So I wanted to give a demo of my project to someone, but I encounter a problem, Im loading an external swf file, and even if I give him both files, it doesn't work.Share swf file that loads another external file?
I have a preloader that loads an external .swf file. Preloader works fine, technically the external .swf loads fine, but the external .swf is scaled up so you can only see about 2/3 of the screen. I made the stage for the preloader the same size as the stage for the external swf. I used the HTML for the swf that gets loaded, and just changed the file name to that of my loader.
I have the movie loader working, but the movies the do not show the correct proportions. The individual swfs are the correct size but the movie loader in the main index displays them scrunched in vertically. I'm told you have to tell the movie to the correct proportions after it is loaded.If you look at the attached photos, you will see that the info displayed will not span across th entire vertical space How do I fix this/code it correctly?
Here is my code thus far:
var Xpos:Number = 0; var Ypos:Number =1050; var swf:MovieClip; var loader:Loader = new Loader();
I have a simple swf file which loads data from an external XML file.At present, the user types the filename of the XML file they wish to load.Is it possible for Flash to 'read' the filenames of all of the available XML files in the folder and then present these filenames in a drop down list for example? Then, instead of typing filenames, the user would just click on the XML file they wanted to load.
I am building a peloader which loads an external file. Simulate donwload has never really worked for me, it just flashes and shows my loader at 100%. Does anyone have any tips to actually get this working?I have flash cs3, publishing to FP9 and using a simple LOAD_COMPLETE, onProgress function.
My SWF loads external images from an XML file. The problem is the layout shakes up and down as each image is being loaded into the grid because the images are bigger in size than the thumbnail "holder" they are being placed in. They are bigger so when you click on a thumb and the layout zooms in, the images won't be pixelated.I added all the images to the library of the fla file and exported in frame 1 but it didn't solve the shaking. Preloader worked, but images were still loaded in and then shrunk down to size.
I'm working with a flash template that loads external images and text using an xml file. Everything works well the only problem is I've promised a client that as well as a "title" and "description" I will also include a clickable URL link. I can edit the flash to a certain extent but I am having a nightmare of a time including a clickable url. Is there anyone out there who can help? "photo_description", "photo_title" and "photo_url" are the names of the dynamic text fields.
XML snippet looks a little like this... <title>Title</title> <description>Description</description>[code].....
I have three AS2 swf files main.swf - very simple swf file with three buttons (home,btn1, btn2)
1.swf - an swf file that is launched by the pressing of btn1
2.swf - an swf file that is launched by the pressing of btn2
Home button simply removes the loaded swf and shows btn1 and btn2.
If I launch main.swf and click btn1, then 1.swf loads fine. I click home and click btn2.. 1.swf still loads! When I close main.swf and reopen, click btn2, then 2.swf loads fine. I click home and click btn1.. 2.swf still loads! WTSDLFKJ@##@$
This is why I ask how to completely unload the swfs? I've tried every different way to unload Google could show me.. unload, unloadandstop, etc. I've tried loading 1/2.swf as a movieclip and URLRequest. I've tried using two separate containers and loaders. Still the same thing.. the first opened swf is the only one that will open unless I close main.swf, reopen and then click the OTHER button.
I should note that 1/2.swf are flip book style applications that load external .xml data.
I have added this code to a button in my flash file. When the viewer presses the button a external .swf file will load. The problem is how do I specify where it loads. For example, when the viewer hits the button the external swf file default loads at 0,0. If I want it to load somewhere else on the page is there a way to make it load at a certain specified location? Here is the code I am using on the button.
Code: on (release) { loadMovieNum("test.swf", 1); }
Now this works fine and the swf file is loaded correctly but it is always at the top left corner. How can I go about loading it in a specific place on the flash file? Is there a way to create a holder that would make it load in that certain area?
i have created a plain text files loads from an external file. I am facing one problem which is the text does not load unless someone select the button. I will like the text to show as soon as someone enters the page
//Plain text files loads from an external file var textLoader:URLLoader;function loadStory(evt:MouseEvent):void{ textLoader = new URLLoader();
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded. What i have now, is something like like this:
I have a main.swf file. In first frame i load a background slideshow with this code:
[Code]...
My problem is that when the site loads the 1st time and click from the menu to go to the 2nd frame (1st content page) then i have to wait at about 3-4 seconds to load my html content. The same for the 3rd frame. If these two content pages load for the 1st time, then the pages open immediately. What can i do for this? Is there a way to open this content pages more quickly, or place a loader, and with what code?
I wanna create some sort of actionscripted typewriter which loads its content from an external file, but i can't seem to get the code to work properly!
This is what i got till now:
2 layers: - one with a textfield called 'textbox' - one with the actions
A textfile which contains: waarde=Wannaloadtextfromanexternaltextfile!
