I have been trying to search for an answer on how to make a whole .swf file unscalable but I have only found information on how to scale flash files. I did find a post that mentioned the code "Stage.scaleMode = "noScale";" but when I add that to the first frame in my timeline, nothing happens.
Is it possible to keep an object no scalable while its parent is scalable?? I have text inside a scalable mc and the text is scaling together with the mc when the stage is scaled.
I am in the planning phase of a new multi-user client/server app using Flash via Flex and AIR. I am trying to decide which web platform/stack is the best suited for this? I have used RoR in the past, but as i understand, RoR is single-threaded, and is therefore not the ideal choice for handling potentially thousands of simultaneous requests. I have done some reading about Scala and Lift and that is an intriguing option, but i was wondering if there are other languages/frameworks out there that would work well for my project?
[URL]I need some easy tuts on this, there are a few on here but which are good tuts?I know some items are fluid, and centered, but how do i do full browser scalable images with menu on top or below?
How do I accomplish the Flash scroll bar that is on the following website?[URL]..Since the site is non scalable and at full screen IE doesn't scroll. On this website they have created a scrollbar in flash aligned to the right side of the screen that accomplishes the same thing as the IE scrollbar. But it looks so much cooler.
I recently found a great tutorial for making a scalable background image on: [URL] which has worked a treat. But my content is now positioned top left. How can I centre it without effecting the background? The full code I'm using on the first frame is below. I can centre all the content by changing Stage.align to "T", but then the background image has a nasty white space on the left hand side when the user resizes the browser.
I'm a flash newbie, can do some basics: //set stage for FBF Stage.align = "TL"; Stage.scaleMode = "noScale"; //define dynamic aspect ratios picHeight = new Object (); picHeight = pic._height / pic._width; [Code] .....
I'm trying to create a simple splash page for a site that has a scalable background animation, with a fixed size content animation that will stay centred for different sized browser windows or if the window is resized.[code]In general am I on the right track to achieve something similar to the example I posted? Is there a better method to use?
I've created a flash file which loads an image using loadMovie, this all works fine but what I need to be able to do is load different size images into the swf. I have tried changing the size of the swf in the embed tag and using the 'noscale' option, however the stage appears to be moved to the center (see screenshot), I need it to be at the top left.
I've also tried passing the new width and height to the swf via flashvars and then setting the size of the stage to these values, however this makes no difference to the outcome.
how I can create a flash movie that I can scale using the width and height parameters that doesn't scale the content and keeps the content in the top left corner?
I am currently building myself an online photography portfolio. I want scalable full screen photos. The only problem here is, photos are different sizes and landscape/portrait. This is what I have so far. [URL]. If you resize the browser to a different ratio to the landscape image, you see black margins top and bottom. I want the image to always bleed.
This is what I have used: ActionScript Code: //resize image function setImageSize():void { // Portrait image if (imageLoader.height>imageLoader.width) { imageLoader.height=stage.stageHeight-thumbBase.height; imageLoader.scaleX=imageLoader.scaleY; [Code] .....
For a portrait image, I want to show the margins so I am happy how it is for portrait.
As a UI specialist, I am often asked to build tool-tip displays and other sorts of popups that display text. One of styles clients seem most keen on is text in a comic-book balloon. I would like to create this balloons programmatically (as opposed to embedding or linking to rendered graphics), because these balloons will have to change size at runtime, depending on how much text they have to hold.
Balloons are easy to draw for the most part: circles, rectangles or rounded-corner rectangles. The tough part, for me, is the tail (the little arrow-like part of the comic balloon that points towards the speaker). If you google comic balloon, you see that there are many varieties of tails. They ones clients request from me most often are curved. E.g...
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The tail will always be on the bottom of the balloon, and it will sometimes point left and sometimes point right. I have been trying to come up with tail-drawing algorithms for a while, but I'm not happy with the results. I'm basically stumbling around in the dark, changing variables, looking at the results, and using trial and error to try to move closer to the magic numbers that will work. "Work" just means a result that looks pleasing, which I realize is subjective. Most of my clients will be a happy with anything that looks reasonably good and professional.
I want this result to scale. And it would be great if it could work with as few inputs as possible, maybe just isFacingLeft, tailWidth and tailHeight (Which could maybe be a percentage of the whole balloon). Maybe an adjustable curveAmount.
