Quick question: why adobe air load up with a black screen in iPad(inital load screen when the app first launch)? Is there a way you can get around it byload up with the a bitmap or movieClip existed on the stage?
What format should I make images into, for an App for iPad? (Each image will be a full page of a children's picture book. I'll create a Flash CS4 movie of the book and then convert the movie to an App for iPad.)
i want each image that opens up from the scrolling thumbnails below to have another set buttons relating to the main image. for instance:
[Code]...
numbers = buttons linked to another set of external images that are related to the big image. the problem is i don't know what controls the thumbnail/main image when i click on the scroller (i'm kinda lost in the code). so right now i have only one set of numbers regardless of which big image opens up.
I have done a photo gallery using the following code. However, I need the first picture to appear as the movieclip is loaded. What shall I introduce to this script? Or what would I have to change?
I am making an AIR for iOS app that can download pdfs. I do not want to display the pdf in the app itself but want the default pdf-viewer (iBooks) to launch and show the pdf. How can this be done.
I am aware that navigateToURL can be used to open a file with the uri scheme of iBooks. But i dont know how to tell iBooks to look in the app-directory of my app. (Or is there some secret directory to place the file in from within the app - where iBooks can find it)
I have a hard time figuring out what the expected behavior should be. I can open iBooks from the app, but where should i place the file so that iBooks can get to it?
I build Flex applications. One of them shows slides.They're swf's loaded dynamically from a remote server at run-time.My slides are both re-sizable by the end user and animated.This is easy on the PC with all the Flash support.For the iPad I use the Adobe Flex IOS packager.Gets me just about everything I need - except swf's dynamically loaded at run-time.Apple's terms of service do not support it.So I'm relegated to flattening slides into static images which don't scale well when users re-size them and obviously don't show animations.
If I built a native IOS app with XCode I could probably achieve this with KeyNote or something alike.Don't have the time or resources.Has anyone knowledge of a sneaky way to achieve this aesthetic via the Flex IOS packager? Is there some inventive way to sneak swf's in or use another image format like animated gif's or something else I'm not thinking of that might scale well?
I am creating an iPad app with Flash CS5. In my app, I am trying to load some dynamic XML from a server. Whenever I click the button to initiate the load, the app immediately aborts and I am taken back to the desktop. Here is my load routine that is run when the button is clicked:
protected function SendRequest():void { var url:String = GetURL(); var request:URLRequest = new URLRequest(url); request.method = URLRequestMethod.POST; request.data = GetVariables(); [Code] ..... I have tested this app on my desktop computer within CS5 and it works fine there.
Im trying to learn Adobe Flash and making some stuff and that export it to my iPad. It doesnt have to be Shared Object, just read on internet that it could be used. But i dont know.
I need a save and load function. Im gonna explain why and how. Im making a test game. When the player finish a level another level on the "Level select" screen should be unlock.
So, when player open my game first time. Level 2 is locked. When he finish Level 1 he can play Level 2.I got some help with this and got it to work like this:
[Code]...
That means if Player hits goal he get send back to frame 2 and "level2played" gets true and he can click and play level2. But this doesnt ofcourse get saved when the app get closed. So i kinda need it to be saved. So if Player hits goal in level 1, this "level2played=true;" gets saved.
I'm developing an Blackberry Playbock app with ActionScript 3.0. I'm very very new with this. I have the following project structure (I'm using Adobe Flash Builder "Burrito"): project
[Code]...
On image folder I have several PNGs images that I want to load programmatically.
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
if you open up the TEST.swf you can see how I want my transition to look like.. everything works perfectly.. then if you open the Load.swf and click one of those red buttons.. it loads up the external swf.. but if you click another button it loads up the same external thing.the difference between Load.swf and TEST.swf is that in Load.swf is container in which the TEST.swf is loaded..
I just got Flash CS4.i think it is supposed to have several categories of templates.I only have the advertising category. How can I get the standard Adobe CS4 sample templates, like the photo slideshow? I cannot find anyplace on the [url]... site for template downloads.
I am new to flash and am trying to achieve the following: My website for Salou currently has a static image of google street view, i want to incorporate a live version that will be available on the ipad and ipod touch, will this work as i am told that google street view uses a flash plugin.
I am using an xml list to hold some data+image for different items. for each item im trying to display the text/images in a movieclip.So im taking the url thats store in the xml file and creating a url loader to load the url. which works fine. but how do i then load that image into a movie clip.[code]...
I made a swf in which I load an image into a movieclip. When I run the swf locally on my computer it works fine. When I put everything on the server and look at it with a browser it does not work.
Code: /*** If there is an image being called out in the XML, load it. ****************************************************/ if (loadedSlide.imgName!="") {
I am loading a video clip into an mc at certain times ... //load video var connection:NetConnection = new NetConnection(); var stream:NetStream; var video:Video=new Video(stage.stageWidth,stage.stageHeight); var metaObj:Object = new Object(); var isPaused:Boolean=true; [Code] .....
The video loads fullscreen initially and on resize because of my video var params (var video:Video=new Video(stage.stageWidth,stage.stageHeight). However, my image does not load fullscreen initially but does on resize. Are there params I can enter somewhere to allow my image to load fullscreen?
I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:
I'm trying to migrate from AS2 over to AS3, and I'm getting hung up on the two things below -
1) I need to load ONE image from an external xml file into ONE blank movie clip on my stage. I've already gotten the xml loaded into flash...I just need to assign the the node information to the blank movieclip.
2) I need to assign a hyperlink to the image that is loaded into the blank movieclip.
I have a movieclip that I would like to load an image into. I can't even get it to load just a normal image...with, for example: [URL] I was thinking it would have to be in an IF statement, that when (loaded) then take the URL that it returns and have the movieclip load it. The test link (the first one) is the what the server processes when you type in the second link in your browser..
I was thinking it would have to be in an IF statement, that when (loaded) then take the URL that it returns and have the movieclip load it. The test link (the first one) is the what the server processes when you type in the second link in your browser.....
I want to say that the code I am working with is the same found here: [URL] The code is working perfectly (pictures are displaying) when opening the file, work_diesel.swf by itself. However, my problems occur when I open default.swf, and then navigating to the section work. From there I hit advertising, and in that section DIESEL. HERE is where the problem is visible. The pictures are not loading AT ALL when doing it this way (the correct and final way).
I am just wondering if anyone can pin point the problem for me so I can change it. It must be said that the work_diesel.swf is loading from an external source into default.swf.