I've got a customized xml driven flv player that I have output as an swf. It looks and works perfectly[url]...
However, when that very swf file is called into another swf file via the UILoader componenent, those modifications don't show up.[url]... The red text is now white and the orange fade-up blinks black first.
This one is really strange. The last letter of all my text in the actions window gets cut-off by the next letter (or space) and it is making my script very difficult to read.
Everything was working fine. However, today when I check it, the XML isn't displaying properly in Firefox. Yet it works fine in IE, and was working in Firefox yesterday. Would some of you guys mind checking it in Firefox, and letting me know wether it works ok for you's, and wether its just my installation
I'm having some problems getting the nodes to display the animation properly, each textField should be doing the animation effect. I'm not to savvy with xml, so I'm not sure If I have my xml structured properly or not. [URL].
I have a button that when clicked it displays a few lines of text. Some of the text is large, bold and some of it is normal and smaller size. The first time I click the button the text displays properly but if I click on it a second time then the text is messed up. I am new to flash and have tried several different things.
Is there a way to stop my site being cached. Every time you refresh the page or revisit it the countdown on it reverts to the time it was when you first visited it.
I have some problems with Bitmap displaying properly loaded image, when providing variables as width and height in the constructor as opposed to numbers, example:
[Code]....
Running the app with this code cuts away half of the picture from right and half of the picture from the bottom. Since the BitmapData is filled with solid white background, the clipping is clearly visible. When line marked with [*] is commented out, and line marked with [**] is uncommented instead, the whole picture displays and all is just as expected. The only difference between those two lines of code is, that in line [*] are used some properties+variables, and constants are used in line marked with [**].
I'm creating a banner advertisement in Flash. It pulls all information from an XML file. Images for each product are also loaded externally. Everything is working fine except for 1 thing.
I have an image separator i'm using as a background for each product container to lend a bit of separation to each product. But when I try to add it using code it's only added to the last item. Doesn't matter if it's 10 items or 2 items...it's only being added to the last one and i'm not sure why. Anyways, i've zipped up the associated files and put it on my webserver. I'm using the Tweener class and have included that in the archive as well.
I'm noticing that my embedded font is not properly displaying when I browse to certain portions of my site with my other office pc's. The "about me" section of [URL] in particular. What's confusing is that the other portions of the site do display the font properly!?! I've uploaded the original .fla file to the server for anyone that's really interested in helping. It can be downloaded at [URL]
I have loaded a .flv in a Wordpress site KeepMachSpecialdotorgdotuk and used the following code - the sources have to be in different places. The video is only half loading (top half) in Safari and I think there's probs with IE.
I'm working on redoing some very old HTML/Javascript effects on a client's website using Flash for better browser compatibility. On one of the pages, there is a SWF on/off audio button that when the page loads immediately starts playing audio (I didn't make this myself, it's already on the site). When you click the button, the sound goes off, and on again when you click a second time.
I downloaded the SWF and whenever I open it up in Flash player it functions fine, as it should. However, when I try to load it into an empty movie clip on the FLA I'm working on, it doesn't work. You have to click the button to get the audio to play, and then it won't turn off again. It's very odd.I'm using CS4 and AS2. Here's the code I'm using to load the SWF. "Sound" is the empty movie clip. It loads, but just doesn't function properly and I can't seem to fix it. I don't understand why the SWF isn't functioning as it does when you open it in Flash player.
I have created a dynamic text box which is used to put the length of a sound clip (which is worked out using AS2).
I want to use a font which isn't standard - VAGRounded, so I need to embed the characters.
If I select Family : VAGRounded and Style : thin then all is well. Ditto if I pick style:light but if I pick Style:bold or Style:black then the nothing displays
In my windows font folder all 4 appear to exist.
I notice that exactly the same appears to happen with the times font too (except some of the family options are different)
When I open the font-mapping box it tells me that there aer some fonts that I can't use but there is not list of what they are.
I'm loading XML, but I'm having trouble making a for loop so that I can output into text fields my xml info.I use this to load and put into the output window. Eventually I will put it into a text field.What I want really to do is for flash to output a list. This is what I want it to look like.
PHP Code:
var newsXML:XML = new XML(); newsXML.ignoreWhite = true; var output:String = "";
[code]....
If you look at this XML you will see that there are many different TOURNAMENTS. What I want is to have them all in a list.
I have a page with buttons and i want the buttons to grow on click, get bright on mouse over, get brighter on click, go back to original on mouse out (Unless clicked). Then I want the current selected button to shrink and return to normal alpha upon clicking another button. This is the code i have, and it works pretty well:
I have an application program that loads and unloads other swf into it. For example, I have 4 different swfs that are loaded and unloaded via:
[Code]....
