Actionscript 3 :: Distance Between Two Points

Apr 19, 2011

Is there any difference between: distance = point1.subtract(point2).length; and distance = Point.distance(point1, point2);

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ActionScript 3.0 :: Calculate The Distance Between Two Points

May 25, 2010

I'm needing this for a current project, so I have been digging around quite a bit (with little luck) on finding the distance between two points VERY fast. Yes, it is quite critical that it be as optimized as possible. I have the basics, Pythagorean Theorem run in different ways, as well as the Point.distance() function.

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ActionScript 3.0 :: Finding The Distance Between Two Points?

Jan 18, 2011

This is the happening place to discuss anything and everything related to the Finding the Distance Between Two Points tutorial.

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Performance :: Find Distance Between 2 Points In Fastest Way

Sep 22, 2011

This code calculates the distance between 2 points by using distance formula, Math.sqrt ( (x1 - x2)^2 + (y1 - y2) ^2). My first point has mmx and mmy coordination and second one has ox and oy coordination. My question is simple, is there any FASTER way for calculate this?

[Code]...

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ActionScript 3.0 :: Zoom In And Out - Calculate Distance Between 2 Points In Map

Aug 6, 2009

I am trying to make a program where I put in a bitmap map and then am able to calculate the distance between two points, and I have done that. Now I want to be able to zoom out and still have those two distance calculate the same distance apart, is there a way to do this with AS3 without have to manually scale my code?

For example I don't necessarily want to have to do
var distance = Math.sqrt(dx*dx+dy*dy)/scale...
Reason being is I would have to redo a lot of code.

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ActionScript 3.0 :: Mouse Click Between 2 Points To Figure Distance Between Clicks

Sep 1, 2010

I have an image and I need to be able to click on 2 different points within the image and be able to have it tell me how far apart these 2 points are.

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Generate Random Points With Defined Minimum And Maximum Distance?

Jan 19, 2012

I need algorithm ideas for generating points in 2D space with defined minimum and maximum possible distances between points.

Bassicaly, i want to find a good way to insert a point in a 2D space filled with points, in such manner that the point has random location, but is also more than MINIMUM_DISTANCE_NUM and less than MAXIMUM_DISTANCE_NUM away from nearest points.

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ActionScript 2.0 :: Math With Prototypes And Functions - Find The Distance Between Two Points

May 19, 2003

So, right now when I want to find the distance between two points, I go: dist = Math.sqrt((this_x-that_x)*(this_x-that_x)+(this_y-that_y)*(this_y-that_y)) BLECH! I don't want to do that every time. So I want to make a nice little function that I can apply to an object. Problem is, I don't know how to do this. Is it possible to end up with something as easy as: Math.dist(thisclipname, thatclipname)? How do you guys set up functions that do bulky math and return nice clean numbers?

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Flex :: Charts - LineChart, LineSeries, DateTimeAxis Do Not Connect Points On Specific Time Distance?

Jun 21, 2011

I have a LineChar, with one LineSeries, on which i am drawing values ( Y axis ), on specific time ( X axis ).The problem is that i don't wanna the points which is distanced on a specific distance in time ( let say 6 hours ) to be connected.Is there a way to make LineSeries with DateTimeAxis not connecting points distanted in specific time ?

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ActionScript 2.0 :: Distance From Center - Output Distance Only In Positive Numbers

Jun 17, 2005

I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.

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ActionScript 3.0 :: Making Distance Between All Mcs At Equal Distance From Each Other On Mouseover

Oct 16, 2010

I am posting my code that attaches the movieclips on stage

[Code]...

i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.

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ActionScript 3.0 :: Get The Distance Between 2 3D Objects By Using Distance Method

Apr 28, 2011

In AS3 I am trying to get the distance between 2 3D objects by using distance method.
  
if(Vector3D.distance(model.position,model2.position) < 100)
{
// do something

[Code]....
 
>>You can use it directly as a method of the Vector3D class to get the Euclidean distance between two three-dimensional points.
 
Which point does this method pick? Is it the closest point to the other object ?
 
I am just thinking of how much time this would take in testing objects with large poly count.

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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AS3 :: Points & Lines - Getting Lines To Follow Points As They Are Dragged?

