Professional :: Make Slideshow, Pictures Are Changed By Wave?
Jul 5, 2010
task:already have the component - slide show.need to make the next effect for changing pictures :
the wave goes through the screen, hides one picture opens another.the problem is - wave changes it's geometry while moving , there could be several subwaves in wave.how can this be done (simply) ?
I have a website [URL] that you can but banner advertizing on it. The banners have to be a jpg or swf file and have to be a certain size. I have no trouble with PS. Everytime you refresh the screen or go to another page a new add appears. What I'm wondering if I can take several pictures and make them into swf file. What I'm trying to accomplish is a rotating banner so you don't have to refresh to see the new ads.
I currently am working off of a flash template. In the header of the flash template are a few pictures that show up like a slidshow. I was wondering how I add more pictures for the slideshow.
I've got an xml slideshow playing on my home page and I need to have the pictures randomized. You can see the flash in action at [URL]. Here is the code that I am using now.
delay = 10000; // function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; [Code] .....
How to do a simple slide shows that plays automatically and has transitions in between pictures, can some one direct me in the right direction. So far I have 1 picture that does a transition and it has this action code inside the same frame where the picture is placed at. The pictures were converted into movie clip symbols.
I want to create a slide show by making a loop that loads images one by one, pauses at each photo before removing it, and then adds the next one. However, the code (shown below) seems to race to the very last picture without pausing.
for(var i = 1; i < 5; i++){ //pics 1-4 var pic_name:String = "pic" + i + ".jpg"; trace("Loop "+i+" "+pic_name); //traces pic1.jpg,...pic4.jpg var loader:Loader = new Loader();
I would like some assistance. I created an xml slideshow which works fine when viewed in a browser, but when I view it in Flash Player, it skips some of the pictures, leaving a white screen instead. Is there a way of overcoming this?
I've currently made a slideshow. I'm able to switch images in the slideshow with back and next buttons, however, I want it to autoplay properly. I've found a script that seems to work, but it switches images very rapidly.I want each image to stay on screen for 3 seconds before it changes.Here's the script i'm using
function updateFrame (inc) { // send slides to new frame newFrame = _root._currentFrame + inc; _root.gotoAndStop(newFrame); updateStatus();
I'm working on an expo, and I want to make an installment with a screen displaying a slideshow of some 5000 (fairly lo-res) pictures from a photo booth, and one of these scroll wheels beneath to have the user/viewer being able to scroll through it. When no-one is scrolling, the slide show is looping through as normal.I'm under the impression that it's a quite memory consuming task to load in pictures and displaying them for Flash, so therefore I wonder if this is even possible to do in for instance a Flash projector without consuming too much memory and getting massive stuttering and lag?
So i'm making this flash banner for a site, it's basicly a slideshow of pictures with fade ins & outs.Now, i want it to start at a random picture everytime it starts (if the site opens).I've been looking for information about this for about 2 hours now, but everything i find doesn't seem to work.
I'm using a used code of a slideshow. I figured everything except how to place the slideshow in the center of the div popup tag. This is the actionscript 2.I managed to move the pictures in the center where it says:[code]
I have made a 3dCube and each face has 4 boxes fitted in that will display a slideshow of pictures. The trouble is that it skips striaght to the last box leaving the others blank. here is my code:
On the main page will be a Slide show of 8 pictures. I would like a next and previous button on each side of the picture.Also I would like it, to where, when you click the picture, it would take you the the page the picture is at on my flash site.. So like page "Chris_Portfolio"
I've got a slideshow with pictures. The pictures are buttons, but the mouseovers don't work. ActionScript Code: panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver); function panelOver(event:MouseEvent):void { panel.removeEventListener(MouseEvent.MOUSE_OVER, panelOver); panel.addEventListener(Event.ENTER_FRAME, scrollPanel); } var b:Rectangle = stroke.getBounds(this); function scrollPanel(event:Event):void { [Code] .....
I've spend two days searching this forum, to find an example on how to makea XML image gallery "like the kirupa one" but with an adittional feature...with no success.I'm looking for a gallery setup that offers you an option to inlcude extra photos' per image..For example:image one can contain 1-5 extra pictures, which can be seen either viadynamicly attached numbers 12345above the picture or even bettera "play/pause project" button which will show the extra pictures of that same project...a kind of slideshow within a slidehow..with captions/fades ...the whole deal.
The end result is going to be a "photo-stack" with each image layered on top of one another, all cycling through the list of images. So container 1 would start of showing image 1, then image 2, and so on. Container 2 would start with image 2, then 3, and so on. One the container gets to it's final image, it loops back to the first image. I've duplicated all the necessary functions and duplicated all required variables with different names so there shouldn't be any overlap, however when I run my SWF, only one of the galleries loads. If I try and load the galleries as external SWF's, only one gallery appears.
Here is my actionscript code:
Code: var id, current; var k = 0, p = 0; var slide = 1;
Having an online swf doing some slideshow with loaded pictures from an xml filme, how can I, after building the slideshow with some transitions, export the result movie into a flv/mov/* file?know how you can get pictures from a xml file into flash and then proceed to build the slideshow (showing, of course, the swf in the page).What I need is a somewhat hidden swf that would process this pictures and then export the movie into a folder.Example:
-> user uploads pictures
-> user click preview movie
-> pictures are loaded into the flash file
-> movie is built
-> final file is saved into some folder
-> user is warned about the movie being done and read to download
I am sooooooooo lost. I need help in making a movie clip go in a wave motion with only action script. basically I am trying to make a game and I am so lost on how to make the enemy come in and fly in a wave motion from the left to the right in an up and down motion. I thought it would be easy but I must be using the wrong code since my enemy plane is just fly from left to right and not going up and down.
I need help in making a movie clip go in a wave motion with only action script. basically I am trying to make a game and I am so lost on how to make the enemy come in and fly in a wave motion from the left to the right in an up and down motion.I thought it would be easy but I must be using the wrong code since my enemy plane is just fly from left to right and not going up and down.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I'm working on an animation where some guys sings and in order to make that look good, i need some good lip syncing. Since this is not short clips, but a whole song on 2-3 minutes, it's very hard for me to make the lip sync perfect because I have to replay from the beginning in order to hear the music. So question one is: Are there a way that I can play the movie in the middle and still hear the music? And so the second question is that I can barely see the sound waves in the Music layer, even though there's lots of music. Here's a picture of how big the sound waves are: And that's in the middle of the song! The problem is not that the music is too low, because it's quite high. So question number two is: Are there a way that I can make the soundwaves bigger in the music layer without affecting the music itself?
I got some problems with my code, here is my code:
Code: public function left_hand_sides(a:String):Array{ var res:Array = new Array(); var r:Array = new Array();[code]........
when I debug this piece of code, I find some weird things happened. It didn't run the way I think it should be. I googled some info about variable scope in AS 3 and find out some interesting info. So I changed it a little bit to make it run. Anyway, it still didn't run. When I debug line by line, until
I have an animated SWF that I created. It is supposed to be at 3FPS, however it runs at 24FPS which is my stage's current FPS. How do I have different FPS's for my stage, and my SWF?
Is it possible to make text content for a site in Flash be changed/updated by someone without having to take the route of Flash? Like I have a text file in notepad, or Word and the text will automatically appear in the swf file?
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
What I try to do is make a RSS reader in flash that plays a sound when the RSS feed is changed. In an older version I reloaded the xml via a little timer, but what I understand about this socketthingy is that it keeps an open connection with the server/feed? Am I correct that this socket parses data (or smth) as soon as the xml changes ? If yes, why dont this work ? (it does after loading, but not if the swf is running and the xml is changed)