Professional :: Do A Flash Hour Glass For A Church Event
Oct 15, 2010
if anyone can do a flash Hourglass, but it got to be a neverending Hourglass like the sand just keeps on going down but never finishes ,I will be checking my messages. 3D Hourglass peffered
i make the app by using flash cs5 when the ipa export, the icon is auto added the glass effect by flash cs5(like many apps in appstore),but i don't want to add the glass effect on the icon.how to export the icon without the glass effect?
Timing Format in Flex "24-hour clock" and "12-hour clock"if "24-hour clock" Button is selected, the control should convert times to 24 hour clock time. For example, if 3:45 p.m. is entered, it should be converted to 15:45.if "12-hour clock" Button is selected, the control should convert times to 12 hour clock time. For example, if 15:45 p.m. is entered, it should be converted to
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
I've trying to find a solution for a fullscreen bug. Here is a picture showing the "reel" in normal mode:[URL] When I press the magnifying glass the middle picture should go fullscreen. But this is what happens: [URL] As you can see, a part of the left pic is showing as well. Depending on what resolution im on the pictures are shown differently but never with correct fullscreen for the middle picture. I'm attaching some of the code here where I'm guessing the problem might be.
I'm wanting to create a magnifying glass effect in my Flash website but the error 1120: Access of undefined property completeLoad is a problem for me - I can't see where the issue is though as i've delt with completeLoad just as I have progressLoad and that doesn't get the error - My code is:
I was wondering how i can change scene in AS2 in a specified hours of the current day..Until the date the scene 1 contain "Promo coming soon".when the time set is reached (example at 5pm) the swf go to scene2 and play the promo image.. it's possibile?
I have a problem where I am trying to make the second, minute and hour hand tick correctly.I made timers with 1000 ms, 60000 ms and 3600000 ms initially and that worked but i wanted it to speed up so I divided all 3 by some amount,However, when I did that the minute hand and hour hand starts ticking way too soon in relation to the second hand Is there something I did wrong in the scaling down of the milliseconds?
Been trying to clear browser cache for the past hour, tried almost everything on google and also went Tools>Net options and cleared it. Yet everytime I load the website it shows the old version.
I have a problem streaming on-demand f4v-files longer than 1 hour! The video starts normaly playing the stream and the player shows the correct overall duration. But if you start skipping/seeking the overall duration change to 13 h 20m and 28s (instead of 1 hour) and the stream breaks down. All f4v files with less than one hour duration works fine with playing and skipping!
I encode the f4v files with Adobe Media Encoder. I have also checked the f4v file with FLVcheck (passed). So, does anybody have an idea in fixing this problem and which format is the best for FMS streaming (MP4, FLV, F4V?)?
SAMPLE: Try to skip/seek and check the duratoin! [URL]
SOURCE:
<object width="1024" height="576"> <!-- FÃœR MICROSOFT INTERNETEXPLORER --> <param
Ok here is the situation. I've made a media player for 2 hour long training videos. 1. Their are cue points throughout the FLV that have questions the user must answer. 2. The user is allowed to skip to different sections of the video(the beginning of each segment), but they are not allowed to skip forward in a particular segment, unless they've already answered the question for that particular segment.
Here is a preview of how the segment are laid out: I can figure out how to determine if they can or cannot seek, but I just dont know how I can only constrain seeking to particular sections of that timeline.
i was wondering if anyone have an idea on how to make a magnifying glass that would work with AS instead of 2 versions of the same bitmap one scaled down and the other in normal size..i think there should be a way to achive this effect using BitmapData in flash 8
Looking for some code to make magnifying glass over 1 image (can not be 2 images one, small one large) that can be moved to specific locations off of an event like clip load, or clip end.I can find this online for as3 but not as2.so for example...when image is displayed it should load magnifying glass in certain area, then as new clip starts or some type of event happens (not a click event) it should be able to move the glass to new coordinates.we are placing this in a system that CAN NOT use as3. must be as2.
I'm trying to create a magnify glass tool.I am familiar with copypixels() function for Bitmaps so i've had no problem making a magnify glass on a regular bitmap image, the problem is i want to magnify a movieclip full of other movieclips, layers, videos, active links etc....is there an efficient way to do this? i really dont want to load the whole thing into another movieclip just bigger....?
The idea is that the user can scan over the content and read, view, watch in a slightly bigger view.I have a zoom function when the user goes to full screen mode but this isn't an option in this case.
I have a cube with a material on the front face. I'm trying to create a magnifying glass in 2D for the 3D cube. Can anyone offer a suggestion for how to achieve this? I was thinking I might try to find the UV under the mouse in an OBJECT_OVER InteractiveScene3DEvent and somehow get the bitmap from the material, mask it, and move it around in relation to the mouse position- mimicking a magnifying effect. How to do that, I have no clue.
In my flash page I made, in the right side, a horizontal infinite menu with a magnifying glass that has the same effect. This clip is made separately and is loaded into the page by an empty movie clip. All works well when is not in the page, but when it is loaded the lens is not moving. I figured out this problem putting this AS into the empty movie clip:
But another problem appeared. Wherever I use the mouse, the lens are acting as if I am manipulating it. The lens are moving according to the position of the mouse. What can I do?
I am making a game that involves a function that makes a bottle randomly explode in all directions. The function is on the main frame of my game and is linked to several movie clips inside the bottle. When the conditions are right, the movie clips should call the function and then fly out in random directions. The problem is, when i put the code directly onto the movie clips it works fine, but when i attempt to use it as a function is makes the entire movie move in random directions instead of the glass shard. My only guess as to why this happens is because this '_this.' command somehow applies to my main frame because that is where the function originates.
I am using a magnifying glass effect in flash, but because my content and rollover buttons sit "inside" the magnifying glass, so they appear magnified, the rollovers dont work when you mouse over them because technically you aren't mousing over them, if that makes sense.
Can I dispatch events from javascript to flash player? I am trying to do so by calling dispatchEvent() on flash player dom object but the event is not passing inside flash player.
so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?
my code is below em_contact.addEventListener(MouseEvent.CLICK,gotocontactanimation); function gotocontactanimation(EvntObj:MouseEvent):void {
I have an Moveclip with 24 frames on for each hour of the day/night how do i do so the frame jumps to the next frame each hour? I know there is a way .. I saw it on an site ( dont know wich one ) so.. How do i make it change every hour ?
I have an Moveclip with 24 frames on for each hour of the day/night how do i do so the frame jumps to the next frame each hour? I know there is a way. I saw it on an site (dont know wich one) so.. How do i make it change every hour ?
I'd like to tween milk in a glass floating over to a container and slowly tipping and pouring the milk in. Is it possible to do this correctly using tweening? If not, is it possible with masking?