Actionscript 3.0 :: Order Of Evaluation Of Conditionals In Flex?
Jan 25, 2010
var btn:Button;
if(btn != null && btn.label != '') {
mx.controls.Alert.show("d");
}
In the above if clause, is it guaranteed that the first condition(btn != null) will be evaluated before the second condition?
View 2 Replies
Similar Posts:
Aug 6, 2009
If I use an Assignment within conditional, for e.g.
if(userType='admin')
Flex throws a warning,unlike Java, which throws an error.Why should Flex be doing this, despite being one of the newest languages? 1100: Assignment within conditional. Did you mean == instead of =?
View 2 Replies
Nov 14, 2011
I have decided of using AS3 on my Evaluation Quiz because only AS3 supports saving pdf file. I need this feature for reports/tracking.
The question now is where can I get Poll/Evaluation Quiz Template?
View 2 Replies
Aug 16, 2010
We have developed a web application. (Eclipse - Dynamic Web Project). We are deploying it as .war file. We want to implement evaluation period license check on this .war file. (Most of the functionalities are Java SOAP Web services and Web UI is in Flex). I have written a Java code for generating the license file and thread for checking the remaining days. (Checking is continuous as the application is supposed to run for days). What is the best way to implement this functionality on the web application using the generated license file?
View 1 Replies
May 2, 2011
Flash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
Code: Select alltrace(48.48 + 0.01) // returns 48.489999999999995
trace(18.48 + 0.01) // returns 18.490000000000002
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
View 2 Replies
Sep 26, 2004
Is there any function in flash that allows for 'in-line evaluation'?
For example, in php I can type
eval ( 'php statement here' );
and php will execute 'php statement here' as if I typed it as a command. I'm trying to execute dynamic code is the problem.
View 7 Replies
Jul 20, 2009
Simply put, is there short circuit evaluation in flash. If not, is there a way to do something like it and still retain the elegance of short circuit evaluation?
View 5 Replies
Apr 22, 2011
Is there a light weight expression evaluator for as3. It should take in a string as a input
something like "5 < 2" and evaluate it to a Boolean say true or false. Of course I gave a simple example but the expression could be complex too. "(3 < 5) && (2 > 5 )"
View 14 Replies
Sep 26, 2004
Is there any function in flash that allows for 'in-line evaluation'? For example, in php I can type
eval ( 'php statement here' );
and php will execute 'php statement here' as if I typed it as a command. I'm trying to execute dynamic code is the problem.
View 7 Replies
Nov 15, 2007
I have the following function:
Code:
getInfo = function (input, arrayData, desiredResult)
{
[code].....
View 1 Replies
Jun 11, 2009
I've got a function which looks at movieclips (ball#_mc) which have been placed in a target zone (_ballPlaced[#] boolean). It then decides where to go on each movieclip timeline depending on which other balls have been placed in a target zone.Only the first condition is ever met, i.e. when all the balls are in a zone, they jump to their correct places in their timelines....however, it doesn't work for any of the other 'else if' conditions?
Here's my code...
// function to determine which video to play for each ballprivate function playVideo(event:Event):void { if (ball0_mc._ballPlaced[0] && ball1_mc._ballPlaced[1] && ball2_mc._ballPlaced[2] && ball3_mc._ballPlaced[3]) { ball0_mc.gotoAndPlay("BluYelRedGre");
[code]....
View 2 Replies
Apr 30, 2010
Is there a better way to do use a use a boolean with visible? I'm setting up animations that have conditions for visibility, and I don't want to use something that performs poorly. This animation blinks 30 times and stops. It works without error, but takes a moment to load. I would like to learn other ways of using visibility with conditionals.
This is what I used 'waits before playing'
if(condition=5){
box.visible = !box.visible;
This works fine 'no pause'
if(condition<6){
box.visible = !box.visible;
[Code] .....
