Actionscript 3 :: Access A Parent Class In An OOP Correct Way
Mar 11, 2012
I just started programming OOP and I'm running into a scope problem. In the following project, I have a masterClass called App. The App-class has Screens:Screen-class and a Navigation-class as it's children. From the navigation class I want to control which screens will be displayed. I don't know how to do this.
Ok im rather new to flash so ill do best i can to describe this. I have a HealthBar movie clip with 3 layers, bottom layer is just a red rectangle, middle layer is a green rectangle that is a movie clip, and the top layer is just a border. the green rectangle movie clip has an instance name of bar. i put my HealthBar on my stage with an instance name of healthBar and i change it when the players health goes down by calling _root.healthBar.bar._xscale = health where health is 0-100.
this works all fine and dandy. now i have a movie clip of MiniBoss with an instance name of miniBoss# where # is a number of the layer depth when it is created. in the MiniBoss movie clip i have an instance of the HealthBar with an instance name of bossHealthBar. i tried to call from within the MiniBoss class bossHealthBar.bar._xscale = health but i get an error that there is no property of bossHealthBar.bar._xscale. how do i access the bar in the HealthBar in the MiniBoss clip from the MiniBoss class in its onEnterFrame() method?
I have a Main class that has a public var "foo" which is a string. my subClass is a movi clip that has a text field called txt. I want to access the document variable from the sub class but get error 1119: Access of possibly undefined property foo through a reference with static type flash.displayisplayObjectContainer.[code]...
Assign an event listener to a protected timer variable in the parent class.
I am working with Adobe LCCS, and created a BatonProperty which implements Baton
Now, Baton has a protected timer variable declared like this, and for some reason, I am unable to get access to this _autoPutDownTimer, from a BatonProperty instance.[code]...
When I add a TextInput to the stage I can access it with instanceName.text. this works. Now I have one Movieclip with one TextInput inside (the textinput's instance name is testetxt). This MovieClip has a corresponding class and its code is the following:
class com.sck.testeT extends MovieClip { public var testetxt:MovieClip;
[Code]....
The textinput gets transparent but the text isn't changed... I realized it was because the textinput wasn't initialized yet. so I have to wait a while, but how can I know that it was initialized and I can set the initial text by code?
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent' topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible, or am i just looking at it wrong?
i've got an inheritance chain of AS2 classes set up where i have an array in the 'child' class that i'd like to be able to access from the 'parent' class:
bottomClass.as -'parent' topClass.as -'child'
my question/dilemma is: how can the parent access the properties of a child class...is this even possible,
That class has a loop that creates / instantiates a number of copies of another movieclip from the library. This second movieclip has a textfield child in it. When I convert this textfield to a movieclip I can access the properties of it fine, but just as a dynamic textbox I can't access it.
This is the custom class of the second movieclip that gets instatiated a few times by the first custom class...
This custom class relates to a movieclip that has a child MC called recent_text (which I can access ok) and in that child is another child (a dynamic text field called "aDynamicTextBox", which I can't access)[code]...
In actions in my .fla file I create a new object of a class (addChild) which is in an separate .as file. Now, in my .as file I want to call a function in the .fla file. This should be the parent right? So, I try parent.correct(); which does not work. I get the error #1061 (call to a possibly undefined method). However, when I do this: var par:* = parent; par.correct(); Everything works. Why is this?
I have a child class that is loaded into the parent class when the swf begins, like so: var myvar = 'hello'; public function Parent() { this.child = new Child(); }; How can I retrieve the variable 'myvar' from within child?
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
i am trying to create a simple quiz in school. I have one test question which requires the answer to be -1.I have created Input text and assigned the variable answer for this question.I have a button with the following AS2 script:
on (press, keyPress "<Enter>") { if(answer eq "-1" or answer eq "minus 1" or answer eq "Minus 1" or answer eq "Minus one" or answer eq "minus one")
[Code]....
Firstly whatever you type the numerical keys are immobilised on the keyboard when the .SWF file is builtSecondly I cannot enter the correct answer!! If I type in Minus 1 etc it goes to frame 3.I have tried flags rather than frame numbers - same problem.i have tried remaking the quiz as a separate file.using CS4 and CS5 flash - windows 7 PC.
I think this is a pretty simply problem but I do not seem to be able to pull it off. Basically I have a parent class A, and a child class B.Class A instantiates class B with addChild.There is a shared object which is being updated from a java server (red5) that has an event listener attached to it in class A.I have a function in class A which will pass certain, specific updates from this shared object to class B.The problem occurs is that when class B is instantiated, the event listener from class A doesn't work anymore. I have not removed the event listener from A.?
Lets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
How can I test to see if the Class of an instance is the correct one? Say I have two Custom Classes, Circle and Square. How would I make it so that if the class of instance one is Circle, a specific function is carried out?
When you initialize a new object, how can that class have access to a variable from the parent?In this case Blob needs to be able to access scale?[code]
I'm trying to get the depths of all the blocks to be at the correct levels at the correct times so that the 3d effect is maintained. I've tried many things, but have had little success. All the instances of the blocks are stored in an array, but since it's adding them in accordance with when they're added to the stage, it doesn't help me locate them to swap depths. Is there a way to arrange them by location on the board?
but how can i access the parent DataGrid or anything outside of this class ? In Java it can be done, but how can i pass any value to this class.My use case is that i click on a delete button and the row is deleted, impossible to do if i cannot access the parent DataGrid and call methods to work with it.
I have a movieclip that has everything for my flash program inside of it. Its called Main, sitting on the root timeline. I have some code within Main, and I am trying to get it so that I can gotoAndPlay a frame outside of Main (further down the root timeline than where Main is sitting. How can this be done?
imagine that i have index.swf .on the first frame of it the main.swf will load .now i want to go to next frame of index.swf ( that contain action code for loading some other swf file ) from main.swf by clicking on a movieClip .how can i access to index.swf form main.swf ?
How can i access the parent movieclip,namely "blocker_mc" here, in the codes as follows:
ActionScript Code: keyListener.onKeyDown = function() { trace(this._parent) // output: undefined } I have a solution that i dont think so good.Solution:create a variable, also a new property, to store the "address" of the parent movieclip like
Well- actually, my problem is a bit more abstract than this thread's title suggests..ere's the setup:I have a parent function (called "Game") with a couple of subfunctions.There is one subfunction ("Game.prototype.spawnBonus") that, as the name suggests, spawns a Bonus Item by duplicating a movieclip.The duplicate movieclip is created on "_root"-level and has an onEnterFrame attached to it that checks whether a certain stage is met (all this works).Now the problem is, when the case is met, I need to access a subfunction of "Game" and pass it the MC's ID to fade out the Bonus Item. Like so:[AS]Game.prototype.fadeBonus =
function(number) { // just some stuff to fade out the MC with the number // passed through the value "number". This works well,