How To Improve Quality Of Sound In Final Published Animation
May 28, 2010
The quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
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May 28, 2010
The quality of sound when playing my flash file on the timeline in flash CS4 is excellent, however when I go to test movie the sounds quality becomes awful, like its being played in a tunnel on terrible speakers, my sound files are .wav files, am I missing a process I must do to ensure the quality of sound is carried through to the final published animation?
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May 23, 2011
I have imported all my images into flash using photoshop and the quality looks really good and crisp in Flash, but when it comes to exporting, testing or publishing the animation the images either appear pixeley or blurry. I have gone through all my file settings and everything
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Jul 14, 2010
There is no maintainAspectRation property for video object.Then how to improve the quality of video when even we resize the video dynamically.It has to maintain good quality.How to achieve this.
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Aug 7, 2011
I've put text in TextField, set Z coordinate to enable 3D, and placed object close to the screen plane. Text quality is very bad. Is there any way to force Flash draw proper vector text? Fonts are embedded, so it's not a problem.
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Jul 31, 2009
I am using dynamic text fields in my movie,but its looks very bad so i plan to use textformat, But i couldn't find any quality properties over there.
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Oct 7, 2009
I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro. I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.
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Apr 10, 2011
When I press command + option + enter, the graphics looks very good but when I look at the quick time mov I saved, its so bad. It's fine if I 'drag' the quick time window to the smallest but when I look at it in full screen mode, the picture is so bad... What can I do to improve the quality?
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Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
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Nov 16, 2011
I am developing a simple application using flex which records a video with my webcam and stores it to the media server and then i pull it in order to show it.The problem is that the quality of the video played is blurry while it is displayed with the same size as captured. I have played a lot with the values in the functionsbelow where i attach my cam to the netstream objec: cam.setMode(640, 480, 25);cam.setQuality(0,90);and the result is an flv video which i play later on but with not a good quality. The server is on my pc so i dont have transfer delays because of low connection. Whatcan i do to have a better output? i use netstream play method to play the video and i do the following
video = new Video(640,480);
video.attachNetStream(ns);
video.smoothing=true;
[code].....
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May 18, 2004
I'd like to know whether it is possible to time-limit the final SWF Flash animation? Can it read the system date and stop working after 45 days, for example?
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Feb 22, 2011
Is there a funcion or eventlistener to check if an animation got to its final layer? Like, I have 3 movieclips: stance, precharge and charge. When I press a key, stance changes to precharge, but I need precharge to change to charge when its animation changes. I don't want precharge to loop and return to the beginning.
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Jul 2, 2009
Newbie question, can't find this specific problem in the archives... I've created an app that has lots of audio. The audio is mp3 files. When I test it (CTRL+ENTER) I hear the audio. When I publish it and view it in the .html file locally (not a local hosting environment) I hear the audio. No problems there. But now it's on an actual server and I can't hear the audio. Wondering if there is a setting I've missed. I have not changed any settings related to audio. I'm actually emailing the .swf file, the .html file, and the AC_RunActiveContent.js file to an individual who has access to the server, and he put them where they need to be. I can see all of the visual content, but no sound. I assume I don't have to send all of the audio with it, correct? What do I need to do to hear this audio?
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Jun 24, 2010
I have made an animation, when i veiwed it as a preveiw in flash CS4 it works fine.So I published it as both a HTML fie and SWF.The HTML file runs perfectly fine, but the SWF file is missing almost all of the illustrations and the play button at the begining, the sounds all work fine however.
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Aug 11, 2010
I am developing video chat application. I am able to play published video stream. But I am unable to hear sound which is published along with the video. The video is visible but sound is not comming.What is going wrong.
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Jul 16, 2009
Everytime I export a .gif animation the quality is horrible. As you can see by the picture attached it goes blury and has wierd colours. I have had animations export so bad that you can barely reconize them.
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Jun 1, 2011
I have an MP3 file in Flash 5.5 that I have edited in the properties panel of the frame where the sound is...I basically cut a couple seconds off the beginning by editing the timeline. It plays fine when I'm in Flash, but when I publish the movie, the sound is published unedited.
