I'm building a flash website where I'll show my tv commercial works. In the flash project I placed a FLVPlayback component that will play different flv videos. Those videos look very good and crispy when played in quicktime player. But when I export the swf from flash and play it the videos look bad with a lot of compression artifacts and pixelation.To show you what I exactly mean you can go to my website (url...) and click the 8th video in the scroll panel. Compare it's quality with the link to which refers the (url...)
Same file streamed from FMS4 (same on 3.5) with rtmp protocol has very poor quality compared to real file quality. Is there some low level configuration to do on Flash Server? Is the streaming server making some kind of transcoding before sending the stream? Or it can be Flash Player? Tried unchecking "hardware acceleration" but nothing changes. I am on a local gigabit network, so no network bottlenecks. Video seems very pixelated on the edges (not soft/antialiased). These are the file details:
I am using Flex for displaying videos streamed using the Red5 server. Basically i have two perspectives - one who relays and one who receives the broadcast. On the Flex side, in the video display, the video quality is good but on the receiver side it appears pixelated. I can't find the cause. Does this have anything to do with Flex encoding of videos or any Red5 server settings?
I'm thinking of developing an application with Adobe Flash CS4 but I'm having some serious quality issues when importing material from Adobe Photoshop CS4 and Adobe Fireworks CS4.When I import the material as a bitmap, the quality is better (then importing as movieclip) but not good enough.I was just wondering, how do the pro's do it? All the big companies, organizations ect ect.
I'm getting reduced image quality when I modify my MovieClip's .rotationY property. I've read that flash converts the object into a bitmap which explains the reduction in quality. However my MovieClip will eventually return to it's default position .rotationY = 0; and i don't want it to have a loss in quality.
I make my textfield and wrap it in a movieclip and add it to the stage, and it looks great. As soon as I make it a linkage class (ClientText) and add it with
var clientText = new ClientText (); clientText.x = 75; clientText.y = 60; addChild(clientText);
It gets really rough (see image attached) any idea how I can fix this?
I've had no such problem like this until today. Basically when i try and drag an object from photoshop to the stage in flash, everything looks great on the stage and usualy everything looks fine in the test / debug mode. But suddenly i've come up against a very anoying problem. Everything looks great on the stage, but as soon as I go to test the movie, the image quality of whatever it is I have imported goes terrible. Like its been compressed to less than 10kb!The image looks fine on the stage but the problem accurs when I try to test to movie.I have tried importing different size images, not transforming the images in flash, making sure all the settings (I know of) are on high.
Now, after my flash player update from 10.0 to 10.2.152, resized image quality is poor. Also quality depends on original image dimensions, even 1px difference in width or height for same user's original image for some reason can affect differently on quality of resized image.Actionscript Code:
result = new FileWork(Bitmap(loader.content)); Actionscript Code: package fgm{ import flash.net.*; import flash.system.*; import
Does anyone notice that, for a dynamic text field, the font quality changes with font size?It will consistently become suddenly bolder at certain font size!URL...It will only not happen if font is embedded...but due to file size this is often not possible!Is this a flash bug/limitation?
So I have a 5 minute animation that has narration to explain what is going on. First I ran into synching problems when I had the sound as an external file. Today I found a tutorial that had me import the mp3 file into the library, put it on its own layer and put the synch setting in properties to "stream". Now when I play the movie in flash the audio still sounds normal but when I test or publish the movie the sound quality goes so far down it's intolerable. She sounds like Yosemite Sam with all the Suffering Suckatash. This is pretty urgent, my graduation next week pretty much depends on this project.
I am using TweenMax to animate the z coordinates of a movieclip containing vector type. So far I've only done a super-simple pan out/zoom in, but I feel like I must be doing something wrong because the type looks awful when it's zoomed out and in. I would think that a vector object should look great at any size, but its very pixilated.
The quality of my gradients needs to be as good as in Photoshop. But no matter what I do, they look choppy (with banding). Here an example: Flash (Timeline or AS3 the same) / Photoshop
I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.
I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.
Basically, my problem is that I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.Does anyon
I modified a version of the xml photo gallery tutorial featured on this website, and am using that. But when my images pop up the quality is horrible. I've gone through and checked everything I know to look at. Then I decided to build my flash site twice as big, and use pictures that were twice as big to get some quality. This didn't work either..
