I want to LIVE Stream video to it.I have adobe flash media Live Encoderand I have Adobe Premiere CS4.What else do I need to LIVE StreamVideo to my website?When I open Media Encoder, I needa FMS URL
i am developing video chat system , one side is model, another sider is customer. Now i want that model sider stream sended to FMS, and then FMS make two streams, that the one stream is regular, the other stream is compressed. the compressed stream is just for administrator, so it should be small.
I managed to make a local streaming (connection) to the server,by seting the FME at rtmp://localhost(or my IP)/live.But now i want to make a non local streaming.
the chat client application is created using adobe AIR, the application should be able to do communication sims like Google Talk and AIM does. If it is impossible is there any other solution to do that?
First off I am new to flash, actionscript, java script, ..., and I need server side to interact with a database. I have developed the below code that through trace statements seems to work, but when I try to access variable(s) they are still in their initial state. The trace statements in "Results.onResult = function(result)" are called and printed out to the Administration console. In main.asc there is an interval that checks the variable(s) and prints trace statement. app.MyDataManager.initCalled is always false. I'm not sure if this is the right terminology, but the call back from the web service seems to be in different memory or scope.What am I missing here. I know the function setInterval(...) you have to pass this. But I have been unable to find an equivalent for WebService. Is it possible to do what I'm trying to do?
Is FMS the only way to make a small MMO or visual chat room with Flash? I have CS5, and simply do not have another $4500 for FMS. Is there another way to make an MMO with Flash?
Can Adobe Flash Media Streaming Server 3.5 run on AMD Athlon Dual Sock Quad Core?I just requested a Dell server to be added to our farm to run as a Media Server and to my surprise, while reading the requirements for FMS it states the following: 3.2GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended)
I trying to make a application for multiple videoconferencing, in which more than one peaple can join. During my analysis I have got one issue: Suppose four users are making a conference meeting and all of them are publishing their respective videos. All the video are displayed on on each screen. But due to limited connection and bandwidth I am making connection or viewing each publisher one at a time in every 15 sec, which make still image. but I want to clear the video of the respective person who has either logged out or stop publishing. I have tried the netstream event i.e netstream.unPublishNotify but it works only when I have made connection for viewing. But sometimes it happens that I have no connection for viewing for that perticular person as per the timer. so I want to know who is publishing video at the time of making connection for that perticular view. How could it be possible to know whether the live stream is coming or not at the time of view.
I purchased FMS 3.5 Streaming Educational when I was in school, but now that I have left I want to use it for commercial uses. Can I still use the same licence? If not, is it possible to upgrade?
I have developed an application with fms3.5.3 and there is some latency problem so my client is looking peer to peer communication "FMS4" with video recording, how is it possible
I've already enabled the FMIS: Please enter your Flash Media Server 3.5.1 serial number.xxxxxx Congratulations. You have enabled theAdobe Flash Media Interactive Server! But my own application still fails :
We purchased the Flash Media Interactive Server 3.5 a few days ago and everything is running smoothly.We have a website where users can stream live and other users can see the live stream can sign in and broadcast in live. Other users can see the live stream. This is already working. However we would like to use the Dynamic Streaming's capability. We have users who have low-band and have other ones who have broadband Internet connection. We already know how to determine the users' speed and offer them the best suitable stream.But! The problem is that how we are supposed to make 3 different versions from one live stream? Yes, I know that we can use the Live Encoder to do the job but the thing is that we don't want our users to install anything on their computer.
Is there a way to do some server-side AS to produce three different quality version from one live stream? Or is it possible to integrate the Live Encoder in the background to do this?If not, then I suppose the only way we can solve this problem if our users stream 2 different versions at the same time, a low-band and a broadband. However I'm not sure that this would work and also it would require some amount of bandwidth from the streaming users' side. So I would like to avoid this solution.Is there a way to do this encoding procedure in the background? With recorded videos it's not a big deal, we can use ffmpeg but we are just stuck with this live stream encoding.
Im starting to learn about how RTMFP works in Flash, and I want to know what do I need to make this happen. I got this game, flash game, and I'd like to use RTMFP so other players can play versus/coop with each other.
Think of a RTS (Starcraft), I build units, some other guy do the same, and units fights with each other.
