepliesI working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
View 2 RepliesI am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.