Professional :: Sound - Synching Leads To Poor Quality
Apr 30, 2011
So I have a 5 minute animation that has narration to explain what is going on. First I ran into synching problems when I had the sound as an external file. Today I found a tutorial that had me import the mp3 file into the library, put it on its own layer and put the synch setting in properties to "stream". Now when I play the movie in flash the audio still sounds normal but when I test or publish the movie the sound quality goes so far down it's intolerable. She sounds like Yosemite Sam with all the Suffering Suckatash. This is pretty urgent, my graduation next week pretty much depends on this project.
I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.
I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.
I'm trying to get a transparent image to fly in from the side. So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage. The motion works, but the quality of the image in general (and the text in specific) looks pixelated.Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap. So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression. So far, so good. Now, as I expected, the transparency is no longer there...
So here's the question: how can I make this image retain its quality, still have transparency, and a motion tween?It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
I'm building a flash website where I'll show my tv commercial works. In the flash project I placed a FLVPlayback component that will play different flv videos. Those videos look very good and crispy when played in quicktime player. But when I export the swf from flash and play it the videos look bad with a lot of compression artifacts and pixelation.To show you what I exactly mean you can go to my website (url...) and click the 8th video in the scroll panel. Compare it's quality with the link to which refers the (url...)
I'm thinking of developing an application with Adobe Flash CS4 but I'm having some serious quality issues when importing material from Adobe Photoshop CS4 and Adobe Fireworks CS4.When I import the material as a bitmap, the quality is better (then importing as movieclip) but not good enough.I was just wondering, how do the pro's do it? All the big companies, organizations ect ect.
I'm getting reduced image quality when I modify my MovieClip's .rotationY property. I've read that flash converts the object into a bitmap which explains the reduction in quality. However my MovieClip will eventually return to it's default position .rotationY = 0; and i don't want it to have a loss in quality.
I make my textfield and wrap it in a movieclip and add it to the stage, and it looks great. As soon as I make it a linkage class (ClientText) and add it with
var clientText = new ClientText (); clientText.x = 75; clientText.y = 60; addChild(clientText);
It gets really rough (see image attached) any idea how I can fix this?
I've had no such problem like this until today. Basically when i try and drag an object from photoshop to the stage in flash, everything looks great on the stage and usualy everything looks fine in the test / debug mode. But suddenly i've come up against a very anoying problem. Everything looks great on the stage, but as soon as I go to test the movie, the image quality of whatever it is I have imported goes terrible. Like its been compressed to less than 10kb!The image looks fine on the stage but the problem accurs when I try to test to movie.I have tried importing different size images, not transforming the images in flash, making sure all the settings (I know of) are on high.
Now, after my flash player update from 10.0 to 10.2.152, resized image quality is poor. Also quality depends on original image dimensions, even 1px difference in width or height for same user's original image for some reason can affect differently on quality of resized image.Actionscript Code:
result = new FileWork(Bitmap(loader.content)); Actionscript Code: package fgm{ import flash.net.*; import flash.system.*; import
Does anyone notice that, for a dynamic text field, the font quality changes with font size?It will consistently become suddenly bolder at certain font size!URL...It will only not happen if font is embedded...but due to file size this is often not possible!Is this a flash bug/limitation?
I am using TweenMax to animate the z coordinates of a movieclip containing vector type. So far I've only done a super-simple pan out/zoom in, but I feel like I must be doing something wrong because the type looks awful when it's zoomed out and in. I would think that a vector object should look great at any size, but its very pixilated.
The quality of my gradients needs to be as good as in Photoshop. But no matter what I do, they look choppy (with banding). Here an example: Flash (Timeline or AS3 the same) / Photoshop
Basically, my problem is that I have a movie that loads images from an external source based on paths contained within an .xml. As far as I can see, there is no restriction to the size of the loaded image, which are are JPEGs, hence flash will not have these images resized. The images look fine when loaded in Photoshop or viewed separately, but the quality is just awful when loaded within the movie.I've tried the usual hints like increasing JPEG quality in Publish Settings, but understand that since these images are not imporated into Flash CS5 before compiling, but are instead loaded when the .swf is run, these settings would not have any effect.Does anyon
I modified a version of the xml photo gallery tutorial featured on this website, and am using that. But when my images pop up the quality is horrible. I've gone through and checked everything I know to look at. Then I decided to build my flash site twice as big, and use pictures that were twice as big to get some quality. This didn't work either..
In it are about 20 thumbnails that, when clicked, open up into large ~750x600 images. The images contain some text on them. In Flash itself, the images open up properly and look great. But when the site is placed on the web (and the html code below is used), the images are resized to smaller, poorer quality and the text (on the images) is practically unreadable. I have tried the images as jpegs and pngs - both look crappy on the web.
