I have an animated SWF that I created. It is supposed to be at 3FPS, however it runs at 24FPS which is my stage's current FPS. How do I have different FPS's for my stage, and my SWF?
task:already have the component - slide show.need to make the next effect for changing pictures :
the wave goes through the screen, hides one picture opens another.the problem is - wave changes it's geometry while moving , there could be several subwaves in wave.how can this be done (simply) ?
I'm making a Flash animation in Flash CS4, using motion tweens to change positions and sizes of objects on stage. I frequently open the animation file and find a motion-tweened object has been moved to a new position from the one it was in when I last saved the file. All the frames in the tween seem to be affected. If I open the file again without saving, the object is still in the wrong position. I have had to redo or substantially correct a big tween several times. It's wasting time, and I can't rely on my work being in the state that I saved it last. I think the problem happens to the files when I open them after starting up Flash.
I am using Flash CS4 and Flash CS5.I bought some music from Amazon MP3 that I want to use in my Flash animation and I keep getting this error upon import:one or more files were not imported because there were problems reading them.
I have imported a gif but it does not play correctly. It's only two frames. The first bmp associated with the gif in the library has both slides combined while the second bmp is correct.To show the issue I am having. Here is the 2frame gif playing correctly:[URL]Now here is a screen shot of my library:[URL] You can see how the highlights bmp is incorrect. When I play the gif in Firefox,IE, Ulead gif animator or anywhere else it is fine but in Flash it shows that first frame with the combined slides and then the 2nd slide correctly. It ruins the "dancing effect" I'm going for.
It seemed like a simple process but I cant seem to get this right... I got a button there, but the URL wont go, i.e., the click does nothing. I imported a PSD layered image to Flash CS3, into a new blank layer. I need basically an area of this PSD to be "image mapped" so what I did was create a rectangle with the rect tool, over the area I needed the hot spot. Here I tried to do a transparent box and border (alpha 0) but the outline is still there even though the box is "empty." (I did select the transparent box, no color, and tried alpha, both same result). I made that into a symbol, then I double clicked into there to fill in the key pts for the over, hit, etc., states.... I don't have any effects here btw, as simple as we can get.
After that I right clicked on the button and entered the action script ("reserve" is the name of my button symbol) reserve.onRelease=function(){getURL("[URL]");} Which gave no errors on validation. When I preview in Flash, everything looks good except the thin black border and the fact that when the button is pressed, nothing happens.
I had CS5 v11.0.0.xxx. I had the problem. I have just upgraded to CS5 v11.0.2.489. I have the same problem. I imported a series of images in CS5 v11.0.0.xxx to the stage. I saved the file and reopened it.The images were gone in the stage. They were corrupted in library as well.
I imported the same images in Flash 8. I saved the file and reopend it in Flash 8 without a problem. I reopened the file in CS5 v11.0.0 and CSv11.0.2 without a problem. I saved the file to CS4 format and reopened the new CS4 file in CS5 without a problem. I saved the file to CS5 format (both compressed and uncompressed) and reopened the new CS5 files. The problem is still there.
You can download the Flash 8 version of the file here in my dropbox.[URL]...
Say I have "Symbol 1" in FLA document "DocOne". I drag this symbol from DocOne's library into "DocTwo"'s library. Now, in DocTwo's library, the properties for Symbol 1 show that the source is "DocOne". I can use the symbol update functionality to update it from DocOne. Is there a way to sever this linkage so that Symbol 1 in DocTwo no longer considers Symbol 1 from DocOne to be its source? So that, for example, if I drag it over from DocTwo to DocThree, Symbol 1 in DocThree, its source in DocThree will be DocTwo and not DocOne?
I'm trying to create a countdown timer for my website. I have written a code in ActionScript 2.0 that is working but I have a background that I created in Illustrator onto which I want to embed the timer. So, I have the image and on top of that image is where I would like the numbers to countdown, if that makes any sense?
I've posted the image I am talking about. The bottom half (the box at the bottom) is where I want to put the numbers counting down using Flash.
Is there a specific format that I need to have the imported image in since I have tried jpg, gif, bitmap and none of these allow me to put an action onto it?
I've imported a multi-layered Photoshop file (that contains layers with elements smaller than the project size... so each layer is alpha with an element floating somewhere on the canvas.I was pleasantly surprised to see that it not only imported into Flash CS3, but also kept all the alpha and successfully exported as a Flash file with the alpha (of each layer) intact. I didn't think it would be able to do that!Anyway, the one thing that concerns/interests me is whether whatever it's doing is compatible on all systems that it'll reach. At first, I thought it was converting each layer into a PNG file, since (to the best of my knowledge) jpegs dont' support transparency, and the layers were not converted to vectors.
So, what exactly IS it doing to each layer? What is it exporting them as? How compatible is that on other systems (browsers, O/S's, etc) these days? Also, are PNG files now fully supported in all browsers and systems?I'd hate to build my whole site, only to find that it's not compatible on some other system....Bit of back story... I'm creating a multi-layered interface (background, then another level with some random loaded swf file, then the 'moving stuff' (nav buttons, titles, etc), and then an odd shaped frame on top of that. Previously, I did it by making everything with Flash vectors... but this time, I tried making all the elements/layers in Photoshop with just bitmaps (rather than vectors), as I wanted a bit more detail.
