ActionScript 2.0 :: How To Create A Timeline For Sound

Jan 27, 2003

I wonder how to create a timeline for my sound that i attached to a variabel. And then how to control where in the timeline the sound should play.

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ActionScript 2.0 :: Global - Attach A Sound To The Main Timeline (rollover Sound)

Jun 28, 2004

I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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ActionScript 2.0 :: Attach A Sound To The Main Timeline (rollover Sound)

Jun 28, 2004

I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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ActionScript 3.0 :: Create A Timeline Scrubber - Nothing Allows To Just Scrub Back And Forth On The Whole Timeline In The Exported Swf?

Aug 20, 2011

I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.

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Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

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ActionScript 3.0 :: Create Dynamic Sound To Play Sound-file?

Oct 14, 2009

It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.

But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!

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Timeline Sound Isn't Skipped?

Dec 24, 2009

To make a preloader work on frame 1 I can't use 'export to first frame' on a library sound file. This would mess up my preloader. So I deselected that option and instead dragged the sound file (with 'export for actionscript' still selected) to frame 2. Frame 1 would include the preloader part but for testing purposes I just placed gotoAndPlay(3) there. This would immediately skip frame 2 (with the sound file) and continue from frame 3. Frame 3 would later be the start for the main movie. But for now I just placed this code:
 
var my_sound:Sound = new Sound(); my_sound.attachSound("soundfile.mp3"); my_sound.start(); Testing the movie I found out that the sound played twice on top of each other. So I replaced above code with comment lines:

[Code]...

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IDE :: Sound On The Timeline Not Playing?

Aug 26, 2010

I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?

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Streaming SWF With Timeline Sound Not Working?

Jun 6, 2008

I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.

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ActionScript 2.0 :: F8 Stopping A Timeline Sound

Apr 2, 2009

I am creating an e-learning to put into an LMS which has sound files. in order to play in the LMS, the sound file has to be in the timeline of the flash file, and not called through attachSound, or attachAudio. I would like to trigger an event after the end of the sound, so i have made a movie clip, placed the sound in the movie clip, and put the event at the end.whenever i advance, or back up in my file, the sound continues to play. i've tried stopping the sound by:[code]neither of those will stop the sound. The movie will advance, but the sound also continues to play. If I go back to the sound, it restarts, but I will need a way to stop it.

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F8 :: Timeline Sound Volume Control

May 22, 2009

I have an application with a collection of sounds in the timeline. One sound file is recorded at a slightly lower volume than the others. I know I could change this in Audacity but I'm wondering whether I could attach a line of actionscript to its button to raise its volume slightly.I know its possible to do this when playing sounds with actionscript directly from the library, but that would be too big a departure from the development style used.

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ActionScript 3.0 :: Control Sound Which Is On Timeline?

Sep 8, 2009

I have sound on the timeline.

Also I have the following buttontns[code]...

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ActionScript 3.0 :: Sound From Timeline Keeps Playing

Feb 5, 2010

I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.

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Flash :: Professional - Using Sound In The Timeline In CS5

Jun 2, 2010

I'm trying out FlashCS5 in an iMac running Snow Leopard. I'm putting in the timeline an mp3 sound I imported to the library. When I test the movie I get this message: When I test the swf, I get no animation and no sound. I tried changing the settings in the Advanced AS3 Settings to Default Linkage to from "Runtime Shared Libraries" to "Merged int code". The message goes away but the test still fails.

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ActionScript 3.0 :: Accessing Sound On Timeline?

Jul 11, 2010

I have a very simple fla consisting of a picture and a sound on separate timelines. In AS3, I want to determine the sound is complete and go to another URL. I have the code for changing URLs working in a separate function. What I can't figure out is how to get the soundComplete to work when I'm not playing the sound with ActionScript

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ActionScript 3.0 :: Stop Sound Timeline?

Apr 15, 2011

Basically im trying to stop sound playing from a timeline. My little swf plays and has music playing from a separate layer. and when i mouse down on it i have action script 3 that jumps to a dif frame and starts playing a new anim and sound layer. but the previous sound layer keeps playing to the end. Is there anyway to stop the sound layer playing at the same time that i jump to a new frame?

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ActionScript 3.0 :: Mute Sound On Timeline?

Aug 18, 2011

We have a movie clip containing a set of sound files.  All sound is on the timeline. We have tried the following, but none works. 

[ on the frame where the sound starts]
if (deactivate) {
SoundMixer.stopAll();
}

[Code].....

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ActionScript 2.0 :: Sound Only Plays On Timeline

Nov 20, 2009

sound it only works when placed on timeline. Im pasting the as where im using so that anyone can maybe see a solution. One thing to note, my swf is being loaded by another swf, ok...?

[Code]...

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ActionScript 3.0 :: Change Volume Of A Sound On The Timeline?

May 9, 2009

I have several sounds of same length playing on the Timeline, each playing in loop on their own layer so that they can be syncronised on the same tempo (i did not managed to do this through pure AS3).

