ActionScript 3.0 :: Skipping Line - Changed It A Little Bit To Make It Run. Anyway, It Still Didn't Run?
Nov 12, 2010
I got some problems with my code, here is my code:
Code:
public function left_hand_sides(a:String):Array{
var res:Array = new Array();
var r:Array = new Array();[code]........
when I debug this piece of code, I find some weird things happened. It didn't run the way I think it should be. I googled some info about variable scope in AS 3 and find out some interesting info. So I changed it a little bit to make it run. Anyway, it still didn't run. When I debug line by line, until
Went through your Flash Photo Album tute and it worked great. But I noticed when I went to resize (make them smaller) the pictures didn't show up anymore.
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
task:already have the component - slide show.need to make the next effect for changing pictures :
the wave goes through the screen, hides one picture opens another.the problem is - wave changes it's geometry while moving , there could be several subwaves in wave.how can this be done (simply) ?
Is it possible to make text content for a site in Flash be changed/updated by someone without having to take the route of Flash? Like I have a text file in notepad, or Word and the text will automatically appear in the swf file?
What I try to do is make a RSS reader in flash that plays a sound when the RSS feed is changed. In an older version I reloaded the xml via a little timer, but what I understand about this socketthingy is that it keeps an open connection with the server/feed? Am I correct that this socket parses data (or smth) as soon as the xml changes ? If yes, why dont this work ? (it does after loading, but not if the swf is running and the xml is changed)
What I did:1) created scroll.fla of document size 200px by 200px>> exactly the tutorial posted by Jesse Stratford at when ctrl+enter (preview), text can be scrolled. It works!2) created main.fla of document size 400px by 250px>> contains a movie clip (a box of size 200px by 200px) with instance name = 'box' and a button>> once clicked on the button, scroll.swf is loaded into a "box">> works perfectly fine, except, when scroll.swf is loaded, the text inside scroll.swf cannot be scrolled.
I'm having problems with the flash buttons on the flash website i made for a client. for some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,
I'm now learning about class function on AS3, and I have little problems that may appear as a noob question, but I have searched everywhere else, and still found nothing.I make a function class separate on .as file, then I call the class fuction to attached the class function to a MovieClip.The class function working fine when I tested on TestMovie ( Ctrl+Enter ) The movieclip can be dragged.but when I double clicked it from .swf file (from windows explorer) , the movieclip function didn't work at all? And it works well also on .EXE file, just didn't work on .swf file ?
I tried to build a metronome in Flash AS2 with a rather lousy result because it won't keep the pace which would have been a suitable feature for a metronome. I tried a few different methods to do the sync with actionscript. I even tried to put the sound in the timeline but it didnt work any better of course. Here is the code: AS2 with constant tempo 200 ms, based on the onEnterFrame handler, framerate set to 5 fps:
the PolicyFile's url is like this :[URL]and my restful webservices address is like this : [URL]crossdomain.xml include my flash's host url.the weird thing is flash still tried to load the [URL] like this first is right and response 200. the second response 400 .finally, the flash still told me SecrityError#2048
I am an action script novice, however I have just created my own custom load bar and scrubber for the flvplayback component using a tutorial but the code didnt work. I also tried this code given to me:
"Access of undefined property stage. Access of undefined property pressHandler Access of undefined property myTimer Access of undefined property timerHandler"
I didn't get these errors when I had the code in an actions frame.Just now that I have them in a seperate document class they come up.
A client connected to the FMS for playing live video.The problem has been found that when FMS shutdown the network, the client's NetConnection didn't dispatch any event.But when the client shutdown the network the client's NetConnection will dispatch NetConnection. Connect.Closed event.How could flash client know the FMS' server side networking problem? Does it necessary to use heartbeat mechanism between FMS and client?
I am working on a project wherein a long (40-50min) flv plays inside a flash interface. I have a set of buttons that I would like to use to skip to different parts of the video as it plays, this works fine on my local machine using cue points but of course online I cannot jump to sections that have not yet been buffered, I'd like to be able to do this if possible. I'm looking at a couple of options at the moment...1, Use a content delivery network that offers a flash media server, as I believe this will sidestep this issue, however this will cost money that isn't really available for this project.2, Split the long movie file up into chunks and have my navigation buttons load a new flv onClick.If I go for option 2 is there any way of keeping a cumulative progress bar running as if it was all one video.
