Actionscript 3 :: Algorithm To Stack Items In A Pyramid Shape?
Jun 22, 2011How do I stack items in a pyramid (as opposed to say, a grid) using actionscript 3.0?
The shapes are irregular so I only need an approximate pyramid shape.
How do I stack items in a pyramid (as opposed to say, a grid) using actionscript 3.0?
The shapes are irregular so I only need an approximate pyramid shape.
What I'm trying to do is, create 5 or 7 movie items in a list and when you click on any of the items the items in the front will move to the back of the list.sort of like selecting a specific cd in a jukebox.So when you click on the 3rd item the first one in the front fades and shows up in the back, than the second item fades and comes back in the back and the 3rd item is now in the front.I think I can do it to 1st item in the front by changing the stack order but not sure how I can make the first 2 items move to the back.
View 2 RepliesI am creating a card game everything is fine but I am not able to create a stack of cards as follows: If I have 4 cards that are represented in an array such as 4,5,6,7 of Spades then I want the card with the least priority to be placed on top and the highest priority card placed behind the first one.
View 2 Repliesdynamic pyramid in flash?[URL]
View 1 Repliesi have a problem im using action script to make a 3d pyramid for a banner and cant seem to get anything in the forground whatever i do everything goes to the background and the pyramid stays in the foreground is there a way to put the pyramid in the background and bring the logo picture to foreground here is the banner[URL]..
View 1 RepliesI have created an example in wix of the flash file I want to create or, if it is possilbe to get ahold of this file, edit it.[url]...
View 1 RepliesActionScript Code:
package {
import flash.display.MovieClip;
public class Base extends MovieClip {
public var baseHP:int = 50;
var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Whenever I add shape hints to a shape tween the shape disappears in the between frames. I am using CS5 on Vista. I using files from [URL]to practice.
View 2 Repliesneed to draw the shape of a existing movieclip which is irregular shape.
View 2 Repliesneed to draw the shape of a existing movieclip which is irregular shape.
View 1 RepliesId like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
View 23 RepliesI have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url]....
I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
I would like to use the selectionMode=multiple described in the Flex docs, but with a few modifications:
1) I would like the box that the user drags over the graph to remain there until the user drags a new one.
2) In the top right corner of the box I want to display the sum of the items selected by that box.
How to make list items as tool tips for combo box items?
View 2 RepliesI'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
View 1 Replies[flash=]
package app.demo.MyTouchApp{
import flash.display.Sprite;[code]..........
how to perform a search in XML, so I use the above method, kinda hard code I know...for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...) and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)
so everytime I run it, I will overwrite abc 12 times... and out put 12 time the abc value, in this case BR1014 was located in TitleArray4[3], so the 4th output of "abc" is BR1014 but others is all 999...
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
I have table
words = [aaaa, bbbb,cccc,dddd,eeee,ffff]
and i want to make table like this:
words2 = [aabb,bbaa,ccdd,ddcc,eeff,ffee]
I have a database which has 2 tables:
CREATE TABLE RecipeDB (
RecipeID INT PRIMARY KEY AUTO_INCREMENT,
Name VARCHAR,[code]........
I also have an actionscript, in which I have ingArr:Array of ingredient strings.Now, I would like to realize the following queries here:
1) Select (all fields) one recipe which has the most of ingredients from the array. If more than one record have the same amount of matches, then divide the number of matches by total number of ingredients in recipe and return the one with the highest ratio. If there are no matches return nothing.
2) As above, but return 10 recipes with the most matches and do not perform check for equal number of matches. Sort the results by the number of matches.
I want to stimulate sea wave,but I have no idea about it. Is there an example code for it? I know as3 can make many good graphics and text effect, so I want to learn it eagerly,but I don't know which book should I read. Anyone could introduce a good book for me about as3 algorithm? More example code are better in the book.
View 3 RepliesI am developing my application in flex and JSP, so when I am passing values through HTTP Service Post method with request object but these values are tracing and modifying by testing team so I am planning to encrypt values in flex and decrypt it in jsp.so is there any algorithms like SHA or MD5 more secure algorithms,
[Code]...
I have been trying to implement the Round Up Power Of 2 algorithm outlined in the following link in AS3.
[Code]...
The algorithm works great for most of the values I've tested. It is mentioned that this will return 0 when given an input value of 0 which is technically incorrect but I'm ok with that output. What I'm not ok with is when given an input of 1 I get and output of 1. I'm thinking that this must be a caveat of AS3 and its wonky uint implementation but I can't seem to figure it out. I have also tried using the >>> logical shift operator to the same result. My C is a little rusty, but I'm not sure how this would even return 2 in C. Can someone explain to me whats going wrong here? I assume if an input of 1 was a special case it would have been mentioned in the above link.
Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.
View 2 RepliesI've searched and racked to no avail.. so, does anyone have an algorithm to create a concertina type rectangle, ideally horizontally. The desired effect is exactly like that of normal horizontal Window Blinds (assume they're closed- doesn't matter) of say 30 parts (or slats) of equal height and uniform width.
When such a blind is raised half-way up notice how the parts at the bottom go from dead flat to an increasing value in height, with perhaps the top-most part hanging normally.
Similarly, when the whole Blind is all the way up, all parts are flat. Conversely, when the whole Blind is fully extended, all parts hang at their own, uniform height. It's this "slightly differing but related to my neighbors height" I'm stuck on.
how to implement this algorithm: I have number (1-100), however, it will return to 0, when it meets 10, likewise 11 returns to 1, 12 to 2...
90 -> 0
91 -> 1
...
I have 5 Button movieclips, each with different states, (OVER, OUT, and ACTIVATED)Obviously when you rollover the button, itll play the over animation, itll also apply for the rollout event of the button. When you click the button, itll go to the activated state.Here's my question...What condition will i use so that when a certain button is activated and i click on a different button, the activated button will play its rollout state before going to its idle state.. What's happening to me is itll just quickly go to its idle state without playing his roll out animation.
View 8 RepliesI am programing with AS2 so here goes my question: I want to create an algorithm that looks up an array and finds the nearest integer in it. Lets say i have different numbers like 1, 2, 4, 5, 8, 9 and i want to find the nearest member to 6 from those numbers. How should i build the algorithm. So far i'm using two arrays and two inside loops, but cant find the right way to make it.
View 3 Repliesmy program calculates ax,ay -> using this variables -> vx,vy -> after that I calculate the little step that my mc will make, in other words I calc x,y position [code]as you can see all depend on each other...but the problem is that after getting new x,y I want this x,y to be used to calculate next step!fo every new coordinate I want new vx,vy ax ay!
View 8 RepliesI met a problem while I am learning the flash actionscript 2.The question is how to implement this algorithm: I have number (1-100), however, it will return to 0, when it meets 10, likewise 11 returns to 1, 12 to 2...
90 -> 0
91 -> 1
...