If I understand correctly, Cirrus is enough to make this happen, but I also heard some guys saying that FMS (Flash Media Server) is required for this, wich is, if Im correct, quite expensive at least for my low budget.
So, let say, I got N players, and they can connect with each other like in a regular RTS online game, is Cirrus enough for this?, or do I need to pay for FMS? I'd also want to record some data after the match is over, so I can give some points/gold/etc to each player
I'm trying to troubleshoot a Flash Media Server working with a little video playback application I wrote a few years ago that has suddenly stopped working.I'm using CS3/Actionscript 3.My app uses the FLVPlayback Component, and was working well last time I checked. I recevied a report that the videos stopped working, and have been looking into it.I figured I'd add a bunch of event listeners to the FLVPlayback's ncMgr.netConnection so I could get debug info on things like io errors, net status, etc.The problem I'm running into is that the netConnection is null when I set it to anything on my Flash Media Server, and adding any event listeners to this netConnection throws errors.Here's what I've tried so far:
Playback of a local FLV file works fine.In the FLVPlayback documentation, I found an example and stole the URL of the stream they were using in the example, and that works fine, although it is an HTTP protocol stream rather than RTMP.Any attempt to access FLV files on my Media Server, which has worked fine in the past, basically cause the FLVPlayback object to sit and hang in "buffering" mode and never progresses beyond this point.The netConnection object in this case is null.Here's my code:[code]........
Again the purpose of this is to troubleshoot the video streaming from the Flash Media Server, and it seems like there is no netconnection to the server being created.Does this mean that the server is not working, or is there a problem with the way I'm trying to access the content on the server?This was all working fine before, and I have set up the server-side application .ASC files and such to allow things to work fine on the server end.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
I have to a problem using the Flash Media Interactive Server Feature Explorer. I want use the sample: RecordStream. I can see the instance "RecordStream" in console FMS 3.5. and show me the video in app AIR, but does not save the .FLV in my server.
I have Flash Media Streaming Server 3.5 (not Interactive) running on RHEL5.5 x86_64 Linux.All is working well, however how do I prevent unauthorized access to connecting to the live stream and streaming content?How can I setup the server to require a user and password to stream live media to the server?I am new to this product and I have been reading some documentation but I have not found a clear cut answer on how to force a username and password to connect to the server to stream live content only.I am using the Adobe FMS Apache install, what files need changing?[code]I want to lock down a person from connecting to the server on the public internet and starting a live stream?Can this be done with a user name and password?
We purchased FMIS and we are encoding large 15+ hour MP4 recordings using flash media encoder. When opening these large files for playback, which have not been opened recently the player displays the loading indicator for up to 4 minutes! Once it has apparently been cached on the server it opens immediately from any browser even after clearing local browser cache. So a few questions for the experts
1. Why is it taking so long to load the file. Is it because the MP4 metadata is in the wrong format and the file is so huge? I read somewhere that Media Encoder records with incorrect MP4 metadata is that still the case?
2. Once its cached on the server, exactly how much of it is cached. Some of these files are larger than 500mb.
3. What fms settings do you suggest I change. FMIS is running on windows server R2 64 bit, but FMIS itself is 32 bit. We have not upgraded to the 64 bit version. We have 8GB of ram. Is it OK to set FMS cache to 3GB. And would that only have enough room for 3-4 large files, because we have hundreds of them.
I am using flash media server 4.5 for video streaming and genrate log files. In log file i have found the user publish point name in "x-sname" filed but this filed contains blank values in many events.This fileds contains value only in "PUBLISH,UN_PUBLISH,RECORD and PUBLISH_CONTONUE" event and other then these 4 events all events are not user related event.?I like to fetch the user bandwidth detials using these log files which user used how many bandwidth.I also like to know I can see serval files on flash log folder name "access.00.log,access001.log and admin.00.log,admin.001.log" Any one please explain what is the name convation for this filed how can i identifiy which files contains information for which date.?
We have Flash Media Streaming Server 3.5, how do you code the html for a video to use the existing (player window) rather than having a separate popup Window that plays they media
I installed FMS about a year ago, and realized that it broadcasts videos in "real time", just the point where the video is, without a "progressive display and download".Maybe there is a mode in FMS that makes it work in "progressive display and download" way in HTTTP connections, just like youtube or any other tube, so, it will be downloading the rest of a video, while playing its previous part.