I'm currently streaming a video with AS2 using netstream.I have already found out how to pause my video on certain cue points, however I do not know how to skip to certain cue points.Basically I have buttons, which will each skip to a certain part of the video.All my cue points are embedded in the FLV.To pause my video I have the following code:[code]Any help on how I can use the buttons to skip to say "SecondCue" and "ThirdCue"?
I'm making a flash company profile in the style of a website, except it won't be uploaded online.and i made each button skip to a frame that i already named
some of the buttons are skipping to the wrong frames for some reason,the ones that are not working properly have some pretty big picture files on them,could this be the reason or is it just an action script mistake?
I've got a text field pulling XML and its CSS. The XML has a few long lines of text it uses as links. The links are long enough to word-wrap in the text field. Now, if you were to select the text, it would only select the words. However, the blank area to the right of the wrapping link is still an active hotspot for the link somehow. I wouldn't consider this a problem if clicking the blank area didn't return the text field to the top (it is scrolling text). It gets very distracting and hard to track where you are in the text.
I want something to slide off the screen when I click on it. I (think I) have it set so that when you click, the button itself disappears, and a movie clip of the object sliding away becomes visible and plays.
Code:
mcslide._visible=false; slidebutton.addEventListener(MouseEvent.CLICK, Click); function Click(ev:MouseEvent):void
[code]....
The problem is that the movie clip will either skip right to the end and stop if I have a "stop();" put in at the last frame, or it will skip right to the end on the first play, but then loop correctly after that if there's no "stop();".
I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.
The above scenario (Keydown and keyup) works just fine when I'm trying to move my player character on screen. The one main concern that is lingering in my mind is "Is this going wrong because the KeyboardEvent listeners do get removed and added when changing levels?"
P.S: Adding the skip option as a button works just fine, but I'd really like to use Spacebar for the ease of use.
I am deploying a jwplayer (url...) to a website and I am not 100% satisfied with the way the player behaves when you skip to a new position, you press the timeline at one spot, but it skips to a different location. (the elapsed time indicator)
It seems this is a problem with flash video in general? Or can this be solved by using for instance streaming video instead of progressive HTTP playback?
I am trying to implement a custom animated button. In normal/up state, a MovieClip containing a bitmap animation is played. When you mouse over the button, I want to double the speed of the animation by skipping a frame every frame. And when your mouse leaves the button, I want the speed to go back to normal. I am trying to do it inside the ENTER_FRAME event:
I have a movie with content sync'd with audio. A user can also use a scroll bar to go to specific time of the whole movie. Sometimes I have interactions in the middle of the movie that the actionscript does not load until it reaches the frame. Because of the scroll bar, a user may scroll past the beginning frame of where an interaction starts. Then the script gets skipped and the interaction won't work.How can I do to allow user navigation while preventing a user from skipping the script?
im having a problem that seems to me that its skipping lines of action script
for (a=1; a<=8; a++) { for (b=1; b<=18; b++) { var A:String = let(a); var B:String = b.toString();
[code]....
but when this is run, it wouldnt go into some of those if statements. So i debugged it to see what happened. and at some points, it just wouldnt go into the statement even though its conditions were true.
I would like some assistance. I created an xml slideshow which works fine when viewed in a browser, but when I view it in Flash Player, it skips some of the pictures, leaving a white screen instead. Is there a way of overcoming this?
Basically the problem is that the flash player skips my frames for some reason!Problem: calling gotoAndPlay("label"), and once flash gets to that label, it does play, but it does not reach the trace action at the end of the timeline, although it reaches the end of the timeline and loops to the beginning as far as the visible artwork is concerned. There is no stop actions involved in between the gotoAndPlay and the trace action.If I reproduce this in a simpler environment I do not get the error. In the file I am using a few of my own simple external classes, and the as2 EventDispatcher, and caurina Tweener.