In it are about 20 thumbnails that, when clicked, open up into large ~750x600 images. The images contain some text on them. In Flash itself, the images open up properly and look great. But when the site is placed on the web (and the html code below is used), the images are resized to smaller, poorer quality and the text (on the images) is practically unreadable. I have tried the images as jpegs and pngs - both look crappy on the web.
I use the following html code to make the site fit peoples' various browser window sizes. This is what is causing my problem, because when I don't use this html code the images look fine. But, I NEED to use this code in order for the site to fit various browser windows.
HTML Code: <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="100%" HEIGHT="100%" id="index.swf">
[Code]....
So how can I make my site fit the browser window WITHOUT ruining my images in the process? How can I 1) keep the image sizes constant, or 2) let the images resize along with the rest of the site, but keep them in good quality?
I'm trying to get a transparent image to fly in from the side. So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage. The motion works, but the quality of the image in general (and the text in specific) looks pixelated.Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap. So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression. So far, so good. Now, as I expected, the transparency is no longer there...
So here's the question: how can I make this image retain its quality, still have transparency, and a motion tween?It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
I am using Flash Professional 8 and Dreamweaver 8 to maintain a website. I have just started using flash to show video highlights from high school football games which I record. Using iMovie I export the video as quicktime file and then import to flash to convert to a flash video file to post on the web site. The video coming out of iMovie has very good contrast and the quicktime movie has the same good contrast. When looking at the file in Flash the contrast changes dramatically. I becomes washed out. I am using Max OX 10.6 operating system.
I'm looking for ways to improve the video performance of FLVs. My AS3 video player plays multiple FLV videos synchronously. It can be used on the client's computer as we zipped it all up and tested it from the desktop, or from the server. The frame rate of the videos is 29FPS, it plays around 12, but drops below that regularly.
I have used both the FLVPlayback and Video Class, the video class had a slightly better FPS rate than FLVPlayback component: 1 - 2 FPS.
I have an AS3 video player I've put together using fairly standard Netstream method and it plays my flv's fine. The problem is, the sound quality varies wildly depending on who is looking at it. When I test locally, the audio in the video is fine, but on a windows machine it goes horrifically loud to the point of distortion, also the client (outside the UK) has said it sounds fine to them, so It appears to be only happening here.
I am developing a simple application using flex which records a video with my webcam and stores it to the media server and then i pull it in order to show it.The problem is that the quality of the video played is blurry while it is displayed with the same size as captured. I have played a lot with the values in the functionsbelow where i attach my cam to the netstream objec: cam.setMode(640, 480, 25);cam.setQuality(0,90);and the result is an flv video which i play later on but with not a good quality. The server is on my pc so i dont have transfer delays because of low connection. Whatcan i do to have a better output? i use netstream play method to play the video and i do the following
video = new Video(640,480); video.attachNetStream(ns); video.smoothing=true;
I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
Time location of playback head (so I can display the current time in the browser extension via HTML5/JavaScript) Frames (so I can make capture them to an image file, save it and display image in browser extension) Original Dimensions in pixels (so I can display the original video dimensions via JS/HTML5 in browser extension)
Is this possible by using Javascript and HTML5 from a browser extension?
Would I have to use something like the SWFObject Javascript API [URL]
There is no maintainAspectRation property for video object.Then how to improve the quality of video when even we resize the video dynamically.It has to maintain good quality.How to achieve this.
Capture the webcam, how do I put more quality into the video? The video comes out very bad! Does anyone know how to better quality in webcam video? And if I put larger(1280x1024), also is very bad! Is there any way that does not happen!
The Code:
Code: Select allvar cam:Camera = Camera.getCamera(); var video:Video = new Video(320, 240); video.attachCamera(cam); this.addChild(video);
I have this simple code to access the webcam:[code]The quality of the video is extremely bad, with big compression fragments.I am using a built-in webcam as test, so I don't expect too much. But what I see is not normal for my webcam.So how do I set the quality of the video?I cannot see any difference in quality if I remove the setQuality call.
take a peek at youtube main pageWhat's your thoughts on the "Lost" TV show preview there. It's huge, it has sound, nonetheless it runs smoothly and almost instantaneously. And the quality is greatIt is interactive therefore it's kind of like a tiny mini website within the website, swf with video in it, right?now how do you get video of this quality to run this smoothly as far as AS goes? Looking in the Safari Activity window I don't even see things downloading (of considerable kilobyte size that is)
I'm trying to convert my video file to flash flv but the image becomes pixilated and my subtitles become hard to read. what sort of conversion should i use to decrease this pixillation?