Media Server :: Using FMLE Stream Delayed When Adding Audio
Apr 12, 2011
I am using FMLE and fms 4 ent. When using fmle to broadcast webcam without audio. It goes really fast. I am on 1gbps connection with nothing else coming to the server at moment. I tested download speeds to and from the server and they are around 700mbs. I have tried all the different audio sample and bit rate settings. All have the same result. Once audio is turned on there becaomes a 15 second delay. What am I doing wrong.
So I have FMLE and FMS. to record and stream video at the same time. On server side I have "main" application.onPublish = function(client, potok){ potok.onStatus = function(info){ for(var i in info){ trace(i + "=" + info[i]); [Code] .....
I need to take the some stream which is coming from firewire on mac, and then transcode/encode it to perticular bitrates, then stream.I think from firewire to FMLE, its straight forward. How can i stream? How can i give my clients ( say from mobile, or from any player as a http url streaming) stream? Do i need to use Flash media server, if yes can anybody point out the steps to set-up the same.
i was modified the main.asc script in livepkgr, it used to call s.play(streamObj.name), which i assume this is the code it play the stream from FMLE to s.play("FileName") , which is a flv video file in my application. unfortunately when i start the FMLE stream to the FMS and watch the stream with the FMS Sample Video player, i was expecting to see the video content from the flv, but instead the camera footage in playing on the player.
i am very confusing now, i thought the s.play the only code to control what should be playing in application. or when FMLE is connected to server, the server must play the footage from FMLE by some hidden code, no matter what s.play wanna to play?
As seen the tutorial [URL].. I have successfully implimented the steps. However the problem comes when the stream is disconnected and reconnected again due to network problems. Once the stream is reconnected the video stops coming, even though all 3 streams are succesfully publishing the stream to Flash Media Server but on the client side where I'm using OSMF media player the stream gets stops. Is there any setting that I need to impliment in the OSMF player to resolve this issue ?
The auth_addin works as expected when using the Flash Media Live encoder requiring a username and password before publishing a stream.However, tools like Wirecast and even the sample broadcasting SWF that comes in the FMS Introduction page can publish a stream without providing any credentials!
I've had FMS running on my local machine for a while and have had a little experience writing FMS apps, but I've just tried recording audio for the first time using the standard vod application and I keep getting a "Write access denied for stream" error. My AS3 code is copied and pasted for various examples and am confident that it works.
I'm running Windows XP service pack 3 & FMIS 3.5.
I've had a look at the vod/media directory and under windows->properties the read-only attribute is ticked. Every time I un-tick this it reverts back to being ticked. I've googled this and MS say that most programs ignore the read-only attribute and that it only really applied to files. I've also tried the MS fix for setting the read-only attribute via cmd and still no joy (doesn't fix read-only attribute or FMS recording the audio after setting via cmd).
I've also tried our dev server install of FMS (running under linux) and am getting the same results.
Here's my AS3 code...
private function initApp(event:Event):void { removeEventListener(Event.ADDED_TO_STAGE,initApp);
I'm trying to setup an audio-only, on-demand HLS stream in FMS 3.5. I have no problems streaming the sample f4v files via HLS, nor do I have any issues streaming the mp3 files via RTMP to a Flash client. However, when I try to stream a sample mp3 via HLS (the mp3 file is located in the same directory as the sample f4v's), I get a 404 error. I can't find anything in the documentation about streaming audio via HLS on-demand.
"To serve streams over a cellular network, one of the streams must be audio-only. For more information, see HTTP Live Streaming Overview.To publish an audio-only stream, enter the following in the Flash Media Encoder Stream field:livestream%i?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_only&adbe-audio-stream-src=livestream1If the encoder specifies individual query strings for each stream, use individual stream names instead of the variable %i:livestream1?adbe-live-event=liveevent&adbe-audio-stream-name=livestream1_audio_onlylivestream2?adbe-live-event=liveevent&adbe-audio-stream-name=livestream2_audio_onlyTo generate a set-level variant playlist when using an audio-only stream, specify the audio codec of the audio-nly stream. Specify the audio and the video codec of the streams that contain audio and video.For more information about using the Set-level F4M/M3U8 File Generator, see Publish and play live multi-bitrate streams over HTTP.
i'm trying to build some kind of online radio. Therefore i'll be streaming audio (mp3) in real time. i have a play-list on my server and the idea is for this play-list to play all day long, but on the client side the user can only do play and stop the music.
The problem is when one music stops and the next one starts i need the server to send not only the new audio but also all the info about this file: duration, author and music name, this way my player can show a play /stop and all the info about the current music playing.Until now i've only come across with video live streaming, but very little information on how to do a live transmission of audio.
ps: the only info on streaming audio that i've found so far is about audio on demand, but the way i want things to happen the client can't chose the music.
I need to improve the uptime of a 24/7 live audio stream. Periodically, the connection between FMLE and FMS (3.0.1) is broken and FMLE cannot reconnect. FMLE shows NetStream.Publish.BadName error. How do I prevent this error and get FMLE to automatically reconnect every time? What other measures can be taken to improve the uptime of a live audio stream publishing from FMLE 3.1 (Windows) to FMS 3.0.1? Also, are there any improvements in FMS 3.5 that will help with uptime?
I have read that you can stream protected audio/video to iOS based devices with the new FMS 4.5.Is it also possible to stream protected A/V to a HTML5/JS based Player.