Jul 21, 2010

I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?

var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);

[code]....

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ActionScript 3.0 :: Distance To A Line?

Jun 19, 2011

Can't figure out this. I have 3 points A(305,108),B(311,119) and C(348,172), to find out the distance from B to AC, i use a method found here [URL]..
 
I then got the distance equals to 131. When I draw AC and B, it appears B is almost on the line (distance <= 1). Am i doing wrong? what does 131 mean?

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ActionScript 3.0 :: Dynamic Distance Between 2 MCs?

Apr 6, 2011

I cannot arrive at dynamically showing the text in the dynamic text field when I move one any one of the MC on stage.

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ActionScript 2.0 :: Move A MC A Specified Distance?

Nov 22, 2011

I am working on a project where I have 5 equal sized panels inside of a MC that I am using the following code on the loading of MC:

onClipEvent (load) {
targetx = 650.0;
delay = 8;
}

[Code]...

What I would like to do is ALSO move the panels with left and right arrows that act independently of navigation buttons. So that if you were on panel 2 you could advance to panel 3 or back to 1. Can I assign AS to the arrows to move the MC a specified distance left or right?

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ActionScript 2.0 :: Distance Of A Circle?

May 20, 2008

I'm building a touchscreen project that consists of flash and max/msp using Olaf Matthes flashserver as bi-directional control.

how I create a function in flash that will provide me with the distance of a concentric circle, so that as it grows I can use trace() to give me a constant stream of it's x & y coordinates?

I've also implemented a collision detection between two or more circles for the purpose of an overlap function. Trouble being that it's not quite working properly. I want the overlap function for the purpose of morphing sounds between the intersecting parts of the circles.

Here's the code I'm using:

[Code]....

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IDE :: Dynamic 3D Distance Calculation?

Jan 14, 2009

Is there a way to calculate the distance between the origin of a movieClip at, say, (x:500, y:0, z:0) and one at, (x:500, y:0, z:50)?? And lets say the vanishing point is (0,0) and the perspective angle is 50.

I know that the eq for finding the distance between two points in 3D space is:
d = ((x1-x2)^2 +(y1-y2)^2+(z1-z2)^2)^(1/2)

the problem is I dont know x2 (the x value of MC2 (the one set at z = 50)).

[URL]

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ActionScript 3.0 :: Getting The Distance Between Two Movieclips' X Value?

Aug 8, 2010

At first it seemed simple to find out the distance between two movieclips' x values, I could have just done:

Code:
mc1.x - mc2.x

However, What I'm trying to achieve is a movieclip of a person climbing an un-even surfaced wall, and to do this I first want to make sure the x value of the person is always equal to the edge of the wall.

How would I calculate the exact position of wall's edge where the person is touching it? I've attached an image to show what I mean.

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ActionScript 3.0 :: Percent Based On Distance?

Aug 7, 2010

I have a vertical list of movieclips added to the stage all spaced out evenly from top to bottom based of the last movieclips position. I also have defined a center Y point which I would like to find out the percentage of each clip away from that center point. The reason for this number is to scale everything from the center point which is scale 1 then they next item from the center would scale to a percentage from the center point. each clips scaling percentage would be based off of how far they are from the center point in each direction. Keeping in mind the center point is always scale to 1. I also want to make sure my scale never goes below 0.3 so the range has to be between 0.3 and 1 my centerY is also not half the height of the content but a number I decide. AS it the content might be 1000 in height but the center point could be set to 300.

[Code]...

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Tweening Over Distance Not To Specific Point

Oct 27, 2009

I've scanned through the forums, but can't seem to find an answer to my question. I'm trying to move (tween) a movie clip 800 pixels along the x axis (horizontally) when a every time button is clicked. I don't want to move the movie clip to the 800 "x" pixel mark. Yet, I can't seem to move the clip an additional 800 pixels whenever the button is pressed again - it keeps starting from the original spot. I am new to ActionScript...

My code is below:
btnBottom1.addEventListener
(MouseEvent.MOUSE_DOWN, playHandler);
function playHandler(evt:MouseEvent):void {
import fl.transitions.Tween
import fl.transitions.easing.*;
var twTeen:Tween = new Tween(mcbottomFlap1, 'x', Elastic.easeOut, mcbottomFlap1.x, +800, 3, true);
}

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ActionScript 3.0 :: Get 45 Degree Distance Between Two Objects

Oct 28, 2009

I'm trying to get the distance between two objects. Problem is that both objects are -45º rotated but one of them moves up and down with stage resize. So the distance gets a random degree. I've attached an image so that it could be simpler to understand my problem.