If it matters, I'm using Flash/Actionscript, but any system that has some sort of turtle graphics engine should work pretty much the same way: I'm working with that standard flipped Cartesian grid (y increases downward), x and y coordinates, the ability to move a pen, draw lines and draw curves.One caveat: Flash only allows me to draw 3-point bezier curves -- start point, control point, end point.
Note: balloons won't have to scale after the are drawn.
I'm including an image which will help describe my problem. I want two gradients to expand from the top and bottom of the page, to have their bottom and top edges respectively stretch and connect with an another object's top and bottom edges located in the center of the screen, scalably and dynamically.
indevelopment.outsidethemenu.com/pageLayoutHelp.jpg Since the middle area's "y" is scalable and dynamic, the "bottomContainer.y = TextArea.y + TextArea.height;" which I am using is not working, for example.
I am relatively new to Flash CS3 and i have been learning Action-script 3 over the past week. I have come quite a long way and i have made a site in flash but i just have a question.I have been using an image as my background and i am happy with the way flash automatically scales all the objects in my file but the background image does not scale. Is there a way to do this? I have found out things online which show me how to add auto-resizing to the background but this knocks off the flash auto scaling/resizing for everything else.
I have a map of the US and each state has a rollover that changes the color of the state...what i am trying to figure out is how to click on the state and have text appear to the side of the US map and have that text stay up until the user clicks on another state.
I have a flash carousel menu system working off a .xml file which links it to the .png icons,however when i publish it as a .exe and .app files, the projector still needs to be in the same folder as the .xml and .png's to work,is there anyway i can get the .app to contain the .xml and pngs within in it,so it is a stand-alone application?
So I decide to make my website in Dreamweaver with some quicktime files; they would have to be converted to F4v. So I downloaded the Adobe Media Converter and that did it's job.
Next step to place the F4v file into Dreamweaver, right. Nope. I then learned, that I need to publish the video via Adobe Flash Pro CS5 so that I can get SWF files, but my F4v won't open in that program.
I'm trying to make a car simulation. I've a car that moves with keys W,A,S,D and i've a map with size 1200x1400 and screen size 600x700.What i'm trying to do is when car moves any place on the map , screen shall show that area of the map. The area that car located on.
I've been trying to make a playlist of some of the short movies i've done across the years but I am currently stuck.Is there any way to have a .swf file, load other .swf using variables defined on a separate txt or xml file? if so, is there a way that flash can do it all automatically? that way if i have to update it i only have to update the variables in the .txt/.xml file instead of updating the entire .swf file.
Ive got my dancing fruit sorted, however when I save the file as an animated gif and put it in my application the gif has the stage background. If it wasnt animated I could edit the back ground in photo shop, but I dont seem to be able to with the animated file. Is there anyway I can just have my dancing fruit with out the stage?
Lets say i hava category and some articles in it (one article - few photos and description). I want to make a thumbnail menu in footer each thumbnail linking to an article. The question is how to make this menu to load automatically? If i put articles in category/article1, category/article2 (and so on) folders, I want to see two thumbnails linking one to first article, second thumb to secont article. If i add one more article, i want thumbnail to be loaded to site automaticaly
I'm trying to make an educational app prototype (I'm new to Flash, this is for a Masters in education) to help students learn IPA symbols (phonetics). I have successfully made a section where the students click on symbols to hear the corresponding audio and listen to explanations.
For the final part of the prototype, I have to create some kind of instructional game. My idea is to have 12 circles, each one playing an audio file of a vowel sound (this I know how to do). The students will have to click the circles to listen and then drag and drop them to the correct IPA symbol. Flash would then give feedback on correct/incorrect answers and a score. Maybe all of this is against the clock, needing a timer.
So, I need to learn drag and drop. What else to I need to learn so that one drop position is considered "correct", the others are considered "incorrect" and a score is given at the end? And maybe a timer?)
I really wish Flash and Photoshop would make possible a grid system like 3D apps so the center of any page would be: X:0 and Y: 0, then when placing graphics you could just type in X:0 and Y:0 and the graphic would be placed in the center of the stage.
so for my loading screen, I want a block to appear for every 10% loaded (so they'red be 10 blocks at the end). I know how to make a loading bar, but I'm having trouble making this one.
I'm sure this is something easy that I'm missing, but I can't figure it out. How do I make a button invisible? I need it to be invisible through frame 43 of my movie. I have tried changing the alpha to 0, but it's not letting me change that, except in the edit button mode which changes it for the entire duration and not just through frame 43.