ActionScript 2.0 :: Load An Image Into A MovieClip?
Oct 28, 2009I want to load an Image into a movieClip and then I want to drag the mc by onPress.
Why does it works?
[Code]....
I want to load an Image into a movieClip and then I want to drag the mc by onPress.
Why does it works?
[Code]....
First of all, let me say that I have no actionscript knowledge, but I have PHP knowledge.
How can I make a movieclip display an image from a php file?
And how can I send the image from the php file to the movieclip?
I am using an xml list to hold some data+image for different items. for each item im trying to display the text/images in a movieclip.So im taking the url thats store in the xml file and creating a url loader to load the url. which works fine. but how do i then load that image into a movie clip.[code]...
View 1 RepliesI made a swf in which I load an image into a movieclip. When I run the swf locally on my computer it works fine. When I put everything on the server and look at it with a browser it does not work.
Code:
/*** If there is an image being called out in the XML, load it. ****************************************************/
if (loadedSlide.imgName!="")
{
[Code].....
I am loading a video clip into an mc at certain times ...
//load video
var connection:NetConnection = new NetConnection();
var stream:NetStream;
var video:Video=new Video(stage.stageWidth,stage.stageHeight);
var metaObj:Object = new Object();
var isPaused:Boolean=true;
[Code] .....
The video loads fullscreen initially and on resize because of my video var params (var video:Video=new Video(stage.stageWidth,stage.stageHeight). However, my image does not load fullscreen initially but does on resize. Are there params I can enter somewhere to allow my image to load fullscreen?
i'd like to load an external image in a movieclip via
createEmptyMovieClip(..)
mcName.loadMovie( imageName )
trying to set the mc-size via
mcName._width = 100
mcName._height = 100
nothing changes. furthermore - any possibilities to zoom or stretch the image to get the size provided from the mc?
I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:
ActionScript Code:
package com.site.thumbnail
{
import flash.display.Loader;
[Code]....
I'm trying to migrate from AS2 over to AS3, and I'm getting hung up on the two things below -
1) I need to load ONE image from an external xml file into ONE blank movie clip on my stage. I've already gotten the xml loaded into flash...I just need to assign the the node information to the blank movieclip.
2) I need to assign a hyperlink to the image that is loaded into the blank movieclip.
I have a movieclip that I would like to load an image into. I can't even get it to load just a normal image...with, for example: [URL] I was thinking it would have to be in an IF statement, that when (loaded) then take the URL that it returns and have the movieclip load it. The test link (the first one) is the what the server processes when you type in the second link in your browser..
View 1 RepliesI have a movieclip that I would like to load an image into. I can't even get it to load just a normal image...with, for example:
test_mc.loadMovie("http://www.trpsearchit.com/images/hw3image/hourly_KROC_rochester_ny_us_010066_ffffff_50035447 20.png");
That was just for test purposes, what I really want it to do is process this: "http://www.trpsearchit.com/cgi-bin/weather
/trpweather.cgi?forecast=hourly&pands=14626&config= png&alt=hwicc&hwvttf=&daysonly=1&hwvbg=010066&hwvt c=ffffff&hwvusettf=0"
I was thinking it would have to be in an IF statement, that when (loaded) then take the URL that it returns and have the movieclip load it. The test link (the first one) is the what the server processes when you type in the second link in your browser.....
How to load a random image (movieclip) onto the stage using actionscript 3?
View 3 RepliesI am new to AS3 and I need some help with the Senocular Transform Tool (AS3 version)
I'm having trouble with loading in an external image such that I can transform with the Senocular Transform Tool class.
I have managed to load in the picture but the transform class doesn't seem want to grab it. [code]...
I've created a button on the stage and when I clicked onto the button, it will load an internet image in a movieclip from the library, "movie_mc". So here is my code:
on(press) {
createEmptyMovieClip("movie_mc",2);
movie_mc._x = 100;
[code]......
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
Code:
startSlides=function(){
this._parent.largePic.createEmptyMovieClip("clipp"+i, 5);
this._parent.largePic["clipp"+i]._alpha=0;[code].....
I'm trying to load an image found in a xml file into a movieclip but am not having much luck... I get this error (I changed the path to shorten):
Error opening URL 'file:///Cpathonmycomputer/myflashproject/undefined'
the code I'm using looks like:
Code:
var _imgme =_xml.firstChild.childNodes[_currSong].childNodes[3].firstChild.nodeValue;
imgholder.loadMovie(_imgme[_currSong], 1);
imgholder is the MC on the stage, _currSong is the current xml child being read.
I have a 2 movieClips on stage. One is a holder to load the images into, the other has buttons nested inside. The button will not load the image.
Here's the code:
btn1.onRelease = function() {
holder.loadMovie("one.jpg");
}
I'm sure that it's due to _root or similar but I'm not too sure how to apply it properly if so. I've attached the .fla
I am in the middle of building a kind of image editing application.Basically the user uploads their picture and then can draw on it, (sounds silly I know!).I was toying around with allowing them to just upload their file onto my server where it would be saved and then they could edit it through flash, but I don't want the responsibility of ****, child **** cyber bullying etc going on on my webspace!!
So I'm trying just "loadMovie" with the local path of a file, but it is not loading when I put the swf on the web! It all works fine locally but not on the web?Is there some security bypass I can write into my actionscript that will allow this?
got a problem.. if i load an image into _root.pic_mc movieclip and its loaded i try to load anotherone in the same mc.. now the pic_mc turns white and the picture disappears.. so i tried to make a duplicateMovieClip on the pic_mc but this also didn't work. any other solution on this problem?
View 2 RepliesI have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.[code]...
I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
View 2 RepliesI need to fill some movieclip with an external image in AS3. I know how to use an image contained in the FLA's library as background filling, but I don't know how to do this with an external loaded image.
View 3 RepliesIs there a way to have the file reference work under ipad?
The file reference works for flash and andriod tablet, but not the ipad.
/**
* uploadNewBackground
*
* Sets up the position for the panel container and add Event Listener to
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I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import
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I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
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I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
View 1 RepliesWhat would you use to create buttons which when pressed load an image in an image area within the same flash document?
View 1 RepliesThis shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
View 2 RepliesI'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
View 2 RepliesI want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
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