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ActionScript 3.0 :: Calculating The Distance Between Two Images?

Dec 9, 2011

I'm trying to calculate the distance between two images (A and F - there are other images between A and F) but I can't seem to figure out how to do it the right way. The image A.x is "(stage/2) - (A.width/2)" and image F.x is "E.x - imgSpace" which is a negative value (all the images x is of negative value to image A.x). In my oppinion the calculation is F.x - A.x and although it might be right I still ned the value to be non-negative.

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ActionScript 3.0 :: Set Children Equal Distance Apart?

Dec 28, 2011

I am trying to do something like this[code]...

Then how do I make it so all the children added are equal distance apart? I know I can set the X coordinates for each one,but I want it so that the objects can be added in any sequence and then be set to equal distance apart.

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Flex :: Distance Between Mouse And Component?

Mar 28, 2011

Not sure this exist, but worth asking you all: is there a built in method to compute the distance between the current mouse position and a given component? If not, is there a simple way to build a function like this that works for components with generic shapes?

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Flash :: Calculating Distance Just From Speed?

Jun 17, 2011

I'm creating a drag based control in Flex / Flash, similar to a film strip, where an individual can swipe horizontally to scroll through the items. To make the control feel a bit more natural I've added some inertia to slow the scrolling once a swipe has taken place. When first loaded up there will be five items in view with 'x' numbers of items to scroll through with the 3rd item centred and selected.

My problem though is that I want, when animating, a swipe gesture to determine whether an item will end up the middle (3rd position) and adjust its movement calculation accordingly so it docks with the 3rd / centre position. Imagine you perform a long swipe, it flys pasts 'x' amount of items, but as it slows to a stop it elegantly stops with an item centred / in the 3rd position. To do this I believe I need to determine the distance to travel just from the speed value (as time is irrelevent to the user experience, i.e. a longer / stronger swipe would justify a longer animation skimming through the items).

At the moment I'm invoking the animation routine (with inertia) in the ENTER_FRAME event when the user generates a MOUSE_UP event. When they do this, I obtain the speed of drag (by monitoring this beforehand) and then decrement this speed value on each call of the ENTER_FRAME event until it reaches an appropriate value to stop the animation.

Unfortunately all the speed calculations I've seen deal with Speed and Time to determine distance, I just need Speed. Admittedly, my knowledge isn't strong in this area so I might be missing the obvious.

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Flash :: AS3: Find Distance Of Rotation

Sep 20, 2011

I am rotating an object with TweenLite, however instead of a set duration I want the duration to be based upon the distance of rotation where 180 degrees = 3 seconds 90 = 1.5 and so on. Here is my attempt to find the distance of rotation:

var time:Number = Math.abs(Math.atan2(Math.sin(angle-wheelObj.rotation),Math.cos(angle-wheelObj.rotation));
TweenLite.to(wheelObj, time, {shortRotation:{rotation:angle}, ease:Expo.easeOut, onComplete:rotateWheel, onCompleteParams:[target]});
TweenLite.to(carObj, time, {shortRotation:{rotation:angle}, ease:Expo.easeOut});

This just isn't working, time is sometimes huge when the rotation is small and sometimes tiny when it is big, so does anyone know a better way to do this?

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ActionScript 3.0 :: Maintain Distance Between Two Objects?

Jun 18, 2009

i am trying to develop a simple car game, and to do that i have to maintain the distance between the two wheels. for the collision detection i have used coreyoneil class, which i think is excellent. i cant get the distances to go smoothly. and basically i am finding it hard to get the physics to work.

p.s. i tried to upload the files here and got an error each time, anyone know why that is?

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ActionScript 3.0 :: Angle / Distance To X Y Values?

Aug 15, 2009

I have a method that takes a "distance" and "angle" parameter. How can I take the angle parameter to get x and y values, and incorporate the distance into that?

I am assuming that I would have to do something with a right angle triangle.

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