Is it possible to manipulate the sounds on this timeline individually via actionscript (ie: add listeners, change volume, read position) ?

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ActionScript 3.0 :: Controlling Volume Of Sound On The Timeline?

Aug 23, 2009

i've discovered that the only way to sync loops adequately in flash is to put them together on the timeline.

is there any way to change the volume of each layer with actionscript? i'd like to dynamically mix between loops.

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Professional :: Control The Volume Of The Sound In The Timeline?

Nov 19, 2007

I have a timeline with a sound in it set to sync because I am scrubbing the main timeline.... I now want to control the volume of the sound in the timeline..is that possible in AS3??

sometime like : var my_globalSound:Sound = new Sound(stage); that of course doesn't work, but how would I get access to the sound set in the timeline...

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ActionScript 3.0 :: Mute Button For Sound In Timeline?

Sep 27, 2008

I want to add a mute / unmute button for sound that must remain synced to my animation. It sounds like a pretty straightforward task and I'm embarased that THIS is where I've gotten stuck while I've gotten through some stuff I thought would be way harder on my own. The reason this is a problem is because in considering 2 approaches I've run into a wall. I'll gladly accept any advice to circumvent the roadblock either way.

Approach 1 is to add the sound to the library, drop it in the timeline as a stream and build my animation to match. That works just fine, but I can't find an instance name for the sound to run a setVolume function against (not even sure if it would be that simple, but without an instance name, I can't move any further forward; I tried labeling the first frame of the sound layer 'narration' and trying refernces like timeline.narration, timeline, narration, and so on, but no joy).

Approach 2 is to import the sound using URLRequest, instantiating the sound and setting the volume against that instance. Works like a charm but the sound drifts out of sync with the animation (that was synced perfectly when it was in the timeline). This is my less appealing option because I'm using nav buttons taking me to various frames and the sound (which used to pick up at the right frame when it was in the timeline) just plays on without regard to the point in the animation. It's not a surprise to me that this happens, but if I were to do this I'd need to write code into my nav buttons to pick up the right spot in the sound instance and I'm not sure how to do that.

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ActionScript 3.0 :: Accessing Timeline Sound In Loaded SWF?

Sep 23, 2009

this is the scenario:main class loads a lot of SWF, each with a timeline streaming sound (need this way for sync with animation) I need to access swf-sound peaks to control volume of a main class dynamic loaded mp3.
 
all loaded swf are added to main swf as "Page" class that extends MovieClip
 
How can i access sound channel of loaded swf ?

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Professional :: Sound Is Early In SWF File But Not In Timeline?

Jan 30, 2010

I am having a bit of a problem with the playback of a certain sound in my published file. I have a sound attached to a frame in my timeline and I have it as a stream so that it plays extactly where I want it to in the movie. When I publish my movie, however, the sound plays about 2-3 seconds before it's supposed to. I tried putting another sound file in its place and the other file plays early as well. The sound will also start early if it is an event

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ActionScript 3.0 :: Stop A Sound File That Is In Timeline?

Apr 4, 2010

I have a sound that I have imported into my library and I'm playing it in my timeline by adding it to a keyframe. I want it to go away when I move to scene 2. In action script 2.0, there was a script that I used that was "stopAllSounds()", but that doesn't work in 3.0. Is there a quick fix to stop all sounds or one sound on my timeline?

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ActionScript 3.0 :: Use It To Force Sound Syncing With Timeline?

May 3, 2010

I made about a 1 minute animation synched to music soundtrack. When I play (command Enter) from Flash everything synchs up fine, but when I play the swf alone in the Flash player the audio and animation get out of synch. I tried setting the audio to stream but that made things worse, and I also tried increasing the compression rate of the audio file which helped but is not perfect. I found a snippet of AS2 code that I am trying to convert to AS3 that uses the sounds position to set the frame number via onEnterFrame. I'm also using a frame rate of 29.97.[code]...

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Professional :: Playing Sound In Timeline (For Lip Sync)

May 16, 2010

I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.

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Professional :: Can't Hear Sound When Dragging On Timeline

Nov 8, 2010

I am trying to animate a character talking in CS3. What should I do to be able to hear the dialogue when I drag on the timeline? Currently I can't hear anything, but if I test the movie it plays fine.

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Professional :: Increase Sound Oscillation In Timeline?

Nov 30, 2010

I'm new to flash and working on a project with underlying music. I have the music on a layer and everything works fine, but I'm having trouble syncing animation to the music because the blue oscillation bar of the music layer is more or less a flat line. I was wondering if there was a way to increase the variation in this bar so I can see the beats in the music.

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ActionScript 1/2 :: Reducing The Volume Of A Sound On A Timeline?

Mar 7, 2011

I have a sound running on a timeline and I want to have an AS2 script that will reduce the volume by, say 50%, and have the reduction in volume happen over a number of seconds so it is not an abrupt change.

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