4 frames, in the first frame i load the textfile this way:
The problem is that when i assign the value of "text" in the first frame this way : <-- text = "Wannaloadtextfromanexternaltextfile!"; --> (witout the comment tags ofcourse) the typewriter works fine but when i load the var from the textfile nothing happens, the trace works fine and displays the contents of the var but the typewriter displays nothing.
the weird this is that when i add this after all the code in frame 1 it works fine: text = "azerty"; But when i add this it doesn't: text = "a";
So when i overwrite the var with the azerty value suddenly it contains the correct value in the next frame, when i assign only one character to it the script doesn't work anymore.
I know this goes against the logic of most menus. I am building a menu. I have very nice mc called "menu_list" and loading into the movie loads a easily editable external XML file with all my over categorys and sub menus
it looks like this...client.niallohara.net/xml_menu.html
I have an HTML page with buttons. Each button needs to have a getURL to open the Flash site, but then somehow, needs to also load the appropriate swf into that Flash site... My reasoning is because I have some scripts under my site that need to be in HTML (or PHP) for search engines, that way I don't have to do the whole site in HTML.. I hate having a HTML index page, but it's the only solution I could come up with. So, when a visitor selects any of the navigation buttons, I don't want them to have to select that button again, when the Flash site loads. how to do this for Flash 7 / AS 2.0? Or if there are any posts here about it?
and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
I'm have a flash file which loads an xml file sub.domain.com/data.xml. It loads fine when the swf is loaded from sub.domain.com but it does not load from [URL]..It's all the same directory on the webserver. I tried using crossdomain.xml and allowed access from *.sub.domain.com. Doesn't work.
Any idea what would work? besides using php to determine the current domain (www or not) and load in the path via flashvars.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
In my "actions" layer I have a function that loads a gallery of a external file called gallery.swf. The swf loads successfully but I cant remove that. The only way to remove is to call removeChild(mLoader.content); I noticed that the movies loads without addChild.
But sometimes also calling removeChild(mLoader.content) the content of mLoader is not removed and still appears in the stage.
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
I'm new to actionscript.the thing is I needed a facebook share button inside an .swf movie file.I was able to search up with this code.
[Code]...
Using the share_btn a lot.button, everything comes allright but the thing is the a Preveiw image dosn't come up. how I can correct this on the script? or is there some other way to make this.
I'm currently working on a chat with uploading an image and sharing it. The problem is I can upload and display the image but I can't share it to the other side. Here is some code:
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so
I have a movie player that works fine when i hard-code the url value in the video function, but when i try to pass that url/file path from an external file, the video doesn't load. I suspect that there is something i'm doing wrong with the quotes. What am i doing wrong?
I do understand the differance between ssas and as3. Not all, but all most everything I see written in SSAS can be writen into a external AS3 file. This leads me to quite a few questions I'm hoping you kind people can shed some light on for me.
1) What is the advantage of writing a SSAS file over an external AS3 file?
2) Can I write an .asc file in AS3 or do I have to use AS1? Please understand I'm using tuts from fmsguru.com and the books "Learning Flash Media Server" (pdf) and "Programming Flash Communication Server". I'm not a javascript programmer so nothing I do in AS1 seems to make any sence while everything I do in AS3 does. It may not seem like it to you people that are programmers, but to those of us that aren't, AS1 and AS3 are miles apart.
3) kind of off topic, but a security question. I'm not a "hacker" and don't like the jerks that are. My question is on external AS / SSAS files and swf files. When my fla is compiled into a swf does my external AS files remain external? I assume they do, but then what is the threat of the swf being decompiled? In most projects I would do I could care less if somebody had access to my fla as long as they don't have my actionscript files.
I don't know. Maybe on questions one and two I'm getting confused becasue I'm using out dated material. Again I assume that even though fms was built off of the javascript engine it should be able to read and execute my AS3 file. Other wise what was the point of the evolution of actionscript into a fully functional programming language?
I turn to you for help, dear sweet Kirupa Forumites. First, let me explain the problem: I have a flash file reading an external text file for the content. Everything works perfectly for nearly everyone - you click a menu button, and the content text comes up fine. However, a couple of people have found that the text shows up as "undefined". I have checked the player versions of the people where it doesn't work, and it is the same as for those where it does work, so that ain't the problem.
I don't understand why it works perfectly for nearly everyone, but a small number of people have this "undefined" text problem. It seems to be a problem with loading the external text file, but I don't know why. I have a main flash movie, and load the text in the first frame, using the following:
var my_content = new LoadVars(); my_content.load("content.txt"); my_content.onLoad = function(success){ if (success){
[Code]...
I then have a couple of dynamic text boxes in the main movie - one called ErrorText (for displaying an error message to the user) and one called ContentText (for displaying the content). I use an external menu swf which jumps to a specific frame in the main movie, depending on which button is clicked. Actionscript on the main movie frame for the first button does the following, with the other frames similarly configured:
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?