ActionScript 1/2 :: Metronome - Put The Sound In The Timeline But It Didn't Work
Aug 28, 2011
I tried to build a metronome in Flash AS2 with a rather lousy result because it won't keep the pace which would have been a suitable feature for a metronome. I tried a few different methods to do the sync with actionscript. I even tried to put the sound in the timeline but it didnt work any better of course. Here is the code: AS2 with constant tempo 200 ms, based on the onEnterFrame handler, framerate set to 5 fps:
What I did:1) created scroll.fla of document size 200px by 200px>> exactly the tutorial posted by Jesse Stratford at when ctrl+enter (preview), text can be scrolled. It works!2) created main.fla of document size 400px by 250px>> contains a movie clip (a box of size 200px by 200px) with instance name = 'box' and a button>> once clicked on the button, scroll.swf is loaded into a "box">> works perfectly fine, except, when scroll.swf is loaded, the text inside scroll.swf cannot be scrolled.
I'm having problems with the flash buttons on the flash website i made for a client. for some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,
I'm now learning about class function on AS3, and I have little problems that may appear as a noob question, but I have searched everywhere else, and still found nothing.I make a function class separate on .as file, then I call the class fuction to attached the class function to a MovieClip.The class function working fine when I tested on TestMovie ( Ctrl+Enter ) The movieclip can be dragged.but when I double clicked it from .swf file (from windows explorer) , the movieclip function didn't work at all? And it works well also on .EXE file, just didn't work on .swf file ?
the PolicyFile's url is like this :[URL]and my restful webservices address is like this : [URL]crossdomain.xml include my flash's host url.the weird thing is flash still tried to load the [URL] like this first is right and response 200. the second response 400 .finally, the flash still told me SecrityError#2048
I am an action script novice, however I have just created my own custom load bar and scrubber for the flvplayback component using a tutorial but the code didnt work. I also tried this code given to me:
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound(); mysound.attachSound("SoundOn"); mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
The code seems OK but I can't hear the sound. I have it in the fla/swf and exported etc... I suppose something in this code is wrong. Haven't coded for ages - bit rusty I'm afraid.
I got some problems with my code, here is my code:
Code: public function left_hand_sides(a:String):Array{ var res:Array = new Array(); var r:Array = new Array();[code]........
when I debug this piece of code, I find some weird things happened. It didn't run the way I think it should be. I googled some info about variable scope in AS 3 and find out some interesting info. So I changed it a little bit to make it run. Anyway, it still didn't run. When I debug line by line, until
To make a preloader work on frame 1 I can't use 'export to first frame' on a library sound file. This would mess up my preloader. So I deselected that option and instead dragged the sound file (with 'export for actionscript' still selected) to frame 2. Frame 1 would include the preloader part but for testing purposes I just placed gotoAndPlay(3) there. This would immediately skip frame 2 (with the sound file) and continue from frame 3. Frame 3 would later be the start for the main movie. But for now I just placed this code:
var my_sound:Sound = new Sound(); my_sound.attachSound("soundfile.mp3"); my_sound.start(); Testing the movie I found out that the sound played twice on top of each other. So I replaced above code with comment lines:
I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?
Went through your Flash Photo Album tute and it worked great. But I noticed when I went to resize (make them smaller) the pictures didn't show up anymore.
I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.
I am creating an e-learning to put into an LMS which has sound files. in order to play in the LMS, the sound file has to be in the timeline of the flash file, and not called through attachSound, or attachAudio. I would like to trigger an event after the end of the sound, so i have made a movie clip, placed the sound in the movie clip, and put the event at the end.whenever i advance, or back up in my file, the sound continues to play. i've tried stopping the sound by:[code]neither of those will stop the sound. The movie will advance, but the sound also continues to play. If I go back to the sound, it restarts, but I will need a way to stop it.
I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.
I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.
I'm trying out FlashCS5 in an iMac running Snow Leopard. I'm putting in the timeline an mp3 sound I imported to the library. When I test the movie I get this message: When I test the swf, I get no animation and no sound. I tried changing the settings in the Advanced AS3 Settings to Default Linkage to from "Runtime Shared Libraries" to "Merged int code". The message goes away but the test still fails.
I have a very simple fla consisting of a picture and a sound on separate timelines. In AS3, I want to determine the sound is complete and go to another URL. I have the code for changing URLs working in a separate function. What I can't figure out is how to get the soundComplete to work when I'm not playing the sound with ActionScript
Basically im trying to stop sound playing from a timeline. My little swf plays and has music playing from a separate layer. and when i mouse down on it i have action script 3 that jumps to a dif frame and starts playing a new anim and sound layer. but the previous sound layer keeps playing to the end. Is there anyway to stop the sound layer playing at the same time that i jump to a new frame?
sound it only works when placed on timeline. Im pasting the as where im using so that anyone can maybe see a solution. One thing to note, my swf is being loaded by another swf, ok...?
I know, I could get a better one for free, but this is easy and I'm no good at flash, etc. Anyway, everything's fine, except I can't seem to get the sound to work. There's a component parameter called "flip sound" (I think) - I put my sound in there (it's all in the same folder, so no path), and - no sound.
"Access of undefined property stage. Access of undefined property pressHandler Access of undefined property myTimer Access of undefined property timerHandler"
I didn't get these errors when I had the code in an actions frame.Just now that I have them in a seperate document class they come up.