HI installed flash media server 3.0.4 on a Windows 2003 server.I am using the default LIVE application and broadcasting to it using FME version 3.0 Inside FME I choose MP3 as the audio codec, stereo and 128kbps When I watch the stream everything works fine but after a minute (sometimes 2 minutes) the sound disappears and I can only see the video run.If I refresh the page that contains the SWF that plays the stream then the sound works again but then again after a minute the sound stops and only the video continues to play. It is important to say that this only happens when I play a live stream from a server that is located outside of my local LAN. If I play a stream from my development FMS server in my local LAN this problem doesn't happen using the same SWF and same settings in FME.Moreover, if I use the nellymoser audio codec then everything works fine and this problem doesn't happen also. The thing is that I want to broadcast a live event and it is very important that the audio sounds good (stereo and 192kbps) and if I use the nellymoser codec the results aren't that good.
I'd like to capture the audio data from an RTMFP stream to which the client is subscribed (so I get a bytearray of audio samples).The presence of the audioSampleAccess propery on the NetStream class certainly makes that sounds possibe: For RTMFP connections, specifies whether peer-to-peer subscribers on this NetStream are allowed to capture the audio stream. When FALSE, subscriber attempts to capture the audio stream show permission errors.[code]But in the case of audio, I dont know how to address the audio data to get it into a bytearray.My instinct said this wasnt possible, but the presence of the 'audioSampleAccess' property makes me think it might be..
I have read in FMIS 4 "new features" that "absolute timecode" allows to switch audio tracks while playing a video (managing synch). Is there any exemple showing how to use this funtionnality (server config, flash player action script exemple)?
I did a live stream last week using 282,482,832,1500Kbps streams. What would cause the audio to get out of sync with the live video stream? I'm trying to determine if it was bandwidth related, cpu/memory issue on the FMIS 4.5 server, or an issue with encoding PC exceeding it's limits?
I currently use FMS 4.5 to steam Live Technical Videos.
Hooked into Flash Media Live Encoder is a Roland VR-5 which lets me have multiple Camera switching.
I want to braodcast also a few live Audio only streams. I could easily use the VR-5 which in turn has a Behringer Audio Mixer attached to allow up to 16 Audio devices to be mixed in, and then just turn off the Video option in Flash Media Live Encoder but:
I don't want to have to put a video window on the Webpage. I just want an Audio controller.
So how can I use FlashMedia Server to just stream a live Audio feed?
I have a delicate question for you which i cant find an answer to.Problem:I want to add an object (lets say it's a logo) to a camera stream before i save it to the FMIS. So the logo is integrated with the camera as it would have been placed in a layer above.Is that possible and if it is, how do i do it? It is quite urgent so any quick tips or solutions are more than welcome
I need to merge multiple live audio streams into a single stream so that i can pass this stream as input to VOIP through a softphone.For this i tried the following approach:Created a new stream (str1) on FMS onAppStart and recorded the live streams (sent throgh microphone) in that new stream.
Below is the code : application.onAppStart = function() {
I currently have two connections with two separate streams. They both hit the same fms 3.5 server. One connection transfers live audio and video. The other one is used for remote objects. Sometimes when viewing the audio and video stream with a slower internet connection, the stream for the shared objects disconnects. I think it is a bandwidth issue. Is there any way to set the priority of the streams? I think this should allow me to set a higher priority for the shared object connection so it won't disconnect.
Can I add overlaying graphics upon the live stream by server-side ActionScript before publish the stream? For example, suppose in case of video conference, I want to put a mask graphic on peoples face to hide them, and change the mask on the fly by server-side code, such as moving it or making it transparent.
We're running a permission-based audio stream to be amplified through in-store sound systems, but are unsure about basic hardware requirements. What basic features must all hardware have to log into our server via username/password and receive audio signal?
I wanted to know if there is any facility to use Software Switchers along with FMIS The Situation: I am streaming multiple streams using FMLE from one place and at the receivers end, the client receives only of the streams at a time. So I wanted to apply switcher so as, I could stream only one stream from FMLE at one time I have explained the scenario in the attached image.
My problem and I SWFVerification enabled on the server and saw that FMLE does not connect more, I looked for some explanation and I saw that if that is enabled for SWFVerification you must also change UserAgentExceptions tag <Exception from = "" to =""/> at this point I added this change<Exception From="FME/0.0" to="FME/4.0"/>but I saw FMLE does not connect as little to solve this problem
my name is Göran and I know this is probably the wrong place to post my question but as far as I can see there´s no forum for FMLE here. I´m using the betaversion for mac. I was broadcasting to justin tv last night and decided to try out the record feature i FMLE. It looked like it worked ok and a 125 mb f4v landed on my harddrive. There´s no way I can play it back though or for that matter convert it mov etc etc. What am I doing wrong do I need another special app for playback or converting. Seem a bit strange if this feature is onboard the FMLE but you can´t use it.
1) I am trying to make connection with Flash Media Server to publish live video streaming, and I am sitting behind proxy and firewall, I am not able to make my connection with rtmp that's why I use rtmpt to make my connection with media server to publish .But in this case after publishing some time(ie 5 to 10 minutes) connection break down and streaming get stopped .The same problem occurs when I use "Flash Media Live Encoder 3" to publish live stream .
2) I am making my connection like this "rtmpt://xx.yy.zz.kk:80/Training" where xx.yy.zz.kk represent live System IP where Flash Media Server is running.
3) After analyzing the problem I observed that while publishing the stream ,http requests from Publishing system keeps on increasing and at one time it crosses the limit of proxy server (our proxy can handle 600 http requests per minute from any client PC) so streaming get stopped.
4) Then I attended "adobe connect pro" Trail classroom session by sitting behind the same proxy and firewall,But in this case my live video streaming is not breaking down ,as per my understanding adobe connect pro also use Flash Media Server for streaming.