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Sep 5, 2011
So I exported a preview of my animation but the sound isn't high quality. How can I make it better quality? It doesn't sound like when I press Enter in Flash CS5.
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Nov 11, 2011
I'm looking to upgrade from Flash 8 Professional to the newest version. Has the quality of imported sounds improved beyond the tinny, in-the-submarine effect?
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Apr 3, 2010
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
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Apr 30, 2011
So I have a 5 minute animation that has narration to explain what is going on. First I ran into synching problems when I had the sound as an external file. Today I found a tutorial that had me import the mp3 file into the library, put it on its own layer and put the synch setting in properties to "stream". Now when I play the movie in flash the audio still sounds normal but when I test or publish the movie the sound quality goes so far down it's intolerable. She sounds like Yosemite Sam with all the Suffering Suckatash. This is pretty urgent, my graduation next week pretty much depends on this project.
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May 17, 2011
The audio is fine in the flash file but it is bad in the quicktime or swf file I exported.
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May 6, 2010
How to get a high quality sound in Stream Mode in the Timeline not in Event Mod? In Stream Mod the sound played in the timeline is HQ but after .swf export it gets in really bad quality
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Jun 9, 2010
I have an AS3 video player I've put together using fairly standard Netstream method and it plays my flv's fine. The problem is, the sound quality varies wildly depending on who is looking at it. When I test locally, the audio in the video is fine, but on a windows machine it goes horrifically loud to the point of distortion, also the client (outside the UK) has said it sounds fine to them, so It appears to be only happening here.
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Nov 8, 2010
I want to make an animated graphic related to playing sound..I mean I'll attach sound to a sound object and while sound is playing I want to animate the graphic if there is an audio and stop the animation if there is a silence or no audio something like (Spectrum Analyzer)
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Aug 26, 2010
I have an animation of a swinging sign that is accompanied by a squeaking/swinging sound that is loaded externaly.. What I would like to do is go a step further and synchrinize the sound with the swinging sign.I've seen some tutorials about synking imported sound with animation - but is there a way to also synk an external sound?
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Feb 10, 2011
I've just learned this process in the Flash CS4 help manual (page 276), but unfortunately the sound track I placed in a movie clip timeline (used as a button OVER state) doesn't stop playing once I mouse away from the button. So, I presume a simple myBtn.addEventListener(MouseEvent.MOUSE_OVER, clickHandler) could allow me to execute a method in a function to stop the repeating sound.
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Feb 22, 2011
I have trouble with my drawing scene after adding sound. On main timeline I'm using :
[Code]...
The problem is that after calling ( _root.ballInHole.start(); ) my animation slow down. Im just changing position of 32 mc objects with no timeline on OnEnterFrame event of main timeline. When I'm not calling the sound then is everything perfect and fast as intended.
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Jun 17, 2010
ok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?
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Mar 10, 2011
I am a beginner using AS3 and working on an eLearning lesson using a Flash animation as a breathing exercise. The animation works well, but I need to synchronize 2 breathing sounds with the inhale-exhale animation cycles.I can import the inhale.mp3 and exhale.mp3 into the library. But then, I am not sure how to control play so that when the animation's inhale cycle is displaying (circle on stage expands for a time using a variable for duration, in microseconds: _inhaleDuration), the inhale.mp3 plays until the _inhaleDuration completes. After the inhaling animation, the animation cycle has a brief pause (no sound), then the animation displays the circle contracting for the time in the variable, _exhaleDuration, during which time I need the exhale.mp3 to play its breathing sound. Each sound needs to be synchronized to play only as long as the animation inhale or exhale duration.
I've been reading about sound files online and trying to figure out how to control play by duration using these 2 variables (_inhaleDuration, _exhaleDuration) but so far have not found this. So, I'm stuck and hope someone can provide suggestions, sample AS3 script, so I can add this feature to the animation's Tween function, that expands and contracts the circle, so it also has sounds.
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