I'm trying to learn how to use arrays. Specifically, I'm trying to use an array to control a set of movie clips ("box1" - "box8") contained within a parent movie clip ("boxes").I've looked at the pages and tried to apply what I learnt to my situation. Below is my code, but I'm not sure if I'm completely missing the mark. There seems to be a problem with how I'm trying to address the elements of the array in my if/else statement.(I'm using AS2 in CS3.)
var mouseListener:Object = new Object();var scale:Number;var scaleBig:Number = 200;var scaleSmall:Number = 100;
var boxArray:Array = [boxes.box1, boxes.box2, boxes.box3, boxes.box4, boxes.box5,
how to use arrays. Specifically, I'm trying to use an array to control a set of movie clips ("box1" - "box8") contained within a parent movie clip ("boxes"). I've looked at the help pages and tried to apply what I learnt to my situation. Below is my code, but I'm not sure if I'm completely missing the mark. There seems to be a problem with how I'm trying to address the elements of the array in my if/else statement.
I'm wondering, when I remove the movie clips should I also be popping them from the array?
I have an onEnterFrame function that attaches the movie clips and pushes them into the array, so I'm worried that if I don't pop them the array will continue to increase in size and slow down the movie. Is this the case, or will they be automatically removed from the array by the removeMovieClip() method above?
I am a Flash newbie and I've probably bitten off more than I can chew with this one...it sounded so easy! Okay, so here's what I want to do: There are 5 people layered across the screen. When you rollover the person, they change color and come to the foreground (over the other pictures). On rollout, they go back to the background and change back in color. On click, they go to a new screen with just their picture and some information.
I first started setting this up and did each person as a button. Then I realized that in doing that, the button would not come to the foreground on rollover if it was below other buttons in the layers. So I put all of the buttons in movie clips and applied AS to the buttons (inside the movie clips, with the buttons on the main scene) and the AS2 looks like this:
I have some buttons that create draggable movie clips in arrays. But when I click on one button, and then another, for some reason the previous movie clip dissapears.Try clicking on one button a few times, then clicking on another, then another...
3 groups of checkboxes that control visibility. Each group of checkboxes would be controlled by a radio button. That is, when radio 1 is true, the corresponding groups of checkboxes is enabled and the user can click away, making the corresponding movie clips become visible or invisible. The other two groups of checkboxes would be disabled. Then, when radio 2 is true, IT'S group of checkboxes would become enabled, and the others disabled, etc. So I thought I would try using a switch statement and put all movie clips and their corresponding checkboxes in arrays
[Code]...
But obviously it doesn't work. This is my first time working with a switch statement in Flash. Am I missing something obvious or is it a matter of a quoation mark missing or what? I'm not totally sure what belongs in the case () itself.
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
I'm working with a few .flv movie clips in my timeline based flash file. I've imported and embedded the files into movieclip symbols. My file is now sluggish and close to 10mgb.What's the best way to optimize the videos so my .fla and final .swf are as small as possible?
I have 6 movie clip symbols on my timeline and each movie clip symbol has a short animation contained within itself. When I bring it to the timeline, they all animate simultaneously. I want them play sequentially but when I play them in on different layers in different keyframes it doesn't work.
If I create a 2000 frame Movie Clip and then drag it onto the stage of my main scene... shouldn't it work/play through it's entirety from within one frame of the main scene timeline? IOW I'm having to make the layer on the scene stage that i drag the movie clip onto 2000 frames long in order to see the nested 2000 frame movie clip play.Seems like in the past I could get Movie Clips to play and loop and what not from the main scene/stage without doing this.
If I have SWF's that I am using for UI elements in a game, and in these SWF's there are layers with Movie Clips and these clips have only one frame in them - do I need to explicitly put a stop() in there for optimal performance?
I'm curious if these movie clips sit there and loop with only one frame and in the end hurt the game's overal FPS
I'm working on my own personal website for my graphic design work and I'm using flash for the intro movie, which you can either skip or after an elapsed time, sends you directly to the home page. On that intro movie (which ill call animatedface_mc) i've put two other movie clips with the eyes blinking (left and right). The eyes would be constantly blinking, as this page is open. That one is working. Off to the side are buttons of names of famous celebrities and once clicked it adds movie clips to the main animatedface_mc. For example if i clicked on the monroe_mc, it adds that famous Marilyn Monroe mole (using either mask or opacity, depending on the facial feature) on the animatedface_mc. If I clicked on tyson_mc, it adds his face tattoo. I've used the following code for this:
I want to have 3 movie clips inside another container movie clip (the 3 will serve as buttons). When I scroll over one button, I want it to expand at the same time, pushing the other movie clip up or down, depending on where the user scrolls. If i have the three buttons that are each 100px tall for example, and the container mc is say 500. when the user scrolls on the middle button, I would like it to "grow" to 300px, while pushing the 100px button above it to the limit of the container. when the user scrolls to the top button, it would grow to 300px, the middle would shrink back to 100px, and all the buttons would still fit in the container mc.
There are 9 movie clips in each square (object) and the color in each movie clip can be changed by mouse click. However, if I want to magnify one of the squares by clicking on that, then I can click on each movie clips to change the color. How can I do it?? Can I create another movie clip and cover the square for clicking to magnify?
I just had my first flash lesson a couple of days ago, but decided to venture myself into trying to build a navigation tool bar with movie clips grouped together. My intention is that once the mouse rolls over one particular movie clip, another movie clip fades in under it (my version of a "drop down" menu). Just so it happens, the movie clip that fades in, is also comprised of particular movie clips with their own behaviors (roll over tween effects).
I can make each individual movie clip behave as it should, but I cannot get them to work once they are pieced together. I'm attaching a link that contains the file I'm talking about (submenu), in the hopes that one of you good Samaritans would take a look at it and tell me where I went wrong.[URL]..
I have an online banner with a 15 second time limit. There is a looping movie clip within the banner, and I need a way to stop that movieclip after 15 seconds.
So ive set up some buttons into a movie clip, but i want to get them performing actions in a movie clip that is within another clip.For example, the code below is what I have attached to one of my buttons. The Movieclip 2photosMC2 is inside a DIFFERENT movie clip to the ones where the buttons are stored. How can I script so that the button actions activate the correct clip?
If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)
I have a project with a bunch of movie clips. Each movie clip has it's own animation. The problem is I can't see the movie clips on the stage, I have to test the movie. Live preview is checked, but greyed out. Is there anyway to live preview working on main stage?
I am gradually learning Flash and am able to play a 56 frame movie clip in frame 5 using stop(); on the main level. What I don't know is how to move onto frame 6 on the main level once the clip is finished.
how do you locate where a movie clip resides if you don't see it in the timeline!? I was handed a Flash file in which there is a movie clip of an antimated button (lets call it button A) that I must swap out with another button (button B), but in order to do that I have to find the instance in which button A is used in the banner animation.
Its been difficult since there are multiple layers and scrubbing through the animation doesn't even show when the instances of the button A reside! The only time I see it, is when I export it. Other than that, I have to scrub through and click on every layer and take a shot in the dark by locating the little movie clip circle - which 9 times out of 10 is not the one I was looking for.
I have a movie clip on my timeline and it has maybe 60 frames in it. There's enough space for it to play and loop, and when I press ctrl enter to preview it, it plays as expected. However, as I scrub through my animation, the only things that play are the motion tweens I made. The movie clip just stays stuck on the first frame. I was curious so I exported it as is right now and it goes through the frames correctly there too. However, this is fustrating because I want to see the movie clip cycle through it's frames when I scrub through my timeline!