Professional :: The 'works Locally Fine, Not On Server' Deal?
Feb 5, 2010
There was always a flash movie on the homepage and it worked fine. A couple days ago I replaced the movie with a new one and added a .swf to the portfolio page as well. On the portfolio page, the movie is layered behind a series of transparent .pngs that link to their corresponding lightbox designations. The movie just plays, there isn't any interaction this way, atleast not in flash.
The problem: Everything works perfectly fine locally on all browsers and not at all on the server across all browsers. I have seen this problem before and read alot of posts about it.I know I have the proper scripts files. I've re-saved flash movies, changed their location within the site, published them with the appropriate settings, nothing seems to do the trick. Whats worse is that the lightbox doesn't even work online and it runs fine locally. Infact you cant even click on the .pngs and they aren't positioned the same with the css as they are viewed locally. I've overwritten the css with the up-to-date stylesheet many times as well
I have one .swf that loads a second one on level 2.level 2 then in turn loads variables from a text file .The problem is that it works locally, but refuses to work on the server. The urls are all local. This is such a simple procedure, I can't figure out what is wrong..... are there limitations doing this via server vs. locally? I never get any "file open" errors locally. I've spent 2 hours on this.... I'm just using a simple LoadVars similar to this example:
Code: loadText = new LoadVars(); loadText.load("text3.txt");
I created a textfield on stage, set it as dynamic, put a UIScrollBar next to it , with component inspector I set scrollTargetName to the instance name of the textfield then I wrote these actions:
var externalReq:URLRequest = new URLRequest("loremIpsum.txt");var externalLoad:URLLoader = new URLLoader();externalLoad.load(externalReq);externalLoad.addEventListener(Event.COMPLETE, textReady);function textReady(event:Event):void { theText.text = event.target.data;}
Ot works on pc just fine. When I upload the swf and the text file to my godaddy linux hosting account the scroller doesn't work.example on server: [URL]the text you see displayed is only about a quarter of the file, I should be able to scroll through it.
I have my XML Data Displayer referring to an XML feed on the web, it works fine when I run it locally, however it doesn't work when I run it off my site.There's no missing files- since I'm referencing to an XML feed on the web.How can I solve this problem and display XML data from the web, on the web?
getting this here Flash website to work. It is an .swf that has four different buttons in it. Each different button uploads a different video thumbnail with a play-button over it. When you click on that thumbnail with the play-button over it, it goes to the thumbnailed video which automatically plays. Here is the link:
[URL]
There are no bells and whistles with the html, it's just tagged and uploaded with the Fullscreen-true so that you can make the video go full-screen.
But see, when I upload the thing, the buttons no longer navigate to the different videos unless the play-button over the thumbnail is already pressed and its video is already playing. I need them to work anyways.
I created the movie in a new folder, so I owuld have all the files... fss.html, fss.swf and MinimaFlatCustomColorPlayBackSeekCounterVolMute.swf I uploaded all these to the server.....
I've createa simple flash banner (FL10, CS4) that is used stored in multiple locations on a server, which is sent a relative path to an XML file via FlashVars. relative path images are then loaded from this xml file.the base class for the banner is.Thins all works fine locally and in IE but in Firefox it fails about half the time to trigger the loaderinfo Event.COMPLETE call.(essence of the Base class below:)
public class Banner extends MovieClip { public function Banner() [code]....
I have an image gallery with a thumbnail class which needs information about the content being loaded to be able to resize it appropiatly. Using.content.height and .content.width I can acces this information, however the swf (online) stops working when this code is encountered. No errors are thrown.piece of code from where it stops working
Code: if (targetThumb.content.width > targetThumb.content.height) { //scale the width
I'm converting a several-years-old all-Flash site for a friend. I can activate the site in any browser if all the files are stored on my local drive but when I FTP the files to a server and try to launch, I get an error indicating either that the server has timed out or that the process is taking too long. I suspect the problem is in the index.html file which refers to some very old locations where the Flash Player is probably no longer obtainable, but I'm not sure. [Code] .....
I have a very rudimentary Flash movie that I have created. Link here to a copy of the SWF file on my company's website:The movie appears to work all right in IE, but not in Firefox or Google Chrome.Here are the details:It's a leaderboard ad, and like I said, it's pretty basic. I have a simple motion tween, and then an incredibly looooooong series of nested movie clips that create the effect of a counter (like a rapidly rising jackpot).I'm not really hip with the intricacies of ActionScript, so I couldn't code something more elegant. The "counter" is supposed to represent an increasing amount of money that not using our services might cost a company.
Ones, tens, hundreds, thousands, and ten thousands use a simple repeating movie clip. hundred thousands use one that is 10x as long, and so on. I had to stop at 1 millions, as the # of frames in between numbers was prohibitively long.i.e. there are 10 frames in between numbers for the hundred thousands place in the movie, 100 frames for millions, and 1,000 frames for millions.but, like I said, I'm a beginner at ActionScript.Thinking the problem might be due to the incredibly long movie clips, I removed the animations from some of the higher numbers from my movie, and this did not appear to affect whether it plays in Firefox or Chrome.
I'm working on a website ([URL] - don't think the flash file can be seen in FF yet) and I want to load an swf-file with some illustrations and such. As this could get a little big, I have made another swf-file which shows a preloader and loads the first swf-file. The preloader works perfectly when tested in Flash CS3, but when uploaded to and tried on my webhost's server, the preloader doesn't load anything. Instead it of the load-percentage it just writes "NaN". You can find the as3-code down below. The preloader-swf and the swf to be loaded are located in the same folder. Both are as3.
This is the code from my as-class file: package classes{ // Imports necessary classes import flash.display.MovieClip; import flash.text.TextField; import flash.events.Event; [Code] .....
