Actionscript 3.0:: Flash - How To Display Integers
Mar 30, 2011
im new to flash - actionscript 3.0. I have created a text and i am able to set a string by doing txt.text = "something". My problem is, i want to display an integer instead of a string, how is this possible?
I've stumbled upon a strange thing in Flex. I created an integer variable:
var foo:int = 1;
And in the debugger it says foo is a Number with a value of 1.It wasn't a biggie for me but seems Numbers are being sent instead of integers when doing remote service calls. What's happening here?
I've been busting my head forever on this... I'm trying to load variables from an external txt file in the same folder as my SWF file to be used as normal variables in _root and not in Text Fields, every method or Tutorial I found and tried with both LoadVars() and LoadVariables() only works with loading into Dynamic Text Feilds but there is no way I can copy those values into normal variables to be used for other purposes like integers and normal strings...
I've read over a dozen tutorials and tried more than 30 different lines of code but there seems to be no way to get the values into normal variables, the list of things I've tried is way too long to mention, so I'll just ask, anyone here know how to load values into normal variables and perhaps an Array? my text file is called "Strings.txt" but again I do not want to load those strings directly to a text Field I want them to be used in a different area...
I'm loading an XML file into flash, one of the fields is an ID of them item in the database the XML file was made from.I can load everything fine and have put all the data into a multi-dimensional array, but for some reason the ID is a string. I've tried using Number(myID), to covert it to an integer but nothing seems to work.So how can I load an Integer into Flash using XML and have Flash recognise it as an Integer?
i want to choose one of these randomly, I have a loop way in which there is a loop searching for the index number which is inside an array like M1[1]=1 , M2[1]=2 and if I have a random number between 1 and 20 I can loop the arrays [1] element.
But is there another way with directly get the random array buy name. For example I have the random number 14 which directs me to M14. how Name of the array help me to choose M14 when I have the number 14....
I heard that dynamic Object() properties, when looped through via a "for in" do not preserve their original order they were added to the Object.However if I use integers as object properties like this:
ActionScript Code: import flash.utils.Dictionary; var obj:Object = new Object();
I'm getting a millisec timestamp in ActionScript as a Number object which can return a primitive double. I'd like to cast it for a backend that expects a primitive long long millisec, however the language does not provide long long. Am thinking a double can be converted to two ints and submitted together. Any encounter something like this and have a solution?
ive got a c++ program that im writing, its a simple calculator, the way it runs is by the user entering a number then another number, then the operand..what i need to know is how to carry out a check on the two integers so that only a number can be input, if anything else is then the program returns to the "insert first integer" code.
Hi guys I get this coercion error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Shape@41754601 to flash.display.
When I create an instance of a MovieClip from my library:
var childmc:ChipEasy = new ChipEasy(); Canvas.Map.Tiles.addChild(childmc);
When I try to access all the children like: for (var i:int=0; i<Canvas.Map.Tiles.numChildren-1; i++){ var mc:MovieClip = Canvas.Map.Tiles.getChildAt(i); }
I'm currently working on editing the pages on my website but for some reason these errors are apearing. Also some of the text that should be on the .swf disapears. Any help will be apreciated
This is error I am getting:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::SimpleButton@40692fa1 to flash.display.MovieClip. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip()
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler. TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
Is there anyway of changing an integer of 100, into a 1, 0 and another 0?In context, I've got game with a score. Every time you pick up a coin, it adds 10 to the score, there's 20 coins (so a max score of 200 possible). I've got numbers 0-9 as seperate images. The score currently is a single three digit integer, and I need it to be represented as three single digit integers so I can assign those to an image.
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
Is there any way to display flash objects which are outside the display area when flash is embeded in HTML The reason i ask is my current project has a rotating + enlarging effect which is largely dynamic so sometimes an object may clip the edge of the stage areathis looks messy but i dont want to increase the stage area to cover the largest possible area any object could enter because most of the time the objects are at the center and small so i would end up with a lot of white space
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I am a complete rookie in ActionScript2.0/Flash.I just started learning regarding a project. My problem is I want to display data from MySQL in a DropDown Menu in Flash. the SendAndRecieve functionality only aids us to receive any responses,right?(Please correct me If I am Wrong.
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?
Also, would they be easily removed or hidden?
I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...
I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?