View 1 Replies
Nov 9, 2010
Just wanted to know if someone can explain the difference between these two conditionals:
if ( !object )
if ( object == null )
where object is an instance of a user-defined class.I'm sure that these two cannot be used in an interchangeable manner, or are they?
View 3 Replies
Jun 30, 2009
I've got a function which uses a 'hitTestObject' test if two moive clips are touching each other. A FOR loop has been used to run through all the zones, to check if they've been touched. Within this FOR loop is an IF condition which then locks the ball to that particular zone if the ball and zone are touching. The ELSE statement sends the ball back to a random place on the stage if they're not touching.
However, the IF statement seems to be getting bypassed. Whenever a ball is dragged over a zone and the mouse is released, rather than locking to that zone's x and y positions, it gets placed randomly on the stage...i.e. the ELSE statement is being activated all the time?! I've commented out the ELSE condition and the IF works fine on it's own, it's just when the ELSE condition is included the IF is bypassed.
ActionScript Code:
private function zoneFill(event:MouseEvent):void{
for (var i:uint = 0; i<=8; i++){
var index:Number = event.target.name.substring(5,6);
if(event.target.hitTestObject(zone[i]) && zoneFull[i] == false && event.target._ballPlaced[index]== false){
[Code] .....
View 1 Replies
Aug 28, 2009
I have an xml file that currently contains the following parameters:
<navigation>
<node title="Portfolio 1">
<picture>
<thumb></thumb>
<img></img>
[code]...
View 2 Replies
Nov 23, 2009
I need to load a movie only if it's a specific calendar date.
i.e. if date = (date) loadmovie
View 14 Replies
Feb 8, 2010
I'm working with CS4 and AS3 using timeline coding. I have three sets of movie clips in three different arrays. The idea is to have topArray and downArray movies make zeroArray movies visible. For instance, if topArray[0] and downArray[0] are clicked, then r0_0 becomes visible. PROBLEM: r0_0 becomes visible when EITHER topArray or downArray is clicked. How to make r0_0 wait until BOTH top and downArray movies are clicked?
[Code]...
View 5 Replies
Feb 9, 2010
I'm working with CS4 and AS3 using timeline coding. I have three sets of movie clips in three different arrays. The idea is to have topArray and downArray movies make zeroArray movies visible. For instance, if topArray[0] and downArray[0] are clicked, then r0_0 becomes visible. PROBLEM: r0_0 becomes visible when EITHER topArray or downArray is clicked. How to make r0_0 wait until BOTH top and downArray movies are clicked?
ActionScript Code:
//
//movie clips holdings results -- all invisible
var zeroRow:Array =[r0_0, r0_1, r0_2, r0_3, r0_4, r0_5, r0_6, r0_7, r0_8, r0_9, r0_10];
for (var a:int=0; a<zeroRow.length; a++) {zeroRow[a].visible=false}
[code]....
View 4 Replies
Nov 16, 2010
I have the following: ActionScript Code: if ((player.charVelocity < 9.0180945396304027e-26 && player.charVelocity > -9.0180945396304027e-26)) it seems to be firing as soon as charVelocity gets between 1 and -1. Am I writing that correctly? I assume it would work as I copied the syntax it was outputting for the variable value (which is set to 'int')
View 5 Replies
Nov 29, 2011
I want to calculate the angle a line makes with the positive x-axis in a clockwise direction. It's a lot like a bearing except instead of North, I want the angle it makes with positive x-axis. The image illustrates what I'm after.
Below is the code I wrote to achieve this. It works fine but I am just wondering if there's a way to reduce all these if statements.
ActionScript Code:
/**
* @return Bearing, in radians, of <code>p2</code> from <code>p1</code>
*/
[Code]....
View 2 Replies
Apr 14, 2010
I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions:[code]This component is nested in another component as follows:[code]Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function.So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?
View 1 Replies
May 10, 2011
I've got a component written for my app by a third party developer and am trying to integrate it, but I've found a bug that seems like it's either a compiler bug, or there's something with how Flex and static variables work that I wasn't aware of.Basically, I have this:
public class ModeChangeController {
public static const DISPLAY_MODE:String = "DisplayMode";
}[code]...