They all load fine, but when it comes time to unload one and then load another, I get : Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. Everything seems to still work correctly. The next swf appears to load completely, so I assume it is that the previous swf is not completely unloading. Is there an eventListener or something that I should be using when unloading before I load another swf? I am loading and unloading the swfs like this:
I have created a dynamic text box which is used to put the length of a sound clip (which is worked out using AS2).I want to use a font which isn't standard - VAGRounded, so I need to embed the characters.If I select Family : VAGRounded and Style : thin then all is well. Ditto if I pick style:light but if I pick Style:bold or Style:black then the nothing displays
In my windows font folder all 4 appear to exist.I notice that exactly the same appears to happen with the times font too (except some of the family options are different)When I open the font-mapping box it tells me that there aer some fonts that I can't use but there is not list of what they are.How can I please get the characters like bold to embed properly.
I've got a function which looks at movieclips (ball#_mc) which have been placed in a target zone (_ballPlaced[#] boolean). It then decides where to go on each movieclip timeline depending on which other balls have been placed in a target zone.Only the first condition is ever met, i.e. when all the balls are in a zone, they jump to their correct places in their timelines....however, it doesn't work for any of the other 'else if' conditions?
Here's my code...
// function to determine which video to play for each ballprivate function playVideo(event:Event):void { if (ball0_mc._ballPlaced[0] && ball1_mc._ballPlaced[1] && ball2_mc._ballPlaced[2] && ball3_mc._ballPlaced[3]) { ball0_mc.gotoAndPlay("BluYelRedGre");
My XML isn't exactly doing what I want. It's putting a lot of 'undefined' entries in my Flash file and it's not updating correctly and I don't know why it's doing that.Top square is add entry to XML, button square returns to the 'room'.
This is my Script:
ActionScript Code: package { //Import Stuff public class AddQuestionMenu extends MovieClip
Normally this swf works fine if it is inserted in a html page but with this type of code it is not visible. I appended below the code to look into. The name of the swf is "cdl_flash.swf"
I've been working on a drop-menu and my buttons are contained within a MovieClip. Problem lies with the rollOver(), rollOut() methods.
Whenever I rollOver, the buttons that are revealed dont fall unter the 'hit area' of the button that animates the movieClip. (If that made any sense)... so, after searching the forums here and stopping by Macromedia and searching their Knowledge base/Forums, I am convinced I need to use the hitTest() [MovieClip.hitTest()]I just dont know how to use this function/method, whatever you wanna call it. (What is it called BTW?)
i went through the ActionScript 3 XML Basics tutorial and had no problems initially.i get the following AS error in them:[code]and if i look at the raw XML from the source (URL...) and run w3c validator on it, everything's valid. but if i take the traced output of the xml from within flash and validate it i get similar errors about malformed xml. here's what the xml looks like inside of flash:[code] URL...
I am VERY green when it comes to flash and this is my first ever project. What Im trying to accomplish; *a website for myself that is "simple" and clean to be used as an art portfolio/gallery of my work. -three sets of buttons that go to three pages all with carousels that hold my artwork for that type (ie. press the concept art button and it loads page 2 where there is a photo carousel that containing my concept art pieces. -clicking another button will then call for a new page with a new carousel (I have three types of art that I am showcasing: concept art, fine art, 3D game art)
I have managed to create a flash page that has my name and the buttons and upon pressing the buttons it goes to the page I need. However the pages are at the moment empty due to the fact that I cannot get the carousels to work properly. I have watched the tutorial and dl the class package on 3D carousels. I changed the .as file within the package so that my carousel will be vertical by changing imc.x = Math.cos(imc.angle) * 450; to imc.y = Math.cos(imc.angle) * 450;
The first time you navigate to it the movie never runs properly. One of the animations will only advance about half way along it's intended cycle, or else icons will be blinking visible and invisible, or a host of other things.
i tried following the duplicate mc tutorial, however the part on putting the code in a frame to get it to duplicate on load doesn't seem to work for me
here's my code in the frame:
stop(); amount = 5; while(amount>0) {
[Code]....
apparently the clip only gets duplicated once where's the problem?
I'm trying to do in this case is populate a List UIComponent that I created with information that I get back from the PHP file. For some reason the loader.addEventListener(Event.COMPLETE, userOnLoad) isn't working and my program never gets any farther than that.
Here is my code: import fl.controls.*; import flash.display.Sprite; import fl.managers.StyleManager; DECLARATIONS var backgroundArea:Sprite = new Sprite(); var loginArea:Sprite = new Sprite(); var userArea:Sprite = new Sprite(); [Code] .....
For some reason, the gotoAndPlay command in one of my frames won't work properly (I think that's the problematic command, but maybe it's another one in the movie).
Frame 1 consists of a button instance named "menu", which is a text reading "menu". When pressed, the animation starts playing and several menu options appear in a frame-by-frame animation, which lasts up to frame 7 where the movie stops.When the "menu" instance is pressed again, the playhead is released and the movie plays another frame-by-frame animation (from frames 8 to 16) of the menu options disappearing.So, in frame 16 there appears only the "menu" instance - just like in frame 1.
All of the above works fine.What I want to do is tell the player to go back to frame 1 as soon as it reaches frame 16, so the menu can open up again when the instance is pressed.I put this code in frame 16:gotoAndPlay(1)and it seems to be working fine, but when I press the "menu" instance for the third time (meaning, after it has already opened up and closed one time), the movie starts playing from frame 8 for some reason.