So I have an html file with a swf in the center which loads pictures and text via XML. It works fine on my own computer but on the actual site it doesn't load the pictures or text it, in any browser.
There is a number of posts but no solution to this issue. I am using alducente web service class to make SOAP calls to a WS from flash and it works perfect in the Flash IDE. When I publish to my server it just hangs.
I have a crossdomain file allowing all headers and domains etc. no luck.
i inherited an old as2 mp3 player. i'm trying to read id3.artist from the mp3 playing. it gets it and displays fine locally but as soon as i put it on a server it always returns 'undefined'. do i need some kind of a security file or something to read the id3 info?
I followed Tom Green's tutorials and at this point I can publish a live stream which I can view and interact with just fine on my local LAN.The FMS is NAT'ed to the outside world and I have ports 80 & 1935 open to the server.When I use a browser from the outside world and put in the servers public address I can see & interact with the FMS start page just fine. I can use the "interactive" tab and supply my live stream name and view the stream just fineHowever when I try to launch the Flashplayer that I built all I see is the controls with moving stipes, No video feed above. I can browse to the flashplayer HTML file on my local LAN and it works fine. Interestingly enough I cannot open the flashplayer HTML file directly on the server either (but I can open the start page application and interact with it).
I'm using BulkLoader to load a single XML, parsing this, extracting out a list of images on another server (amazon), adding them to BulkLoader and loading them in.
this all works great running in the Flash IDE but as soon as it's uploaded the xml loads, parses BulkLoaders starts but non of the images load.
I assume it's a security issue but linking to these images from the local or from a html page works fine just not from Flash from a server.
Mainly because I have it ALWAYS working locally, when I test in a browser, but the moment I deploy to a server it stops working.
I've added trace commands and confirmed that ExternalInterface is in fact available before adding the callback, and an alert command in the javascript method correctly identifies the flash object. I also checked and allowscriptaccess is set to 'always'.
Could it have something to do with the flash being served on a remote server?
I have decided to attempt making my sisters website. I have used an XML gallery in the website and all works well when viewing the website just in flash, .fla or the .swf file. My problem is, when i come to put it into dreamweaver ready to upload and I preview it in Firefox, or any other broswer, all the pages work but no the XML gallery? Im gettin very stressed out now as all my file routesetc are correct?I have googled the problem and all I have found out is that it could be something to do with security?Does anybody know how to resolve this problem
I have made a XMLloader with URLrequest, and it works locally by calling the file directly by its name ie. "myFile.swf". var presLoader:Loader = new Loader(); presLoader.load(new URLRequest("myFile.swf")); addChild(presLoader);
But when I uploaded the loader to the server, I have no file, only "URL not found"-error. So I found out that I should change to URL to "/Files/Images/subloader/myFile.swf" then it will load. But thats a real problem, because I have several loaders.
I have tried numerous attempts at converting flash files to HTML5 with Swiffy -- and they all work great in a browser running locally, but when I put the HTML file that is exported on a server (I tried two separate ones, just in-case it was some server configuration) they do not run, it gives a blank white screen.
I tried saving the file down to Flash 5 export, and changed settings and they work locally but not when placed on a server. I tried converting several flash files all with different animations, and I get the same results -- it works locally but not on a server.
Im in my first year studying a web design course, over the summer I have decided to attempt making my sisters website. I have used an XML gallery in the website and all works well when viewing the website just in flash, .fla or the .swf file. My problem is, when i come to put it into dreamweaver ready to upload and I preview it in Firefox, or any other broswer, all the pages work but no the XML gallery? Im gettin very stressed out now as all my file routesetc are correct?I have googled the problem and all I have found out is that it could be something to do with security?
I'm new to AS & Flash, but not programming in general. I've got a project where I'm needing to use embedded fonts. To save the size of my main .swf, I've been using the Loader class to import .swf files with the fonts embedded at runtime. The "font library" .swf files contain just the embedded font, and in frame 1 have
I've put together a little flash activity for my educational website, and although it works perfectly on my PC (I also zipped it up and passed it onto my laptop, where it also works perfectly), when I try to open it after uploading it to the website, all it shows is the background.
[URL]
To download the ZIP file I passed onto my laptop: [URL]
I have a few words written in static text mode which I have made a graphic symbol. On the timeline I have used both motion tween and classic tween to create a aplha change from 0% to 100%.I made sure I have enoough space on my timeline (10 frames).The aplha tween works fine in preview mode however when I export the swf the aplha tween is no longer working? I have tried breaking the text,restarting flash,restarting my computer and similar suggestions from other blogs such as:
I was able to solve this by checking the box "Use runtime bitmap caching" under Blend in the properties panel for the MovieClip in question.I am currently using Flash CS5 on a imac.
I have a function triggered by a button click that searches through an XML file for an e-mail address (entered in a text field) and returns a match or no match. When I run the swf locally it works fine, but once the site is posted it no longer works. Locally it is connecting to the same xml & php files that it uses online.
I am new at flash CS4. (Upgraded to Flash CS 5 but this gives other problems in the meantime I continue with CS4)I have created webpage. Within the web page I have created Motion Tween with Motion editor and once previewed, it works fine. Going back to the stage and previewing the result shows the initial position of the Motion tween but it doesn't move and behave the way it shoud. What's missing? Where am I going wrong?
I have a SWF (1.8mb) which I placed onto my HTML page using Dreamweaver, and set to autoplay. When I save the file and open it in Firefox/Safari, the movie plays as expected. But when I uploaded the files to my hosting server, the movie doen't appear (not even a box where it should be - just nothing but blank space where it should be). I've made sure that I uploaded the SWF, the HTML file, the expressInstall.swf, and the swfobject_ modified. js file. I also changed the permissions to allow executable scripts. I don't have a Flash blocker installed.[code]