If I use //V2 (i.e. comment out V1), a bug occurs at the startup of the application (some TextFields are uneditable and contains no text), but with //V1 and not V2, it works fine. If I comment out both, that also works fine (I don't get the TextField bug).It took me a while to figure out that it was that static const String that was causing the issue, but I'm still not sure why or if there's something I can do about it except for just moving the DISPLAY_MODE to Events (which is what I've done at the moment, but it's not a particularly nice solution).There are no errors in the log. The order of the includes in my BorderContainer code doesn't matter. I've googled for "as3/flex static initialization order" but haven't found anything.
Clarification: showInitialView() never gets called. It doesn't get there before the other bug shows up. Just having the V2 line there causes the problem.
Update: I've fixed my problem with the TextInput strings not showing: Turns out that adding the component caused the Tahoma font to not show up. However, setting the font-weight to bold fixed that problem, or switching to Arial. With that said, the original question still stands, because when I ran it without V2, it found Tahoma with normal font-weight.
View 1 Replies
Aug 17, 2004
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
View 3 Replies
Sep 8, 2009
The flex DataGrid colums are arranged alphabetically by default. I need to order the DataGrid colums as per the order in its dataProvider. The dataprovider is the result of the HTTPService . And the number of columns is not known to us . The number of columns depends on the HTTPService result.
View 1 Replies
Jun 15, 2010
sorting number Ascending Order and Descending Order tutorial with out useing sort property[Array sorting like 91,3,5,4,6,8,3,6,1,0]
View 6 Replies
Jun 16, 2010
[code]how to do Ascending Order and Descending Order this array merge(don't use sort property)
View 1 Replies
Nov 11, 2011
i'm working on a homework assignment in where we created a match game. It's up to me to figure out how to tell the action script which difficulty the user play the game at. There are 3 buttons easy, mediym, hard. Each one lays out an increased number of cards say 4 for easy 8 for medium etc.
we are supposed to use the switch conditional to do this.My problem is how does the switch know which button was clicked?here is the code so far, it is only set up for the easy at the moment.It works fine until I tried to set up the switch.
package {
import flash.display.MovieClip;
import flash.display.Sprite;[code]....
when I click the easy button in the swf file I get this message.
ReferenceError: Error #1069: Property level not found on flash.display.SimpleButton and there is no default value.
at Match/onClickButton()
View 3 Replies
Mar 20, 2009
I have an array, and I add info dynamically into it. I need some way to re-order the array into ascending order.
Another thing. How can I add a value in the first position of the array pulling keeping all the other values jumping to the next position.
View 2 Replies
Apr 14, 2010
I have a component that has a sub-component they both use a shared variable from the model. The shared variable needs to be set by the parent component before it can be used by the child component. I did like this in the parent component:
<mx:Canvas
xmlns:mx="library://ns.adobe.com/flex/mx"
...
creationComplete="group1_completeHandler(event)" >
[Code]....
But for some reason when the code inside myCustomComponent tries to use myVariable for the first time I get a "null" object error. This means I guess that the child component gets rendered before the group1_activateHandler gets called and consequently myVariable gets set.
What should I do to ensure that the parent container initializes the variable before the child component gets created?
View 2 Replies
Jun 26, 2010
I have a datagrid and it lists several rows as
seqno | NAME | COMPANY
1 | BOB | D&T
2 | Jenny | M&Y
3 | Jane | D&T
It is possible to have buttons as [MOVE UP] and [MOVE DOWN] so that when I select a row in a datagrid and press one of those button that the order changes and the seqno updates accordingly.
Meaning if I select Jane and press the [MOVE UP] button, the new order would be;
seqno | NAME | COMPANY
1 | BOB | D&T
2 | Jane | D&T
3 | Jenny | M&Y
View 2 Replies