I use the following html code to make the site fit peoples' various browser window sizes. This is what is causing my problem, because when I don't use this html code the images look fine. But, I NEED to use this code in order for the site to fit various browser windows.
HTML Code: <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="100%" HEIGHT="100%" id="index.swf">
[Code]....
So how can I make my site fit the browser window WITHOUT ruining my images in the process? How can I 1) keep the image sizes constant, or 2) let the images resize along with the rest of the site, but keep them in good quality?
Same file streamed from FMS4 (same on 3.5) with rtmp protocol has very poor quality compared to real file quality. Is there some low level configuration to do on Flash Server? Is the streaming server making some kind of transcoding before sending the stream? Or it can be Flash Player? Tried unchecking "hardware acceleration" but nothing changes. I am on a local gigabit network, so no network bottlenecks. Video seems very pixelated on the edges (not soft/antialiased). These are the file details:
So I exported a preview of my animation but the sound isn't high quality. How can I make it better quality? It doesn't sound like when I press Enter in Flash CS5.
I'm looking to upgrade from Flash 8 Professional to the newest version. Has the quality of imported sounds improved beyond the tinny, in-the-submarine effect?
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
I am using Flex for displaying videos streamed using the Red5 server. Basically i have two perspectives - one who relays and one who receives the broadcast. On the Flex side, in the video display, the video quality is good but on the receiver side it appears pixelated. I can't find the cause. Does this have anything to do with Flex encoding of videos or any Red5 server settings?
I have a flash project with about 3500 items - mostly containing movie clips with linkage. The SWF acts as an external library. I publish the SWF file under AS3 + FP9 (also tried FP10) and when I tried to access the items using
var _proAD:ApplicationDoman = loadEvent.target.applicationDomain; var profileClass:Class = _proAD.getDefinition(item) as Class;var sprite:Sprite = new profileClass();
but all returned null! (after looping through them) - I traced the item's name in the output and they all matched exactly correctly.After a while, I managed to narrow down the problem which leads me to think it's a newly introduced bug in Flash CS5.
Test1: Deleted 500 items from the project, and it worked - all items returned non-null when using the code above. Also tried deleting a different range of 500 items instead of the first 500 - which also worked. This test confirms that all items were not courrpted.
Conclusion: Flash CS5 is unable to successfully publish a project containing over 3500 items in the library. The resulting SWF file size was about 500KB - which indicates it contains something, but still was unable to access the items.
Test2: From CS5, saved the project as CS4 format and opened it with Flash CS4. Published it (via CS4), and it worked. All items returned non-null. Great. However, when I added 500 more items (total of 4000) - it failed both on CS4 and CS5.The publish only takes about 10 seconds. Not very long..
I recently upgraded my IE from 8 to 9 and immediatly saw problems with text. No problems in loading, or giving errors, etc. Just quality of some text. With IE9, in many of my flash (cs4) applications, text that had been quite sharp is now blurry and hard to read. Some text is fine, other poor, and I cannot seem to see what is common to the places where text is poor. If I shift to IE8 compatability, all is fine there. Back to IE9, the problem.
If in IE9 I check in Internet Options/advanced to "use software rendering not GPU rendering", my IE9 flash stuff looks fine. That solves in my end, but obviously no help for publishing on the web. (This was a recomendation somewhere.) have apps that looked fine, only to have parts of them almost unreadable when viewed in IE9. All fine in Opera, firefox, safari, IE 8/7. Has always been somewhat a problem in chrome, but have seen where that is a documented problem.
The quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
We have currently created an animation and have it deployed and running from the server. We have it set to preload a portion of the animation before beginning to play. Our issue is that it plays perfectly in Firefox, however in Internet Explorer (both 7 and 8) the audio comes out of synch with the animation. I am viewing in on the same computer and same network on each browser and continue to have this problem. How this can be fixed in Internet Explorer?
I am making an XML slideshow for school with thumbnails and forward/backward buttons. When you click on the thumnbnails a photo loads in a a MovieClip. When you press the forward button it advances in a linear fashion. The problem is that the forward/backward buttons don't keep in time with the thumbnails buttons (i.e. If I clicked on thumbnail #14 and then I click the forward button, it doesn't go to thumbnail #15 but to #2). Here is what I got so far : [URL] Also the loop function doesn't work yet.
The quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
When publishing a project from Camtasia Studio 7, the params list includes a setting for quality. But instead of the usual "high" value, it sets it to "best". I Google'd and searched these forums but had no luck finding any definitive explanation if these two settings are equivalent. Can anybody enlighten? This topic also spurred another question, does the quality default to the highest value if the parameter value is invalid?
How to get a high quality sound in Stream Mode in the Timeline not in Event Mod? In Stream Mod the sound played in the timeline is HQ but after .swf export it gets in really bad quality