Originally, I was considering vectorizing them, so it would be all vectors and no bitmaps.... but with all the gradients and details, they would be an inefficient nest of vectors.... quite a mess.So, then I considered doing most of the screen as a bitmap background image, and putting the 'moving stuff' as vectors on top (...and perhaps use masks so that they appeared to go behind the frame and foreground items... but I was worried that (on perhaps other systems or configurations) the image and the vector matte wouldn't align for some reason.
I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
I do animation as a hobby on youtube (using a combination of Adobe Photoshop, Sony Vegas, and a few other programs for specifics such as morphing and mouth movements), and I was recently contacted by someone who wanted me to do some work for their website by making animation. The catch is, however, that they want my videos to be in flash format with the option to start playing (and repeat) when a person rolls over the scenes with their mouse.
Now, I was able to figure out how to convert my videos into Flash F4V format (yea!), but I can't figure out for the life of me what to do next. All of the tutorials I've read talk about inserting buttons and changing instances and setting things to over and... it doesn't make a lick of sense to me.
I'm not a dummy... but I've never used this program before, and a lot of the videos out there seem to assume a familiarity with the product.
It "sounds" like it should be something easy and simple enough to do, but I must be missing something obvious here.
I am trying to import a .flv video to my flash websiteI do it by choosing the "Progressive download from a webserver" optionIn the .swf file generated, the video runs normally , but when I run my website trough the index.html file and I goto the page where It is supposed to be, the video doesnt show up, as if it never existedI dont know what may be hapenning
I have 4 swfs that I have exported from flash, all containing clickable links. By themselves, the links work just fine. However, I have a "Main" movie that I am trying to import the 4 swf files into. They import fine and I have no problems except that when I test/export the movie the links in the original swf files no longer work.
I import an animated gif onto the stage, but if I want to then move all the frames some pixels to the left, I have todo so for each element in every frame. How can I move the gif and all its frames in one action without using actionscript
I have a problem when trying to import any graphic file, even a .psd file, in flash pro. The problem is that when imported, the graphic gets pixelated and the edges of of the graphic does not look smooth (not curves but pixelated lines). Interestingly the problem only occurs when I test the movie, but while editing it the graphic looks fine. I am using windows and have flash and photoshop cs5. How can I transfer my graphic from photoshop to flash without the pixelation of the curved lines?
We have imported our video into flash cs4 (we are using presentation mode to mimic a powerpoint presentation), we have gone into the component inspector and altered it so it doesn't autoplay. When it is on autoplay, it plays the audio throughout the entire presentation. We want the video to start on click (hit the spacebar or return or anything).
I understand how to import a swf and add it to the stage. Is it possible (using code) to add the one imported swf to the stage multiple times, each with different instance names? So the same as adding a library item to the stage multiple times, each time with a different instance name, with code, but using an imported swf?
I created a button in Illustrator and imported to my Flash library. The button has drop shadows, overlay and gradients. It imports and previews just fine until I change it to a button. When I go to preview it, there are these thick red boxes that seems to incase every layer of the button?
I can't edit it in the sense that I am unable to go in and take the eraser tool and erase a section of the scene on that layer that wasn't created in Flash. I can draw on it in Flash and modify it that way. I can effect it via tweens enlarge, alpha transparency etc. But I can't erase part of the graphic that I created outside of Flash in Photoshop.I've tried erasing on the graphic itself, also after it's converted to a movie clip - inside the movie clip's timeline etc. It doesn't work. As I said , I can draw on it and effect it but I can't erase part of what was already in it before it was imported from PS4.
I'm having a hard time figuring out the best way to import graphics from Photoshop. I tried importing a psd for an arrow shape into Flash CS5. The imported image looks good. But when I right click on the imported image and choose 'Edit with Photoshop', it's just a flattened version. Is there another way of importing that keeps the editability of the original psd?
Basically I have imported .flv videos into my flash website. The actual .flv videos have been uploaded to my website so the player skin is the only thing on each page and each skin is linked to the url of the video location. Hope its making sense so far. My problem is that the first video works fine but the other 3 videos do not play...the video player skin does not even turn up. I have also uploaded the "ClearOverPlaySeekMute.swf" video skin file onto my website but still does not work..Heres the flash website (its my own portfolio). If you go onto the "Projects" page and click on Solar System and go through the pages then you will see what I mean.URL...
I am a Flash novice who was asked to do a brief training exercise on importing a simple .swf (3D animation) into Flash. However, I cannot figure out how to center the .swf on the Flash stage. Flash always places it in the top left corner of the stage, and while I can center each individual frame of the 50-frame animation by using the align feature in the properties window, I do not know how to center the entire 50-frame clip all at once. Do I have to use ActionScript to do this? And if so, what is the exact code I would need for this, and what exact procedure would I follow?
I have six Scenes, each scene has an imported FLV file.I have a 6 button menu that works fine when clicking from one scene to the other.The problem is is that videos 1 to 4 play fine when I switch to the scene, but FLV files 5 and 6 just stay paused at frame 1.If I test the Scene using Ctrl+ALT+Enter, the Scenes work fine.But Only if I either hit Ctrl+Enter to render the whole project, or if I publish the file, do the FLV files pause on frame 1.All 6 videos are coded exactly the same way.
I have a .png image of all 44 US presidents, I'm trying to figure out how I could break it apart so that each president can be clicked on. I'm a fairly experienced actionscript programmer, have done some game development work in the developer role but never in the design/UI role, thus I'm not great (or even good!) at some of the beginner stuff regarding UI. I was thinking I could use the lasso tool to select an area, then somehow make that selection into a grapic or movie clip symbol, but I can't seem to get that to work and I'm wasting a lot of time experimenting!